- For the classic version, see Weapons.
- For the Bannerlord version, see Weapons (Bannerlord).
Some of these stats may be obtained by subtracting the modifiers and thus may need verification. There is more than one version of certain weapons and they all have the same name. In some cases, the "Simple" modifier might actually be a new weapon with the same name.
Melee Weapons[]
One Handed Weapons[]
Usually fast, light, and can be used with a shield. On the downside, they have shorter reach and don't deal as much damage as two-handed weapons or polearms.
Name | STR | Speed | Reach | Swing | Thrust | Weight | Price | Other |
---|---|---|---|---|---|---|---|---|
Bludgeon |
- | 95 | 65 | 9 (blunt) |
- | 1 | 10 | |
Club |
12 | 98 | 60 | 28 (blunt) |
- | 2.3 | 850 | Can crush through blocks |
Mace |
12 | 100 | 55 | 26 (blunt) |
- | 2 | 750 | Can crush through blocks |
Flanged Mace |
12 | 99 | 55 | 29 (blunt) |
- | 2 | 1200 | Can crush through blocks |
Black Mace |
16 | 100 | 60 | 50 (blunt) |
- | 5 | 22000 | Acquired during the quest The Secret of the Black Mace • Can crush through blocks • Bonus against shields |
Carpenter Axe |
7 | 85 | 60 | 22 (cut) |
- | 1.5 | 100 | Bonus against shields |
Old Hatchet |
8 | 100 | 50 | 20 (cut) |
- | 1.3 | 650 | Bonus against shields |
Simple Hatchet |
8 | 97 | 60 | 23 (cut) |
- | 1.5 | 800 | Bonus against shields |
Hatchet |
8 | 102 | 50 | 28 (cut) |
- | 1.3 | 1200 | Bonus against shields |
Good Hatchet |
9 | 99 | 60 | 30 (cut) |
- | 1.8 | 1450 | Bonus against shields |
Crowbill |
9 | 96 | 60 | 24 (pierce) |
- | 1.3 | 650 | |
Good Crowbill |
10 | 98 | 60 | 27 (pierce) |
- | 1.3 | 850 | |
Chekan |
11 | 93 | 70 | 25 (pierce) |
- | 1.5 | 700 | |
Good Chekan |
12 | 94 | 70 | 28 (cut) |
- | 1.5 | 900 | |
Hand-crafted Chekan |
13 | 79 | 70 | 29 (pierce) |
- | 1.5 | 20000 | Purchased from weapon masters in towns |
Old Short Broadsword |
8 | 92 | 95 | 19 (cut) |
14 (pierce) |
1.5 | 250 | |
Short Broadsword |
9 | 90 | 100 | 22 (cut) |
15 (pierce) |
1.5 | 450 | |
Good Short Broadsword |
9 | 98 | 90 | 28 (cut) |
20 (pierce) |
1.5 | 1000 | |
Good Short Broadsword |
9 | 96 | 95 | 29 (cut) |
20 (pierce) |
1.5 | 1200 | |
Old Broadsword |
9 | 86 | 110 | 21 (cut) |
16 (pierce) |
1.5 | 300 | |
Broadsword |
10 | 87 | 110 | 23 (cut) |
18 (pierce) |
1.5 | 400 | |
Good Broadsword |
10 | 88 | 110 | 26 (cut) |
21 (pierce) |
1.5 | 800 | |
Good Broadsword |
10 | 84 | 117 | 32 (cut) |
25 (pierce) |
1.8 | 2000 | |
Eastern Broadsword |
- | 97 | 105 | 25 (cut) |
17 (pierce) |
1.5 | 3000 | |
Scottish Broadsword |
10 | 94 | 105 | 32 (cut) |
20 (pierce) |
1.8 | 3000 | |
Hand-crafted Broadsword |
10 | 85 | 105 | 32 (cut) |
24 (pierce) |
1.8 | 18000 | Purchased from weapon masters in towns |
Thrusting Sword |
- | 96 | 100 | - | 19 (pierce) |
1 | 200 | |
Good Sword |
- | 102 | 100 | - | 23 (pierce) |
0.8 | 500 | |
Thrusting Sword |
- | 99 | 100 | - | 23 (pierce) |
1 | 370 | |
Good Sword |
- | 104 | 97 | - | 25 (pierce) |
0.8 | 650 | |
Thrusting Sword |
- | 100 | 97 | - | 21 (pierce) |
0.8 | 300 | |
Good Sword |
- | 106 | 100 | - | 27 (pierce) |
0.8 | 800 | |
Good Sword |
- | 108 | 100 | - | 30 (pierce) |
1 | 1250 | |
Hand-crafted Rapier |
- | 106 | 100 | - | 30 (pierce) |
1 | 16000 | Purchased from weapon masters in towns |
Koncerz |
9 | 91 | 125 | - | 27 (pierce) |
1.5 | 2900 | Can crush through blocks |
Simple Saber |
7 | 92 | 95 | 20 (cut) |
- | 1.3 | 330 | |
Saber |
7 | 94 | 95 | 22 (cut) |
- | 1.3 | 650 | |
Simple Saber |
7 | 95 | 95 | 21 (cut) |
- | 1.2 | 380 | |
Saber |
7 | 97 | 95 | 24 (cut) |
- | 1.3 | 800 | |
Simple Saber |
7 | 93 | 95 | 22 (cut) |
- | 1.3 | 420 | |
Saber |
7 | 95 | 95 | 24 (cut) |
- | 1.3 | 950 | |
Simple Saber |
7 | 94 | 95 | 24 (cut) |
- | 1.3 | 525 | |
Saber |
7 | 96 | 95 | 25 (cut) |
- | 1.3 | 1100 | |
Hand-crafted Saber |
8 | 100 | 95 | 29 (cut) |
- | 1.3 | 11000 | Purchased from weapon masters in towns |
Simple Saber |
7 | 97 | 85 | 25 (cut) |
- | 1 | 300 | |
Saber |
7 | 93 | 85 | 26 (cut) |
- | 1 | 1300 | |
Simple Saber |
7 | 95 | 90 | 24 (cut) |
- | 1.3 | 500 | |
Saber |
8 | 94 | 90 | 28 (cut) |
- | 1.3 | 1450 | |
Simple Saber |
7 | 94 | 90 | 22 (cut) |
- | 1.3 | 400 | |
Saber |
8 | 95 | 90 | 30 (cut) |
- | 1.3 | 1600 | |
Hand-crafted Damascus Steel Saber |
9 | 90 | 93 | 32 (cut) |
- | 1.3 | 14000 | Purchased from weapon masters in towns |
Simple Cossack Saber |
7 | 98 | 95 | 20 (cut) |
- | 1 | 300 | |
Cossack Saber |
7 | 101 | 95 | 22 (cut) |
- | 1 | 625 | |
Simple Tatar Saber |
- | 103 | 100 | 20 (cut) |
- | 1 | 850 | |
Tatar Saber |
- | 105 | 100 | 21 (cut) |
- | 1 | 1200 | |
Simple Yataghan |
- | 80 | 102 | 21 (cut) |
- | 1 | 425 | |
Yataghan |
- | 104 | 80 | 24 (cut) |
- | 1 | 750 | |
Good Yataghan |
- | 104 | 80 | 26 (cut) |
- | 1 | 1200 |
Two Handed Weapons[]
Including large axes and swords, they can deal more damage per hit and have longer reach than their one-handed counterparts, but cannot be used with a shield and generally attack more slowly. In With Fire and Sword, the selection of two-handed weapons is far more limited than in Mount&Blade or Warband and no two-handed weapons can be used on horseback. All, however, provide high damage with a bonus against shields.
Polearms[]
Include spears, lances, and halberds, they generally have longer reach than other weapons - which can be disadvangeous in close-quarters combat - and, many being two-handed, cannot be used with a shield. As in Mount&Blade and Warband, charging on horseback will deal couched lance damage with a trait-carrying polearm.
Ranged Weapons[]
Bows[]
Returning from Mount&Blade and Warband, firearm technology has not yet improved to the point they have been rendered obsolete - they deal low damage per shot in exchange for short reload times and high accuracy.
Name | Power Draw | Damage | Accuracy | Speed | Weight | Price | Other |
---|---|---|---|---|---|---|---|
Longbow |
- | 18 (pierce) |
92 | 98 | 0.8 | 150 | |
Longbow |
1 | 19 (pierce) |
94 | 94 | 0.8 | 600 | |
Bow |
2 | 24 (pierce) |
96 | 90 | 1 | 1500 | |
Tatar Bow |
3 | 26 (pierce) |
97 | 90 | 1 | 2600 | |
Tatar Bow |
5 | 25 (pierce) |
94 | 91 | 1.3 | ? | Purchased from weapon masters in towns |
Composite Bow |
4 | 30 (pierce) |
99 | 85 | 1.3 | 3500 | |
Hand-crafted Bow |
6 | 27 (pierce) |
93 | 90 | 1.2 | ? | Purchased from weapon masters in towns |
Arrows[]
Name | Amount | Damage | Weight | Price |
---|---|---|---|---|
Arrows |
27 | 0 (pierce) |
2 | 100 |
Tatar Arrows |
27 | 1 (pierce) |
2.3 | 300 |
Eastern Arrows |
30 | 1 (pierce) |
2.5 | 500 |
Barbed Arrows |
27 | 2 (pierce) |
2.5 | 800 |
Forged Arrows |
27 | 3 (pierce) |
2.8 | 1200 |
Firearms[]
Replacing crossbows from Mount&Blade and Warband, firearms generally fall into three main categories: pistols, carbines (both usable on horseback), and muskets (only usable on foot). All can also function as improvised-but-very-low-damage melee weapons by pressing "X". They deal heavy damage per shot in exchange for long reload times and low accuracy.
Name | STR | Ranged | Accuracy | Reload Speed | Shot Speed | Swing | Thrust | Melee Speed | Melee Length | Weight | Price | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Old Pistol |
6 | 42 (pierce) |
60 | 43 | 90 | 7 (blunt) |
3 (blunt) |
95 | 40 | 2.5 | 475 | |
Pistol |
6 | 48 (pierce) |
66 | 45 | 100 | 7 (blunt) |
3 (blunt) |
95 | 40 | 2 | 600 | |
Pistol |
6 | 66 (pierce) |
67 | 47 | 95 | 7 (blunt) |
3 (blunt) |
95 | 40 | 2.3 | 600 | |
Good Pistol |
? | 67 (pierce) |
70 | 60 | ? | ? | ? | ? | ? | 2 | 3100 | |
Good Pistol |
6 | 69 (pierce) |
73 | 61 | 105 | 7 (blunt) |
3 (blunt) |
95 | 40 | 2.3 | 3400 | |
Good Pistol |
6 | 71 (pierce) |
75 | 59 | 110 | 7 (blunt) |
3 (blunt) |
95 | 40 | 2.5 | 3600 | |
Hand-crafted Pistol |
6 | 78 (pierce) |
79 | 64 | 115 | 7 (blunt) |
3 (blunt) |
95 | 40 | 2 | 12000 | Purchased from weapon masters in towns |
Double-barreled Miquelet Pistol |
8 | 80 (pierce) |
82 | 44 | 125 | 7 (blunt) |
3 (blunt) |
95 | 40 | 3.3 | 55000 | Purchased from weapon masters in towns |
Dutch Pistol |
6 | 81 (pierce) |
82 | 63 | 125 | 7 (blunt) |
3 (blunt) |
95 | 40 | 2.3 | 16000 | Purchased from weapon masters in towns |
Double-barreled Dutch Pistol |
8 | 85 (pierce) |
85 | 46 | 146 | 7 (blunt) |
3 (blunt) |
95 | 40 | 3.3 | 70000 | Purchased from weapon masters in towns |
Matchlock Carbine |
7 | 71 (pierce) |
72 | 35 | 120 | 10 (blunt) |
5 (blunt) |
85 | 80 | 5 | 480 | |
Matchlock Carbine |
7 | 72 (pierce) |
73 | 36 | 119 | 10 | 5 (blunt) |
85 | 80 | 5.3 | 490 | |
Simple Wheellock Carbine |
8 | 76 (pierce) |
76 | 40 | 123 | 10 (blunt) |
5 (blunt) |
85 | 80 | 4.5 | 2500 | |
Wheellock Carbine |
8 | 78 (pierce) |
78 | 42 | 125 | 10 (blunt) |
5 (blunt) |
85 | 80 | 4.3 | 3400 | |
Double-barreled Wheellock Carbine |
9 | 77 (pierce) |
79 | 30 | 120 | 10 (blunt) |
5 (blunt) |
85 | 80 | 5.3 | 38000 | Purchased from weapon masters in towns |
Miquelet Carbine |
8 | 81 (pierce) |
80 | 43 | 130 | 10 (blunt) |
5 (blunt) |
85 | 80 | 4.3 | 4800 | |
Good Miquelet Carbine |
8 | 83 (pierce) |
81 | 44 | 132 | 10 (blunt) |
5 (blunt) |
85 | 80 | 4.3 | 5500 | |
Hand-crafted Carbine |
8 | 90 (pierce) |
78 | 29 | 142 | 10 (blunt) |
5 (blunt) |
85 | 80 | 4.3 | 15000 | Purchased from weapon masters in towns |
Double-barreled Dutch Carbine |
9 | 80 (pierce) |
80 | 32 | 125 | 10 (blunt) |
5 (blunt) |
85 | 80 | 5.3 | 45000 | Purchased from weapon masters in towns |
Handmade Firearm |
7 | 66 (pierce) |
69 | 23 | 122 | 11 (blunt) |
6 (blunt) |
75 | 100 | 6 | 225 | |
Handmade Firearm |
7 | 67 (pierce) |
71 | 23 | 120 | 11 (blunt) |
6 (blunt) |
75 | 100 | 6 | 250 | |
Matchlock Musket |
8 | 79 (pierce) |
79 | 25 | 130 | 12 (blunt) |
7 (blunt) |
75 | 100 | 7 | 600 | Cannot be used on horseback |
Matchlock Musket |
8 | 80 (pierce) |
78 | 26 | 129 | 12 (blunt) |
7 (blunt) |
75 | 100 | 7.5 | 640 | Cannot be used on horseback |
Turkish Matchlock Musket |
8 | 82 (pierce) |
77 | 26 | 136 | 12 (blunt) |
7 (blunt) |
75 | 100 | 7.8 | 580 | Cannot be used on horseback |
Good Matchlock Musket |
8 | 84 (pierce) |
79 | 29 | 139 | 12 (blunt) |
7 (blunt) |
75 | 100 | 7.3 | 1800 | Cannot be used on horseback |
Simple Wheellock Musket |
9 | 83 | 82 | 29 | 140 | 12 (blunt) |
7 (blunt) |
75 | 100 | 6.5 | 2100 | Cannot be used on horseback |
Wheellock Musket |
9 | 85 (pierce) |
86 | 31 | 152 | 12 (blunt) |
7 (blunt) |
75 | 100 | 6.3 | 3600 | Cannot be used on horseback |
Turkish Wheellock Musket |
9 | 88 (pierce) |
83 | 30 | 150 | 12 (blunt) |
7 (blunt) |
75 | 100 | 6.8 | 3000 | Cannot be used on horseback |
Miquelet Musket |
9 | 90 (pierce) |
89 | 35 | 154 | 12 (blunt) |
7 (blunt) |
75 | 100 | 5.8 | 6000 | Cannot be used on horseback |
Miquelet Musket |
9 | 92 (pierce) |
90 | 37 | 160 | 12 (blunt) |
7 (blunt) |
75 | 100 | 5.8 | 7000 | Cannot be used on horseback |
Turkish Miquelet Musket |
9 | 93 (pierce) |
88 | 33 | 160 | 12 (blunt) |
7 (blunt) |
75 | 100 | 6.3 | 5300 | Cannot be used on horseback |
Good Miquelet Musket |
9 | 95 (pierce) |
89 | 34 | 170 | 12 (blunt) |
7 (blunt) |
75 | 100 | 6 | 6900 | Cannot be used on horseback |
Hand-crafted European Musket |
9 | 97 (pierce) |
97 | 40 | 165 | 12 (blunt) |
7 (blunt) |
75 | 100 | 5.8 | 28000 | Purchased from weapon masters in towns • Cannot be used on horseback |
Hand-crafted Turkish Musket |
9 | 103 (pierce) |
95 | 39 | 163 | 12 (blunt) |
7 (blunt) |
75 | 100 | 6 | 25000 | Purchased from weapon masters in towns • Cannot be used on horseback |
Bullets[]
Name | Amount | Damage | Weight | Price |
---|---|---|---|---|
Light Bullets |
16 | 3 (pierce) |
2 | 150 |
Bullets |
15 | 4 (pierce) |
2.5 | 400 |
Heavy Bullets |
14 | 5 (pierce) |
3 | ? |
Grenades[]
Replacing thrown weapons, they can deal heavy damage to (large) clusters of troops at once. Unlike other ammunition, however, they are single-use and stacks do not refill after battles.
Name | Damage | Speed | Shard Radius (Paces) | Damage Radius (Paces) | Amount | Weight | Price |
---|---|---|---|---|---|---|---|
Small Grenade |
100 (blunt) |
70 | 3 | 2 | 7 | 4 | 1000 |
Medium Grenade |
104 (blunt) |
67 | 5 | 2 | 5 | 4 | 1400 |
Large Grenade |
175 (blunt) |
65 | 7 | 2 | 3 | 4 | 1800 |
Modifiers[]
Modifiers add or subtract to the base weapon's appropriate statistic. The primary modifier, the secondary modifier, and then the weapon name, respectively, is what the weapon is called. The weapon name will always be present but the primary and secondary modifiers may or may not be present (e.g. Good Pistol, Heavy Club, Balanced Good Broadsword). Some weapons may not have certain modifiers available to them (e.g. you may never see a Masterwork Good Pistol). Some weapons may be confused with having a modifier - such as the "Strong Longbow" - but are actually part of their name. Grenades and ammunition have no modifiers. Weapons with negative modifiers that push the weapon stats to 0 lose or may not show its stat (e.g. a Bent Pistol has a -3 damage modifier and its thrust damage is 3 and is thus not displayed).
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Equipment |
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Melee weapons — One-handed weapons (WF&S) • Two-handed weapons Two-handed/One-handed weapons • Polearms (WF&S) • Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) • Crossbows • Thrown weapons • Firearms (WF&S) Armor — Body Armor (WF&S) • Helmets (WF&S) • Gloves (WF&S) Boots (WF&S) • Shields (WF&S) Other — Horses • Arena Equipment |