Mount & Blade Wiki
For the classic version, see Weapons.
For the Bannerlord version, see Weapons (Bannerlord).

Some of these stats may be obtained by subtracting the modifiers and thus may need verification. There is more than one version of certain weapons and they all have the same name. In some cases, the "Simple" modifier might actually be a new weapon with the same name.

Melee Weapons[]

One Handed Weapons[]

Usually fast, light, and can be used with a shield. On the downside, they have shorter reach and don't deal as much damage as two-handed weapons or polearms.

Name STR Speed Reach Swing Thrust Weight Price Other
Bludgeon
- 95 65 9
(blunt)
- 1 10
Club
12 98 60 28
(blunt)
- 2.3 850 Can crush through blocks
Mace
12 100 55 26
(blunt)
- 2 750 Can crush through blocks
Flanged Mace
12 99 55 29
(blunt)
- 2 1200 Can crush through blocks
Black Mace
16 100 60 50
(blunt)
- 5 22000 Acquired during the quest The Secret of the Black Mace

Can crush through blocks

Bonus against shields
Carpenter Axe
7 85 60 22
(cut)
- 1.5 100 Bonus against shields
Old Hatchet
8 100 50 20
(cut)
- 1.3 650 Bonus against shields
Simple Hatchet
8 97 60 23
(cut)
- 1.5 800 Bonus against shields
Hatchet
8 102 50 28
(cut)
- 1.3 1200 Bonus against shields
Good Hatchet
9 99 60 30
(cut)
- 1.8 1450 Bonus against shields
Crowbill
9 96 60 24
(pierce)
- 1.3 650
Good Crowbill
10 98 60 27
(pierce)
- 1.3 850
Chekan
11 93 70 25
(pierce)
- 1.5 700
Good Chekan
12 94 70 28
(cut)
- 1.5 900
Hand-crafted Chekan
13 79 70 29
(pierce)
- 1.5 20000 Purchased from weapon masters in towns
Old Short Broadsword
8 92 95 19
(cut)
14
(pierce)
1.5 250
Short Broadsword
9 90 100 22
(cut)
15
(pierce)
1.5 450
Good Short Broadsword
9 98 90 28
(cut)
20
(pierce)
1.5 1000
Good Short Broadsword
9 96 95 29
(cut)
20
(pierce)
1.5 1200
Old Broadsword
9 86 110 21
(cut)
16
(pierce)
1.5 300
Broadsword
10 87 110 23
(cut)
18
(pierce)
1.5 400
Good Broadsword
10 88 110 26
(cut)
21
(pierce)
1.5 800
Good Broadsword
10 84 117 32
(cut)
25
(pierce)
1.8 2000
Eastern Broadsword
- 97 105 25
(cut)
17
(pierce)
1.5 3000
Scottish Broadsword
10 94 105 32
(cut)
20
(pierce)
1.8 3000
Hand-crafted Broadsword
10 85 105 32
(cut)
24
(pierce)
1.8 18000 Purchased from weapon masters in towns
Thrusting Sword
- 96 100 - 19
(pierce)
1 200
Good Sword
- 102 100 - 23
(pierce)
0.8 500
Thrusting Sword
- 99 100 - 23
(pierce)
1 370
Good Sword
- 104 97 - 25
(pierce)
0.8 650
Thrusting Sword
- 100 97 - 21
(pierce)
0.8 300
Good Sword
- 106 100 - 27
(pierce)
0.8 800
Good Sword
- 108 100 - 30
(pierce)
1 1250
Hand-crafted Rapier
- 106 100 - 30
(pierce)
1 16000 Purchased from weapon masters in towns
Koncerz
9 91 125 - 27
(pierce)
1.5 2900 Can crush through blocks
Simple Saber
7 92 95 20
(cut)
- 1.3 330
Saber
7 94 95 22
(cut)
- 1.3 650
Simple Saber
7 95 95 21
(cut)
- 1.2 380
Saber
7 97 95 24
(cut)
- 1.3 800
Simple Saber
7 93 95 22
(cut)
- 1.3 420
Saber
7 95 95 24
(cut)
- 1.3 950
Simple Saber
7 94 95 24
(cut)
- 1.3 525
Saber
7 96 95 25
(cut)
- 1.3 1100
Hand-crafted Saber
8 100 95 29
(cut)
- 1.3 11000 Purchased from weapon masters in towns
Simple Saber
7 97 85 25
(cut)
- 1 300
Saber
7 93 85 26
(cut)
- 1 1300
Simple Saber
7 95 90 24
(cut)
- 1.3 500
Saber
8 94 90 28
(cut)
- 1.3 1450
Simple Saber
7 94 90 22
(cut)
- 1.3 400
Saber
8 95 90 30
(cut)
- 1.3 1600
Hand-crafted Damascus Steel Saber
9 90 93 32
(cut)
- 1.3 14000 Purchased from weapon masters in towns
Simple Cossack Saber
7 98 95 20
(cut)
- 1 300
Cossack Saber
7 101 95 22
(cut)
- 1 625
Simple Tatar Saber
- 103 100 20
(cut)
- 1 850
Tatar Saber
- 105 100 21
(cut)
- 1 1200
Simple Yataghan
- 80 102 21
(cut)
- 1 425
Yataghan
- 104 80 24
(cut)
- 1 750
Good Yataghan
- 104 80 26
(cut)
- 1 1200

Two Handed Weapons[]

Including large axes and swords, they can deal more damage per hit and have longer reach than their one-handed counterparts, but cannot be used with a shield and generally attack more slowly. In With Fire and Sword, the selection of two-handed weapons is far more limited than in Mount&Blade or Warband and no two-handed weapons can be used on horseback. All, however, provide high damage with a bonus against shields.

Name STR Speed Reach Swing Thrust Weight Price Other
Claymore
13 88 125 40
(cut)
22
(pierce)
3 ? Bonus against shields

Cannot be used on horseback
Claymore
13 92 125 34
(cut)
30
(pierce)
3 ? Bonus against shields

Cannot be used on horseback
Lumberman Axe
8 89 80 25
(cut)
- 2 ? Bonus against shields

Cannot be used on horseback
Poleaxe
11 83 120 37
(cut)
- 2.3 ? Can crush through blocks

Bonus against shields

Cannot be used on horseback
Poleaxe
11 86 117 42
(cut)
- 2.5 ? Can crush through blocks

Bonus against shields

Cannot be used on horseback
Hand-crafted Poleaxe
12 80 120 36
(cut)
- 2.3 ? Purchased from weapon masters in towns

Can crush through blocks

Bonus against shields

Cannot be used on horseback
Two Handed Sword
14 84 140 37
(cut)
30
(pierce)
4 ? Can crush through blocks

Bonus against shields

Cannot be used on horseback
Two Handed Sword
14 80 140 43
(cut)
22
(pierce)
4.5 ? Can crush through blocks

Bonus against shields

Cannot be used on horseback
Hand-crafted Two Handed Sword
13 80 125 37
(cut)
33
(cut)
3 ? Purchased from weapon masters in towns

Bonus against shields

Cannot be used on horseback

Polearms[]

Include spears, lances, and halberds, they generally have longer reach than other weapons - which can be disadvangeous in close-quarters combat - and, many being two-handed, cannot be used with a shield. As in Mount&Blade and Warband, charging on horseback will deal couched lance damage with a trait-carrying polearm.

Name STR Speed Reach Swing Thrust Weight Price Other
Pitchfork
- 82 165 - 16
(pierce)
1.8 20
Scythe
- 79 180 16
(cut)
12
(pierce)
2 20
Sovnya
- 79 150 26
(cut)
24
(pierce)
2.5 1100
Halberd
12 77 160 24
(cut)
26
(pierce)
3 1400 Can crush through blocks

Cannot be used on horseback
Simple Lance
- 85 175 - 23
(pierce)
1 220 Can crush through blocks
Lance
8 81 190 - 25
(pierce)
1.3 550 Can crush through blocks
Old Pike
7 74 320 - 20
(pierce)
1.8 200 Can crush through blocks

Cannot be used on horseback
Pike
7 79 320 - 23
(pierce)
1.8 600 Can crush through blocks

Cannot be used on horseback
Simple Pike
7 73 325 - 26
(pierce)
2 800 Can crush through blocks

Cannot be used on horseback
Pike
8 75 325 - 28
(pierce)
2 1000 Can crush through blocks

Cannot be used on horseback
Cavalry Lance
6 88 160 - 22
(pierce)
1 500 Can crush through blocks
Cavalry Lance
7 84 160 - 24
(pierce)
1 600 Can crush through blocks
Cavalry Lance
9 78 180 - 26
(pierce)
1.3 900 Can crush through blocks
Hussar Lance
12 62 320 - 26
(pierce)
2.5 1200 Can crush through blocks
Hussar Lance
12 55 320 - 30
(pierce)
2.5 1600 Can crush through blocks

Ranged Weapons[]

Bows[]

Returning from Mount&Blade and Warband, firearm technology has not yet improved to the point they have been rendered obsolete - they deal low damage per shot in exchange for short reload times and high accuracy.

Name Power Draw Damage Accuracy Speed Weight Price Other
Longbow
- 18
(pierce)
92 98 0.8 150
Longbow
1 19
(pierce)
94 94 0.8 600
Bow
2 24
(pierce)
96 90 1 1500
Tatar Bow
3 26
(pierce)
97 90 1 2600
Tatar Bow
5 25
(pierce)
94 91 1.3 ? Purchased from weapon masters in towns
Composite Bow
4 30
(pierce)
99 85 1.3 3500
Hand-crafted Bow
6 27
(pierce)
93 90 1.2 ? Purchased from weapon masters in towns

Arrows[]

Name Amount Damage Weight Price
Arrows
27 0
(pierce)
2 100
Tatar Arrows
27 1
(pierce)
2.3 300
Eastern Arrows
30 1
(pierce)
2.5 500
Barbed Arrows
27 2
(pierce)
2.5 800
Forged Arrows
27 3
(pierce)
2.8 1200

Firearms[]

Replacing crossbows from Mount&Blade and Warband, firearms generally fall into three main categories: pistols, carbines (both usable on horseback), and muskets (only usable on foot). All can also function as improvised-but-very-low-damage melee weapons by pressing "X". They deal heavy damage per shot in exchange for long reload times and low accuracy.

Name STR Ranged Accuracy Reload Speed Shot Speed Swing Thrust Melee Speed Melee Length Weight Price Other
Old Pistol
6 42
(pierce)
60 43 90 7
(blunt)
3
(blunt)
95 40 2.5 475
Pistol
6 48
(pierce)
66 45 100 7
(blunt)
3
(blunt)
95 40 2 600
Pistol
6 66
(pierce)
67 47 95 7
(blunt)
3
(blunt)
95 40 2.3 600
Good Pistol
? 67
(pierce)
70 60 ? ? ? ? ? 2 3100
Good Pistol
6 69
(pierce)
73 61 105 7
(blunt)
3
(blunt)
95 40 2.3 3400
Good Pistol
6 71
(pierce)
75 59 110 7
(blunt)
3
(blunt)
95 40 2.5 3600
Hand-crafted Pistol
6 78
(pierce)
79 64 115 7
(blunt)
3
(blunt)
95 40 2 12000 Purchased from weapon masters in towns
Double-barreled Miquelet Pistol
8 80
(pierce)
82 44 125 7
(blunt)
3
(blunt)
95 40 3.3 55000 Purchased from weapon masters in towns
Dutch Pistol
6 81
(pierce)
82 63 125 7
(blunt)
3
(blunt)
95 40 2.3 16000 Purchased from weapon masters in towns
Double-barreled Dutch Pistol
8 85
(pierce)
85 46 146 7
(blunt)
3
(blunt)
95 40 3.3 70000 Purchased from weapon masters in towns
Matchlock Carbine
7 71
(pierce)
72 35 120 10
(blunt)
5
(blunt)
85 80 5 480
Matchlock Carbine
7 72
(pierce)
73 36 119 10 5
(blunt)
85 80 5.3 490
Simple Wheellock Carbine
8 76
(pierce)
76 40 123 10
(blunt)
5
(blunt)
85 80 4.5 2500
Wheellock Carbine
8 78
(pierce)
78 42 125 10
(blunt)
5
(blunt)
85 80 4.3 3400
Double-barreled Wheellock Carbine
9 77
(pierce)
79 30 120 10
(blunt)
5
(blunt)
85 80 5.3 38000 Purchased from weapon masters in towns
Miquelet Carbine
8 81
(pierce)
80 43 130 10
(blunt)
5
(blunt)
85 80 4.3 4800
Good Miquelet Carbine
8 83
(pierce)
81 44 132 10
(blunt)
5
(blunt)
85 80 4.3 5500
Hand-crafted Carbine
8 90
(pierce)
78 29 142 10
(blunt)
5
(blunt)
85 80 4.3 15000 Purchased from weapon masters in towns
Double-barreled Dutch Carbine
9 80
(pierce)
80 32 125 10
(blunt)
5
(blunt)
85 80 5.3 45000 Purchased from weapon masters in towns
Handmade Firearm
7 66
(pierce)
69 23 122 11
(blunt)
6
(blunt)
75 100 6 225
Handmade Firearm
7 67
(pierce)
71 23 120 11
(blunt)
6
(blunt)
75 100 6 250
Matchlock Musket
8 79
(pierce)
79 25 130 12
(blunt)
7
(blunt)
75 100 7 600 Cannot be used on horseback
Matchlock Musket
8 80
(pierce)
78 26 129 12
(blunt)
7
(blunt)
75 100 7.5 640 Cannot be used on horseback
Turkish Matchlock Musket
8 82
(pierce)
77 26 136 12
(blunt)
7
(blunt)
75 100 7.8 580 Cannot be used on horseback
Good Matchlock Musket
Good Matchlock Musket
Good Matchlock Musket
8 84
(pierce)
79 29 139 12
(blunt)
7
(blunt)
75 100 7.3 1800 Cannot be used on horseback
Simple Wheellock Musket
9 83 82 29 140 12
(blunt)
7
(blunt)
75 100 6.5 2100 Cannot be used on horseback
Wheellock Musket
9 85
(pierce)
86 31 152 12
(blunt)
7
(blunt)
75 100 6.3 3600 Cannot be used on horseback
Turkish Wheellock Musket
9 88
(pierce)
83 30 150 12
(blunt)
7
(blunt)
75 100 6.8 3000 Cannot be used on horseback
Miquelet Musket
9 90
(pierce)
89 35 154 12
(blunt)
7
(blunt)
75 100 5.8 6000 Cannot be used on horseback
Miquelet Musket
9 92
(pierce)
90 37 160 12
(blunt)
7
(blunt)
75 100 5.8 7000 Cannot be used on horseback
Turkish Miquelet Musket
9 93
(pierce)
88 33 160 12
(blunt)
7
(blunt)
75 100 6.3 5300 Cannot be used on horseback
Good Miquelet Musket
9 95
(pierce)
89 34 170 12
(blunt)
7
(blunt)
75 100 6 6900 Cannot be used on horseback
Hand-crafted European Musket
9 97
(pierce)
97 40 165 12
(blunt)
7
(blunt)
75 100 5.8 28000 Purchased from weapon masters in towns

Cannot be used on horseback
Hand-crafted Turkish Musket
9 103
(pierce)
95 39 163 12
(blunt)
7
(blunt)
75 100 6 25000 Purchased from weapon masters in towns

Cannot be used on horseback

Bullets[]

Name Amount Damage Weight Price
Light Bullets
16 3
(pierce)
2 150
Bullets
15 4
(pierce)
2.5 400
Heavy Bullets
14 5
(pierce)
3 1750

Grenades[]

Replacing thrown weapons, they can deal heavy damage to (large) clusters of troops at once. Unlike other ammunition, however, they are single-use and stacks do not refill after battles.

Name Damage Speed Shard Radius (Paces) Damage Radius (Paces) Amount Weight Price
Small Grenade
100
(blunt)
70 3 2 7 4 1000
Medium Grenade
104
(blunt)
67 5 2 5 4 1400
Large Grenade
175
(blunt)
65 7 2 3 4 1800

Modifiers[]

Modifiers add or subtract to the base weapon's appropriate statistic. The primary modifier, the secondary modifier, and then the weapon name, respectively, is what the weapon is called. The weapon name will always be present but the primary and secondary modifiers may or may not be present (e.g. Good Pistol, Heavy Club, Balanced Good Broadsword). Some weapons may not have certain modifiers available to them (e.g. you may never see a Masterwork Good Pistol). Some weapons may be confused with having a modifier - such as the "Strong Longbow" - but are actually part of their name. Grenades and ammunition have no modifiers. Weapons with negative modifiers that push the weapon stats to 0 lose or may not show its stat (e.g. a Bent Pistol has a -3 damage modifier and its thrust damage is 3 and is thus not displayed).

Equipment Modifiers
One HandedTwo HandedTwo Handed / One Handed
Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance
Masterwork +4
+6
+5
+9
+1 +1650% 30%
Tempered - +4 - +670% 40%
Balanced - +3 +3 +250% 50%
Heavy +1 +2 -2 +90% 70%
Chipped - -1 - -28% 100%
Rusty - -3 - -45% 100%
Polearms
Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance
Balanced - +3 +3 +250% 50%
Heavy +1 +2 -2 +90% 70%
Chipped - -1 - -28% 100%
Bent - -3 -3 -35% 100%
Rusty - -3 - -45% 100%
Cracked - -5 - -50% 100%
Polearm / Two Handed
Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance
Heavy +1 +2 -2 +90% 70%
Chipped - -1 - -28% 100%
Rusty - -3 - -45% 100%
Bows
Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance
Masterwork +4 +5 +1 +1650% 30%
Strong +2 +3 -3 +360% 40%
Bent - -3 -3 -35% 100%
Cracked - -5 - -50% 100%
Crossbows
Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance
Masterwork +4 +5 +1 +1650% 30%
Bent - -3 -3 -35% 100%
Cracked - -5 - -50% 100%
Thrown
Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance
Balanced - +3 +3 +250% 50%
Heavy +1 +2 -2 +90% 70%
Bent - -3 -3 -35% 100%
Ammunition
Name Stack Amount Damage Price Shop/Loot Chance
Large Bag +13% - +90% 30%
Bent - -3 -35% 100%
Note: Thrown weapons can only carry the "bent weapon" modifier.
Firearms
Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance
Masterwork +4 +5 +1 +1650% 30%
Tempered - +4 - +670% 40%
Balanced - +3 +3 +250% 50%
Bent - -3 -3 -35% 100%
Cracked - -5 - -50% 100%
Armor
Name Protection Price Shop/Loot Chance
Lordly +6 +1050% 25%
Reinforced +4 +550% 25%
Hardened +3 +290% 30%
Thick +2 +160% 35%
Sturdy +1 +70% 50%
Crude -1 -17% 100%
Battered -2 -25% 100%
Ragged -2 -30% 100%
Rusty -3 -45% 100%
Tattered -3 -50% 100%
Cracked -4 -50% 100%
Shields
Name Durability Resistance Price Shop/Loot Chance
Reinforced +83 +4 +550% 25%
Thick +47 +2 +160% 35%
Battered -26 -2 -25% 100%
Cracked -56 -4 -50% 100%
Horses
Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance
Champion +2 - +4 +2 +2 - +1350% 20%
Spirited - - +2 +1 +1 - +550% 60%
Heavy - +3 - - +4 +10 +90% 70%
Stubborn +1 - - - - +5 -10% 100%
Swaybacked - - -4 -2 - - -40% 100%
Lame - - -10 -5 - - -60% 100%


Equipment
Melee weaponsOne-handed weapons (WF&S) • Two-handed weapons
Two-handed/One-handed weaponsPolearms (WF&S) • Polearm/Two-handed weapons
Ranged weaponsBows (WF&S) • CrossbowsThrown weaponsFirearms (WF&S)
ArmorBody Armor (WF&S) • Helmets (WF&S) • Gloves (WF&S)
Boots (WF&S) • Shields (WF&S)
Other — HorsesArena Equipment