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For the classic version, see Weapons.
For the Bannerlord version, see Weapons (Bannerlord).

Some of these stats may be obtained by subtracting the modifiers and thus may need verification. There is more than one version of certain weapons and they all have the same name. In some cases, the "Simple" modifier might actually be a new weapon with the same name.

Melee Weapons[]

One Handed Weapons[]

Usually fast, light, and can be used with a shield. On the downside, they have shorter reach and don't deal as much damage as two-handed weapons or polearms.

Name STR Speed Reach Swing Thrust Weight Price Other
Bludgeon
Bludgeon (With Fire & Sword)
- 95 65 9
(blunt)
- 1 10
Club
Club (With Fire & Sword)
12 98 60 28
(blunt)
- 2.3 850 Can crush through blocks
Mace
Mace (With Fire & Sword)
12 100 55 26
(blunt)
- 2 750 Can crush through blocks
Flanged Mace
Flanged Mace (With Fire & Sword)
12 99 55 29
(blunt)
- 2 1200 Can crush through blocks
Black Mace
Black Mace
16 100 60 50
(blunt)
- 5 22000 Acquired during the quest The Secret of the Black Mace

Can crush through blocks

Bonus against shields
Carpenter Axe
Carpenter Axe (With Fire & Sword)
7 85 60 22
(cut)
- 1.5 100 Bonus against shields
Old Hatchet
Old Hatchet (With Fire & Sword)
8 100 50 20
(cut)
- 1.3 650 Bonus against shields
Simple Hatchet
Simple Hatchet (With Fire & Sword)
8 97 60 23
(cut)
- 1.5 800 Bonus against shields
Hatchet
Hatchet (With Fire & Sword)
8 102 50 28
(cut)
- 1.3 1200 Bonus against shields
Good Hatchet
Good Hatchet (With Fire & Sword)
9 99 60 30
(cut)
- 1.8 1450 Bonus against shields
Crowbill
Crowbill (With Fire & Sword)
9 96 60 24
(pierce)
- 1.3 650
Good Crowbill
Good Crowbill (With Fire & Sword)
10 98 60 27
(pierce)
- 1.3 850
Chekan
Chekan (With Fire & Sword)
11 93 70 25
(pierce)
- 1.5 700
Good Chekan
Good Chekan (With Fire & Sword)
12 94 70 28
(cut)
- 1.5 900
Hand-crafted Chekan
Good Chekan (With Fire & Sword)
13 79 70 29
(pierce)
- 1.5 20000 Purchased from weapon masters in towns
Old Short Broadsword
Old Short Broadsword (With Fire & Sword)
8 92 95 19
(cut)
14
(pierce)
1.5 250
Short Broadsword
Short Broadsword (With Fire & Sword)
9 90 100 22
(cut)
15
(pierce)
1.5 450
Good Short Broadsword
Good Short Broadsword (With Fire & Sword) itm good pehot palash
9 98 90 28
(cut)
20
(pierce)
1.5 1000
Good Short Broadsword
Good Short Broadsword (With Fire & Sword) itm good pehot palash b
9 96 95 29
(cut)
20
(pierce)
1.5 1200
Old Broadsword
Old Broadsword (With Fire & Sword)
9 86 110 21
(cut)
16
(pierce)
1.5 300
Broadsword
Broadsword (With Fire & Sword)
10 87 110 23
(cut)
18
(pierce)
1.5 400
Good Broadsword
Good Broadsword (With Fire & Sword) itm good palash
10 88 110 26
(cut)
21
(pierce)
1.5 800
Good Broadsword
Good Broadsword (With Fire & Sword) itm good palash b
10 84 117 32
(cut)
25
(pierce)
1.8 2000
Eastern Broadsword
Eastern Broadsword (With Fire & Sword)
- 97 105 25
(cut)
17
(pierce)
1.5 3000
Scottish Broadsword
Scottish Broadsword (With Fire & Sword)
10 94 105 32
(cut)
20
(pierce)
1.8 3000
Hand-crafted Broadsword
Scottish Broadsword (With Fire & Sword)
10 85 105 32
(cut)
24
(pierce)
1.8 18000 Purchased from weapon masters in towns
Thrusting Sword
Thrusting Sword (With Fire & Sword) itm prosta shpaga
- 96 100 - 19
(pierce)
1 200
Good Sword
Good Sword (With Fire & Sword) itm good shpaga b
- 102 100 - 23
(pierce)
0.8 500
Thrusting Sword
Thrusting Sword (With Fire & Sword) itm prosta shpaga c
- 99 100 - 23
(pierce)
1 370
Good Sword
Good Sword (With Fire & Sword) itm good shpaga c
- 104 97 - 25
(pierce)
0.8 650
Thrusting Sword
Thrusting Sword (With Fire & Sword) itm prosta shpaga b
- 100 97 - 21
(pierce)
0.8 300
Good Sword
Good Sword (With Fire & Sword) itm good shpaga
- 106 100 - 27
(pierce)
0.8 800
Good Sword
Good Sword (With Fire & Sword) itm good shpaga d
- 108 100 - 30
(pierce)
1 1250
Hand-crafted Rapier
Good Sword (With Fire & Sword) itm good shpaga d
- 106 100 - 30
(pierce)
1 16000 Purchased from weapon masters in towns
Koncerz
Koncerz (With Fire & Sword)
9 91 125 - 27
(pierce)
1.5 2900 Can crush through blocks
Simple Saber
Simple Saber (With Fire & Sword) itm sablya pure c
7 92 95 20
(cut)
- 1.3 330
Saber
Saber (With Fire & Sword) itm sablya c
7 94 95 22
(cut)
- 1.3 650
Simple Saber
Simple Saber (With Fire & Sword) itm sablya pure d
7 95 95 21
(cut)
- 1.2 380
Saber
Saber (With Fire & Sword) itm sablya d
7 97 95 24
(cut)
- 1.3 800
Simple Saber
Simple Saber (With Fire & Sword) itm sablya pure b
7 93 95 22
(cut)
- 1.3 420
Saber
Saber (With Fire & Sword) itm sablya b
7 95 95 24
(cut)
- 1.3 950
Simple Saber
Simple Saber (With Fire & Sword) itm sablya pure a
7 94 95 24
(cut)
- 1.3 525
Saber
Saber (With Fire & Sword) itm sablya a
7 96 95 25
(cut)
- 1.3 1100
Hand-crafted Saber
Saber (With Fire & Sword) itm sablya a
8 100 95 29
(cut)
- 1.3 11000 Purchased from weapon masters in towns
Simple Saber
Simple Saber (With Fire & Sword) itm sablya turk pure a
7 97 85 25
(cut)
- 1 300
Saber
Saber (With Fire & Sword) itm sablya turk a
7 93 85 26
(cut)
- 1 1300
Simple Saber
Simple Saber (With Fire & Sword) itm sablya turk pure c
7 95 90 24
(cut)
- 1.3 500
Saber
Saber (With Fire & Sword) itm sablya turk c
8 94 90 28
(cut)
- 1.3 1450
Simple Saber
Simple Saber (With Fire & Sword) itm sablya turk pure b
7 94 90 22
(cut)
- 1.3 400
Saber
Saber (With Fire & Sword) itm sablya turk b
8 95 90 30
(cut)
- 1.3 1600
Hand-crafted Damascus Steel Saber
Saber (With Fire & Sword) itm sablya turk b
9 90 93 32
(cut)
- 1.3 14000 Purchased from weapon masters in towns
Simple Cossack Saber
Simple Cossack Saber (With Fire & Sword)
7 98 95 20
(cut)
- 1 300
Cossack Saber
Cossack Saber (With Fire & Sword)
7 101 95 22
(cut)
- 1 625
Simple Tatar Saber
Simple Tatar Saber (With Fire & Sword)
- 103 100 20
(cut)
- 1 850
Tatar Saber
Tatar Saber (With Fire & Sword)
- 105 100 21
(cut)
- 1 1200
Simple Yataghan
Simple Yataghan (With Fire & Sword)
- 80 102 21
(cut)
- 1 425
Yataghan
Yataghan (With Fire & Sword)
- 104 80 24
(cut)
- 1 750
Good Yataghan
Good Yataghan (With Fire & Sword)
- 104 80 26
(cut)
- 1 1200

Two Handed Weapons[]

Including large axes and swords, they can deal more damage per hit and have longer reach than their one-handed counterparts, but cannot be used with a shield and generally attack more slowly. In With Fire and Sword, the selection of two-handed weapons is far more limited than in Mount&Blade or Warband and no two-handed weapons can be used on horseback. All, however, provide high damage with a bonus against shields.

Name STR Speed Reach Swing Thrust Weight Price Other
Claymore
Claymore +40
13 88 125 40
(cut)
22
(pierce)
3 ? Bonus against shields

Cannot be used on horseback
Claymore
Claymore
13 92 125 34
(cut)
30
(pierce)
3 ? Bonus against shields

Cannot be used on horseback
Lumberman Axe
Lumberman Axe
8 89 80 25
(cut)
- 2 ? Bonus against shields

Cannot be used on horseback
Poleaxe
Pole-axe
11 83 120 37
(cut)
- 2.3 ? Can crush through blocks

Bonus against shields

Cannot be used on horseback
Poleaxe
Pole-axe +42
11 86 117 42
(cut)
- 2.5 ? Can crush through blocks

Bonus against shields

Cannot be used on horseback
Hand-crafted Poleaxe
Hand-Crafted Pole-Axe
12 80 120 36
(cut)
- 2.3 ? Purchased from weapon masters in towns

Can crush through blocks

Bonus against shields

Cannot be used on horseback
Two Handed Sword
Two-handled sword 37c
14 84 140 37
(cut)
30
(pierce)
4 ? Can crush through blocks

Bonus against shields

Cannot be used on horseback
Two Handed Sword
Two-handled sword
14 80 140 43
(cut)
22
(pierce)
4.5 ? Can crush through blocks

Bonus against shields

Cannot be used on horseback
Hand-crafted Two Handed Sword
Hand-Crafted Two-Handed Sword
13 80 125 37
(cut)
33
(cut)
3 ? Purchased from weapon masters in towns

Bonus against shields

Cannot be used on horseback

Polearms[]

Include spears, lances, and halberds, they generally have longer reach than other weapons - which can be disadvangeous in close-quarters combat - and, many being two-handed, cannot be used with a shield. As in Mount&Blade and Warband, charging on horseback will deal couched lance damage with a trait-carrying polearm.

Name STR Speed Reach Swing Thrust Weight Price Other
Pitchfork
Pitchfork (With Fire & Sword)
- 82 165 - 16
(pierce)
1.8 20
Scythe
Scythe (With Fire & Sword)
- 79 180 16
(cut)
12
(pierce)
2 20
Sovnya
Sovnya (With Fire & Sword)
- 79 150 26
(cut)
24
(pierce)
2.5 1100
Halberd
Halberd (With Fire & Sword)
12 77 160 24
(cut)
26
(pierce)
3 1400 Can crush through blocks

Cannot be used on horseback
Simple Lance
Simple Lance (With Fire & Sword)
- 85 175 - 23
(pierce)
1 220 Can crush through blocks
Lance
Lance (With Fire & Sword)
8 81 190 - 25
(pierce)
1.3 550 Can crush through blocks
Old Pike
Old Pike (With Fire & Sword)
7 74 320 - 20
(pierce)
1.8 200 Can crush through blocks

Cannot be used on horseback
Pike
Pike (With Fire & Sword) itm prosta pike
7 79 320 - 23
(pierce)
1.8 600 Can crush through blocks

Cannot be used on horseback
Simple Pike
Simple Pike (With Fire & Sword)
7 73 325 - 26
(pierce)
2 800 Can crush through blocks

Cannot be used on horseback
Pike
Pike (With Fire & Sword) itm good pike
8 75 325 - 28
(pierce)
2 1000 Can crush through blocks

Cannot be used on horseback
Cavalry Lance
Cavalry Lance (With Fire & Sword) itm cavalry pika a
6 88 160 - 22
(pierce)
1 500 Can crush through blocks
Cavalry Lance
Cavalry Lance (With Fire & Sword) itm cavalry pika b
7 84 160 - 24
(pierce)
1 600 Can crush through blocks
Cavalry Lance
Cavalry Lance (With Fire & Sword) itm kozacka pika
9 78 180 - 26
(pierce)
1.3 900 Can crush through blocks
Hussar Lance
Hussar Lance (With Fire & Sword) itm gusar lanza b
12 62 320 - 26
(pierce)
2.5 1200 Can crush through blocks
Hussar Lance
Hussar Lance (With Fire & Sword) itm gusar lanza
12 55 320 - 30
(pierce)
2.5 1600 Can crush through blocks

Ranged Weapons[]

Bows[]

Returning from Mount&Blade and Warband, firearm technology has not yet improved to the point they have been rendered obsolete - they deal low damage per shot in exchange for short reload times and high accuracy.

Name Power Draw Damage Accuracy Speed Weight Price Other
Longbow
Longbow (With Fire & Sword) itm luk
- 18
(pierce)
92 98 0.8 150
Longbow
Longbow (With Fire & Sword) itm luk b
1 19
(pierce)
94 94 0.8 600
Bow
Bow (With Fire & Sword)
2 24
(pierce)
96 90 1 1500
Tatar Bow
Tatar Bow (With Fire & Sword)
3 26
(pierce)
97 90 1 2600
Tatar Bow
Tatar Bow (With Fire & Sword)
5 25
(pierce)
94 91 1.3 ? Purchased from weapon masters in towns
Composite Bow
Composite Bow (With Fire & Sword)
4 30
(pierce)
99 85 1.3 3500
Hand-crafted Bow
Composite Bow (With Fire & Sword)
6 27
(pierce)
93 90 1.2 ? Purchased from weapon masters in towns

Arrows[]

Name Amount Damage Weight Price
Arrows
Arrows (With Fire & Sword)
27 0
(pierce)
2 100
Tatar Arrows
Tatar Arrows (With Fire & Sword)
27 1
(pierce)
2.3 300
Eastern Arrows
Eastern Arrows (With Fire & Sword)
30 1
(pierce)
2.5 500
Barbed Arrows
Barbed Arrows (With Fire & Sword)
27 2
(pierce)
2.5 800
Forged Arrows
Forged Arrows
27 3
(pierce)
2.8 1200

Firearms[]

Replacing crossbows from Mount&Blade and Warband, firearms generally fall into three main categories: pistols, carbines (both usable on horseback), and muskets (only usable on foot). All can also function as improvised-but-very-low-damage melee weapons by pressing "X". They deal heavy damage per shot in exchange for long reload times and low accuracy.

Name STR Ranged Accuracy Reload Speed Shot Speed Swing Thrust Melee Speed Melee Length Weight Price Other
Old Pistol
Pistol2
6 42
(pierce)
60 43 90 7
(blunt)
3
(blunt)
95 40 2.5 475
Pistol
Pistol
6 48
(pierce)
66 45 100 7
(blunt)
3
(blunt)
95 40 2 600
Pistol
Pistol3
6 66
(pierce)
67 47 95 7
(blunt)
3
(blunt)
95 40 2.3 600
Good Pistol
Pistol6
? 67
(pierce)
70 60 ? ? ? ? ? 2 3100
Good Pistol
Pistol5
6 69
(pierce)
73 61 105 7
(blunt)
3
(blunt)
95 40 2.3 3400
Good Pistol
Pistol4
6 71
(pierce)
75 59 110 7
(blunt)
3
(blunt)
95 40 2.5 3600
Hand-crafted Pistol
Hand-Crafted Pistol
6 78
(pierce)
79 64 115 7
(blunt)
3
(blunt)
95 40 2 12000 Purchased from weapon masters in towns
Double-barreled Miquelet Pistol
Double-Barreled Miquelet Pistol
8 80
(pierce)
82 44 125 7
(blunt)
3
(blunt)
95 40 3.3 55000 Purchased from weapon masters in towns
Dutch Pistol
Double-Barreled Dutch Pistol
6 81
(pierce)
82 63 125 7
(blunt)
3
(blunt)
95 40 2.3 16000 Purchased from weapon masters in towns
Double-barreled Dutch Pistol
Double-Barreled Dutch Pistol
8 85
(pierce)
85 46 146 7
(blunt)
3
(blunt)
95 40 3.3 70000 Purchased from weapon masters in towns
Matchlock Carbine
Carbine5
7 71
(pierce)
72 35 120 10
(blunt)
5
(blunt)
85 80 5 480
Matchlock Carbine
Carbine4
7 72
(pierce)
73 36 119 10 5
(blunt)
85 80 5.3 490
Simple Wheellock Carbine
Carbine6
8 76
(pierce)
76 40 123 10
(blunt)
5
(blunt)
85 80 4.5 2500
Wheellock Carbine
Carbine3
8 78
(pierce)
78 42 125 10
(blunt)
5
(blunt)
85 80 4.3 3400
Double-barreled Wheellock Carbine
9 77
(pierce)
79 30 120 10
(blunt)
5
(blunt)
85 80 5.3 38000 Purchased from weapon masters in towns
Miquelet Carbine
Miquelet Carbine
8 81
(pierce)
80 43 130 10
(blunt)
5
(blunt)
85 80 4.3 4800
Good Miquelet Carbine
Carbine7
8 83
(pierce)
81 44 132 10
(blunt)
5
(blunt)
85 80 4.3 5500
Hand-crafted Carbine
Hand-Crafted Carbine
8 90
(pierce)
78 29 142 10
(blunt)
5
(blunt)
85 80 4.3 15000 Purchased from weapon masters in towns
Double-barreled Dutch Carbine
Double-Barreled Dutch Carbine
9 80
(pierce)
80 32 125 10
(blunt)
5
(blunt)
85 80 5.3 45000 Purchased from weapon masters in towns
Handmade Firearm
Carbine1
7 66
(pierce)
69 23 122 11
(blunt)
6
(blunt)
75 100 6 225
Handmade Firearm
Carbine2
7 67
(pierce)
71 23 120 11
(blunt)
6
(blunt)
75 100 6 250
Matchlock Musket
Musket7
8 79
(pierce)
79 25 130 12
(blunt)
7
(blunt)
75 100 7 600 Cannot be used on horseback
Matchlock Musket
Musket6
8 80
(pierce)
78 26 129 12
(blunt)
7
(blunt)
75 100 7.5 640 Cannot be used on horseback
Turkish Matchlock Musket
Musket9
8 82
(pierce)
77 26 136 12
(blunt)
7
(blunt)
75 100 7.8 580 Cannot be used on horseback
Good Matchlock Musket
Good Matchlock Musket
8 84
(pierce)
79 29 139 12
(blunt)
7
(blunt)
75 100 7.3 1800 Cannot be used on horseback
Simple Wheellock Musket
Musket4
9 83 82 29 140 12
(blunt)
7
(blunt)
75 100 6.5 2100 Cannot be used on horseback
Wheellock Musket
Musket1
9 85
(pierce)
86 31 152 12
(blunt)
7
(blunt)
75 100 6.3 3600 Cannot be used on horseback
Turkish Wheellock Musket
Musket2
9 88
(pierce)
83 30 150 12
(blunt)
7
(blunt)
75 100 6.8 3000 Cannot be used on horseback
Miquelet Musket
Musket5
9 90
(pierce)
89 35 154 12
(blunt)
7
(blunt)
75 100 5.8 6000 Cannot be used on horseback
Miquelet Musket
Musket10
9 92
(pierce)
90 37 160 12
(blunt)
7
(blunt)
75 100 5.8 7000 Cannot be used on horseback
Turkish Miquelet Musket
Musket8
9 93
(pierce)
88 33 160 12
(blunt)
7
(blunt)
75 100 6.3 5300 Cannot be used on horseback
Good Miquelet Musket
Musket11
9 95
(pierce)
89 34 170 12
(blunt)
7
(blunt)
75 100 6 6900 Cannot be used on horseback
Hand-crafted European Musket
Hand-Crafted European Musket
9 97
(pierce)
97 40 165 12
(blunt)
7
(blunt)
75 100 5.8 28000 Purchased from weapon masters in towns

Cannot be used on horseback
Hand-crafted Turkish Musket
Hand-Crafted Turkish Musket
9 103
(pierce)
95 39 163 12
(blunt)
7
(blunt)
75 100 6 25000 Purchased from weapon masters in towns

Cannot be used on horseback

Bullets[]

Name Amount Damage Weight Price
Light Bullets
Bullets
16 3
(pierce)
2 150
Bullets
Bullets
15 4
(pierce)
2.5 400
Heavy Bullets
Heavy Bullets
14 5
(pierce)
3 ?

Grenades[]

Replacing thrown weapons, they can deal heavy damage to (large) clusters of troops at once. Unlike other ammunition, however, they are single-use and stacks do not refill after battles.

Name Damage Speed Shard Radius (Paces) Damage Radius (Paces) Amount Weight Price
Small Grenade
Small Grenade (With Fire & Sword)
100
(blunt)
70 3 2 7 4 1000
Medium Grenade
Medium Grenade (With Fire & Sword)
104
(blunt)
67 5 2 5 4 1400
Large Grenade
Large Grenade (With Fire & Sword)
175
(blunt)
65 7 2 3 4 1800

Modifiers[]

Modifiers add or subtract to the base weapon's appropriate statistic. The primary modifier, the secondary modifier, and then the weapon name, respectively, is what the weapon is called. The weapon name will always be present but the primary and secondary modifiers may or may not be present (e.g. Good Pistol, Heavy Club, Balanced Good Broadsword). Some weapons may not have certain modifiers available to them (e.g. you may never see a Masterwork Good Pistol). Some weapons may be confused with having a modifier - such as the "Strong Longbow" - but are actually part of their name. Grenades and ammunition have no modifiers. Weapons with negative modifiers that push the weapon stats to 0 lose or may not show its stat (e.g. a Bent Pistol has a -3 damage modifier and its thrust damage is 3 and is thus not displayed).

Equipment Modifiers
One HandedTwo HandedTwo Handed / One Handed
Name Icon proficiencies Strength Requirement Damage Attack Speed Denar Price Shop/Loot Chance
Masterwork M&B +4 M&BWB
WF&S +6 WF&S
M&B +5 M&BWB
WF&S +9 WF&S
+1 +1650% 30%
Tempered - +4 - +670% 40%
Balanced - +3 +3 +250% 50%
Heavy +1 +2 -2 +90% 70%
Chipped - -1 - -28% 100%
Rusty - -3 - -45% 100%
Polearms
Name Icon proficiencies Strength Requirement Damage Attack Speed Denar Price Shop/Loot Chance
Balanced - +3 +3 +250% 50%
Heavy +1 +2 -2 +90% 70%
Chipped - -1 - -28% 100%
Bent - -3 -3 -35% 100%
Rusty - -3 - -45% 100%
Cracked - -5 - -50% 100%
M&B Polearm / Two Handed M&BWB
Name Icon proficiencies Strength Requirement Damage Attack Speed Denar Price Shop/Loot Chance
Heavy +1 +2 -2 +90% 70%
Chipped - -1 - -28% 100%
Rusty - -3 - -45% 100%
Bows
Name Icon proficiencies Power Draw Requirement Damage Missile Speed Denar Price Shop/Loot Chance
Masterwork +4 +5 +1 +1650% 30%
Strong +2 +3 -3 +360% 40%
Bent - -3 -3 -35% 100%
Cracked - -5 - -50% 100%
M&B Crossbows M&BWB
Name Icon proficiencies Strength Requirement Damage Missile Speed Denar Price Shop/Loot Chance
Masterwork +4 +5 +1 +1650% 30%
Bent - -3 -3 -35% 100%
Cracked - -5 - -50% 100%
M&B Thrown M&BWB
Name Icon proficiencies Power Throw Requirement Damage Missile Speed Denar Price Shop/Loot Chance
Balanced - +3 +3 +250% 50%
Heavy +1 +2 -2 +90% 70%
Bent - -3 -3 -35% 100%
M&B Ammunition M&BWB
Name Stack Amount Damage Price Shop/Loot Chance
Large Bag +13% - +90% 30%
Bent - -3 -35% 100%
Note: Thrown weapons can only carry the "bent weapon" modifier.
WF&S Firearms WF&S
Name Icon proficiencies Strength Requirement Damage Missile Speed Denar Price Shop/Loot Chance
Masterwork +4 +5 +1 +1650% 30%
Tempered - +4 - +670% 40%
Balanced - +3 +3 +250% 50%
Bent - -3 -3 -35% 100%
Cracked - -5 - -50% 100%
Armor
Name Protection Denar Price Shop/Loot Chance
Lordly +6 +1050% 25%
Reinforced +4 +550% 25%
Hardened +3 +290% 30%
Thick +2 +160% 35%
Sturdy +1 +70% 50%
Crude -1 -17% 100%
Battered -2 -25% 100%
Ragged -2 -30% 100%
Rusty -3 -45% 100%
Tattered -3 -50% 100%
Cracked -4 -50% 100%
Shields
Name Durability Resistance Denar Price Shop/Loot Chance
Reinforced +83 +4 +550% 25%
Thick +47 +2 +160% 35%
Battered -26 -2 -25% 100%
Cracked -56 -4 -50% 100%
Horses
Name Icon proficiencies Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Denar Price Shop/Loot Chance
Champion +2 - +4 +2 +2 - +1350% 20%
Spirited - - +2 +1 +1 - +550% 60%
Heavy - +3 - - +4 +10 +90% 70%
Stubborn +1 - - - - +5 -10% 100%
Swaybacked - - -4 -2 - - -40% 100%
Lame - - -10 -5 - - -60% 100%


Equipment
Melee weaponsOne-handed weapons (WF&S) • Two-handed weapons
Two-handed/One-handed weaponsPolearms (WF&S) • Polearm/Two-handed weapons
Ranged weaponsBows (WF&S) • CrossbowsThrown weaponsFirearms (WF&S)
ArmorBody Armor (WF&S) • Helmets (WF&S) • Gloves (WF&S)
Boots (WF&S) • Shields (WF&S)
Other — HorsesArena Equipment
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