The Vlandian kingdom, named after the early warlord Wilund the Bold (Valandion, in Calradic), began as a large number of barbarian tribes, who migrated into former Battanian lands during the waning period of the Calradic Empire. The Empire was at war on all sides, so it offered these new barbarian tribes land grants in exchange for mercenary work. Unfortunately, this gave Vlandian nobility a taste for Empire lands, and they united under King Osrac Iron-Arm to conquer the far west of the Empire and declare themselves an independent nation.
Militarily, the Vlandians are best known for their powerful, well-armoured heavy cavalry units who charge with couched lances. They also field well-trained crossbowmen, and their troops gain 20% more experience from each battle. They start with slightly more territory than the other factions, but are vulnerable to internal dissent.
Vlandia is the predecessor to the Kingdom of Swadia in Warband. In Warband, Vlandia's old and more expansive land is split between the Rhodoks, who rebelled and split off from Swadia, the Swadians in central Vlandia, and the Nords who were able to take a portion of northern Vlandia. Charas in the south is Sarranid territory in Warband, presumably the predecessor to the Sarranid capital of Shariz.
They came from overseas, mercenaries and adventurers, speaking the tongues of many lands, taking the empire's silver to guard the frontiers against the unsubdued tribes of the interior. They took their name from one of their first warlords, Wilund the Bold - Valandion, in Calradic - and became known as the Vlandians. Their heavy cavalry, second to none, ran down the Emperor's foes from the Aserai wastes to the distant steppes. But the empire never had as much silver as it needed, and treasury officials soon learned that it could pay its mercenaries with land grants and titles. This was perhaps not the most far-sighted of policies. The Vlandians settled, married, planted farms, and built fortresses. It was not difficult, during the recent interregnum, for Osrac Iron-arm to declare himself king, independent in all but name. He seized the imperial capital of Baravenos and the lands along the coast, and that was how the west was lost to the empire.
The Vlandians originated overseas and came to Calradia as mercenaries and adventurers. They take their name from one of their first warlords Wilund the Bold (Calradic: Valandion). The Vlandians were employed by the Calradic Empire and paid in land grants and titles, predominately located along the western coast.
During a period of instability in the Empire, Osrac Iron-arm declared himself king of Vlandia, leading to de facto independence. He in turn recognized his lieutenants as barons and counts, granting them suzerainty over their lands in exchange for rallying to his banner in war. Some Vlandian kings have sought to expand the powers of the kingship; others have allowed the barons to feud amonst themselves so long as the money and manpower is there when needed.
- Powerful lancer cavalry available from both common branch and the noble troop tree
- Dedicated branch of crossbowmen provides early access to well-equipped and powerful ranged troops
- All infantry options include access to polearms, reducing vulnerability to enemy cavalry
- Economically balanced and densely settled home region
- Lack of horse archers
- Relying completely on crossbows instead of bow archers reduces effectiveness against numerous infantry
- Some troops lack alternative equipment options like throwing weapons despite having room for them
- Home territory has only one horse farm and is partially plagued by sea raiders
Vlandian forces pack a powerful one-two punch delivered by their crossbowmen and heavy cavalry charge. Since Vlandian troop lines have access to lancers by both the common troop tree and the noble recruits, they always have access to either elite or regular lancers. However, in Vlandian lands, there is only a single horse farm in the south, meaning that Vlandian barons and mercenaries probably need to travel to other lands to replenish their supply of war horses. Fortunately, their chosen warmounts are of sturdy stock and the knights' average speed and protection and long lances allow for relatively high survivability and reduced casualties.
Curiously, conventional military troops of Vlandia do not train in the use of bow and arrow. They rely exclusively on infantry crossbowmen, which reduces their mobility (as opposed to horse archers) and capability of continuous rain of fire, but allows for powerful, synchronized volley fire to be used against enemy lines. Vlandian crossbowmen are also available very early and higher tier variants can possess large shields to protect themselves in close combat. Together with their billmen (which are effective against shields), sergeants and voulgiers (who all possess polearms and backup weapons), Vlandian defensive formations can be a tough nut to crack – but they may be unable to act decisively if their heavy cavalry support or crossbow fire is disrupted by horse archers or other multipronged attacks.
Troop tree Edit
|Hardened Crossbowman||Billman||Light Cavalry||Swordsman||Knight|
|Territory of Vlandia|
Charas • Galend • Jaculan • Ocs Hall • Ostican • Pravend • Rovalt • Sargot
Caleus Castle • Drapand Castle • Hongard Castle • Ormanfard Castle • Talivel Castle
Tirby Castle • Usanc Castle • Verecsand Castle
Alantas • Alorstan • Arromanc • Caleus • Calioc • Cananc • Chornad • Deriat • Drapand • Etirburg
Ferton • Fregian • Furbec • Halisvust • Hongard • Horsger • Larnac • Mareiven • Marin • Meroc • Mot
Nogrent • Oritan • Ormanfard • Palisona • Remental • Rodetan • Rulund • Savinth • Sirindac
Talivel • Tirby • Usanc • Valanby • Verecsand • Vesin
|Clans of Vlandia|
|dey Meroc • dey Tihr • dey Arromanc • dey Fortes • dey Gunric • dey Cortain|
dey Valant • dey Molarn • dey Jelind • dey Folcun
Minor factions Edit
|The Company of the Golden Boar is a mercenary company and one of the minor factions within Vlandia.||The Brotherhood of the Woods is a peasant rebel group that has since devolved into becoming brigands and bandits.|
- The inspiration of the Vlandians in Mount&Blade II: Bannerlord comes from the Normans of Normandy (a region in northern France) who had viking roots from the great viking Rollo, the first ruler of Normandy.
- Going by the Vlandian names and naming convention, they are also most likely based on other Western European kingdoms that have Germanic influences in them such as the Anglo-Saxons, and the Frankish Kingdoms of West Frankia, Lotharingia, and East Frankia.
- Along with this, they have Eastern Germanic influences in their names as well, like the nobleman Aldric dey Tihr, which has the -ric suffix, which is common in East Germanic names like Theuderic, Alaric, Genseric, Athalaric, etc.
|Khergits • Nords • Rhodoks • Sarranids • Swadians • Vaegirs|
|With Fire & Sword Nations|
|Cossacks • Crimeans • Muscovites • Polish • Swedes|
|Napoleonic Wars Nations|
|Austria • France • Prussia • Rheinbund • Russia • United Kingdom|
|Viking Conquest Factions|
Angles • Britons • Friese • Gaels • Norsemen • Picts • Saxons
Aileach • Alban • Alt Clut • Brycheiniog • Connachta • Cornubia • Danmark • East Engle • Friese
Glywyssing • Gwynedd • Laigin • Laithlind • Mide • Mierce • Mumain • Northhymbre • Northvegr
Osraige • Uladh • West Seaxe
Aserai • Battanians • Empire (Northern • Southern • Western) • Khuzaits • Sturgians • Vlandians
Beni Zilal • Brotherhood of the Woods • Company of the Golden Boar • Eleftheroi
Embers of the Flame • Forest People • Ghilman • Hidden Hand • Jawwal • Karakhergit
Lake Rats • Legion of the Betrayed • Skolderbrotva • Wolfskins