A vassal is a servant of a ruler, and are usually lords of castles and villages. There are many vassals in the game, each one aligned to a certain faction. The player can become a vassal by swearing an oath to a king or by marrying into the family of one of his vassals.
When swearing an oath to a king, the king will bestow upon the vassal a fief, which will be the current poorest village in the faction's territory. You will also be given the option to choose a Banner, if you don't already have one.
Breaking your oath will result in a large drop of honor and relation, as well as making enemies with all of your previous faction. They can be restored if you want to be friends with them again by allying with another faction, however your honor will stay the same.
In Warband, the player can create their own kingdom and give vassalage to their companions, thus allowing them to have their own army.
Non-Town/Castle Owning Vassals does not start spawning until Day 1 in the Afternoon. Every faction has 20 vassals, 8 old ones and 12 young ones.
Titles[]
Warband[]
All vassals held the title of "Lord" in classic Mount&Blade, however Warband gave the various factions different titles.
Faction | Title | Placement | Meaning |
---|---|---|---|
Khergit Khanate | Noyan | After name | Mongolian: Commander/Gentleman |
Kingdom of Nords | Jarl | Before name | Old Norse-derived: Chieftain |
Kingdom of Rhodoks Kingdom of Swadia |
Count | Before name | A particular high-ranking European noble title |
Sarranid Sultanate | Emir (male) Sayeda (female) |
Before name | Arabic: Commander/Prince/Leader |
Kingdom of Vaegirs | Boyar | Before name | Russian/Ukrainian/Romanian/Bulgarian: Commander/aristocrat |
Player kingdom | Lord | Before name | A person of authority |
Bunduk | Tribune | Before name | Roman: an elected official who worked for the plebeians |
With Fire & Sword[]
With Fire & Sword expanded on titles, giving various titles even within the same Nation.
Nation | Title | Placement | Meaning |
---|---|---|---|
Crimean Khanate | Bey | After name | Turkic: Chieftain |
Crimean Khanate | Khan | After name | Turkic: Military ruler |
Crimean Khanate | Mirza | Before name | Turkic: Prince (In reality, Turkic grammar would dictate this title be placed after the name) |
Crimean Khanate | Pasha | After name | Turkic: Lord |
Cossack Hetmanate | Army Chief | Before name | - |
Cossack Hetmanate | Colonel | Before name | Senior military officer below general |
Cossack Hetmanate | Company Commander | Before name | Commanding officer of a "company" |
Kingdom of Sweden | Baron | Before name | Title of nobility |
Kingdom of Sweden | Elector | Before name | Member of the electoral college of the Holy Roman Empire |
Kingdom of Sweden | General | Before name | High-ranking officer |
Kingdom of Sweden | Governor | Before name | An executive official |
Kingdom of Sweden | Governor-General | Before name | An official representing the monarch in an independent territory |
Kingdom of Sweden | Ratsherr | Before name | German: Councilor |
Muscovite Tsardom | Chief | Before name | Supreme military commander (Ataman) |
Muscovite Tsardom | Prince | Before name | A hereditary title of nobility |
Muscovite Tsardom | Noble | Before name | A person of nobility |
Muscovite Tsardom | Warlord | Before name | A person with civil and military control over an area (Voivode) |
Polish Commonwealth | Colonel | Before name | Senior military officer below general |
Polish Commonwealth | Cornet | Before name | Cavalry officer |
Polish Commonwealth | Hetman | Before name | Polish: General |
Polish Commonwealth | Prince | Before name | A hereditary title of nobility |
Polish Commonwealth | Warlord | Before name | A person with civil and military control over an area |
Viking Conquest[]
Viking Conquest has an all new set of titles. Many of them overlap between the numerous factions in the game.
Houses of vassals[]
Some vassals are in a family of others (Warband and Bannerlord only). If you intend to make a syndicate of vassals, it is highly recommended to find the oldest vassal and set him as standard, as he will have many sons, nephews, and sons-in-law who are vassals too.
Note that certain members of family are randomized at the beginning of a new game. Only the younger vassals' parents and siblings, and the older vassals' spouse and children are not randomized.
Vassals in the same family will...
- Not try to denounce, indict, or attack each other.
- Ask players for help when one of them is captured.
- Pressure or support romance of player and a lady, if the lady is member of that family.
- Try to denounce other families aggressively.
Romance of vassals[]
You are not the only person dealing with courtships. Unmarried vassals will meet with ladies and occasionally marry them.
Male characters may see vassals as rivals. If you have a contender in romance and you don't want to lose, you can:
- Duel with him.
- Damage his renown, or indict treason.
- Gain more renown and become a more competent groom.
Note that above ways will damage your relationship with that vassal, resulting in damage to your kingdom.
Female characters can attempt to marry vassals, but depending upon their personalities, not everyone will be receptive to the idea.
Realigning[]
Sometimes, a vassal will change their alignment if:
- Their kingdom is defeated and they have nowhere to go.
- They think their kingdom is hopeless.
- They have a low relation with their liege.
- Their kingdom holds no territory but has not yet been defeated (i.e. the ruler of the faction remains on the overworld map).
- The player persuades them to realign.
Note that while most vassals think realigning is a dishonorable act, many of them will do so with every month or so. Especially when Syndicating of that kingdom is serious.
Also, if you managed to persuade a lord that is in a faction you are in war with to become one of your faction's vassal, his title will be changed to that specific faction. For example, if you persuade a Swadian Count to join the Kingdom of Nords, his title will be changed to Jarl. However, you have to successfully persuade them, or their title remains the same, and they will stay in that faction. Success requires very high charisma and persuasion around 8-10, though you can decrease these requirements by increasing your relations before you are at war with that faction.
Indictments[]
Vassals can be indicted by monarchs, including the player, for treason. This happens in non-player kingdoms when a vassal's controversy is high and their relation with their liege is low. Most often, this occurs because a vassal has not had a fief for a long time. All other vassals in the kingdom will lose relation with their liege. How much relation is lost depends on a variety of factors, such as the indicted vassal's relation with their liege and their family connections.
Family of an indicted vassal lose more points of relation with their liege than other vassals. The amounts are:
- Spouse: -7
- Parent/child: -6
- Sibling: -4
- Other familial relation (cousin, in-laws): -2
Political Calculations[]
In Warband, the game is continuously cycling through all vassals in the background in order of their position in troops.txt. During this process, they asses their court position, relation with their liege, and their position on the faction's political issue. For example, if a faction's political issue is selecting a marshal, when the game reaches them in the list, they will decide who they support for marshal. The same is true for a fief.
However, during the political calculations process, vassals will also either gain or lose relation with their liege, most often because they have fiefs or do not have them. Martial and cunning lords lose 2 relation with their liege for every cycle they do not have a fief, while quarrelsome, sadistic, and pitiless lords lose 4. Good-natured and Upstanding lords do not lose relation for lack of a fief. Once relation between liege and vassal is below -50, they will begin to realign.
Vassals can only realign autonomously if they are alone (i.e. if their party is next to another vassal's, they cannot realign). However, if they are alone, they will either be indicted or defect once their position in the list is reached and political calculations are performed.
Personalities[]
All vassals have different values and personalities, ranging from peaceful inland patrol to restless warmongers. Senior vassals (the ones who already have children) have consistent personalities between games, while the younger vassals' personalities are randomly assigned at the start of every new game.
Most of the vassals who own cities are martial. A kingdom with an extra city usually has lords that have personalities that are not martial. All of these are quarrelsome (with exception of Clais, who is pitiless).
Overview[]
There are seven lord personalities in Warband:
- Martial
- Quarrelsome (called Bad-Tempered upon encounter if Cheat Menu is enabled)
- Pitiless
- Cunning (sometimes called Calculating)
- Sadistic (called Debauched on Notes page if the Cheat Menu command "Update political notes" is used)
- Good-natured
- Upstanding
Martial[]
Martial lords, as the name implies, are primarily concerned with warfare. A neutral personality type, martial lords are somewhat easy to manage as a ruler. They are chivalrous, but not to the extent of good-natured and upstanding lords. Most notably, they love war, and will become restless if the faction is at peace for a long time. An easy way to resolve this is to hold a feast every time you are able to in peacetime, while in wartime they are happy, so this becomes unnecessary. Martial lords will also slowly become disgruntled over time if they do not have fiefs, and will become upset if another vassal is granted a fief if they have fewer than three. They make for useful and aggressive marshals, and usually have higher renown and thus can field bigger armies. Like their more honorable counterparts (good-natured and upstanding), martial lords dislike unjust wars. Even though they will be contented in war time, declaring war without justification results in a loss in relation with martial lords. However, declaring war with provocation results in a relationship gain of 1. This effect is global; chivalrous lords in all kingdoms, not just the player's, will lose relation for unjust wars.
Quarrelsome[]
Quarrelsome lords are dishonorable, cruel, and rude, and they frequently start rivalries within a faction. They are difficult to manage by the player, similar to sadistic lords. They are perhaps the worst personality for a vassal to have, and will become upset if another vassal gets a fief. Like pitiless and sadistic lords, they constantly want fiefs, and are generally selfish after their relatives are provided enough fiefs. Quarrelsome lords, like sadistic and pitiless lords, love raiding villages, and will often do so even if their faction is on campaign and the army is assembling nearby. They do not tolerate having no fiefs, and will become disgruntled over time. Upon defeat by the player, regardless if they are let go or not, you will lose 1 relationship point with them. Honorable players begin a relationship with a -3 relation to a quarrelsome lord. As with every other dishonorable lord, is it inadvisable to recruit them into your kingdom unless the player is dishonorable.
Pitiless[]
Pitiless lords are merciless lords who love war and dislike honorable actions. They are not as difficult to manage as quarrelsome and sadistic lords but are of a somewhat negative personality type. You gain relationship with them when they are released, but they are dishonorable, and, like the other two, are fine with switching lieges. In most respects, pitiless lords are identical to sadistic and quarrelsome lords, except that they are grateful to be released, save for a parting insult that the player will be "finally defeated" and they will request for their "death to be swift and merciful." Like other lords, they require a fief to content. They give quests that require the player to behave dishonorably, such as Kill local merchant. They also exclusively give the quest Bring Back Runaway Serfs. Like quarrelsome lords, victory over a pitiless lord will cause your relationship with that lord to decrease by 1.
Cunning[]
Cunning lords are of a neutral personality type. They are primarily concerned with themselves and amassing as much power as possible. Like martial lords, they require three fiefs to keep happy. They also start rivalries more frequently than martial lords, but not as frequently as quarrelsome, pitiless, and sadistic lords. They appreciate being released, and there are no negative consequences to doing so, however if your faction is still at war with theirs, you do not gain bonus points with them upon next meeting, a quality shared with Pitiless lords. They also give some dishonorable quests, such as Kill local merchant.
Sadistic[]
Sadistic lords are cruel lords who hate chivalry, love conflict, and revel in death. They freely raid villages, attack caravans, and they disregard the wellbeing of others. Sadistic lords are perhaps the second worst if not worst personality type, beside quarrelsome. They share almost all traits and behaviors with other dishonorable lords, including dishonorable quests. They also hate being released after defeat, like quarrelsome but unlike pitiless. However, a potential benefit to a player is that sadistic lords will consistently, almost feverishly, raid villages during wartime, like quarrelsome lords, which enables a faction to quickly rack up war damage against another. Similarly, Sadistic (and quarrelsome) lords are almost incapable of talking to the player without insulting them, and are thus easy to identify.
Good-natured[]
Good-natured lords hold one of two positive personality types in Warband, and perhaps have the best. These lords are friendly, affable, and want to see justice done in the world. They are also less formal than upstanding lords, and are most concerned with a ruler ruling justly. Good-natured lords, like upstanding lords, gain 1 point of relation with the player per 3 points of honor. This means that if the player has 300 points of honor, good-natured lords are devoted to the player before they even meet them. They also cannot lose relationship with the player past that point unless honor goes below 300. Good-natured lords tolerate having no fiefs, and do not care if someone other than them or their supported choice is given a fief, even if they have none for a long time. Having high honor negates any potential ramification of a good-natured lord not having a fief. Good-natured lords do not, however, make exceptional marshals, unless they have high renown. Despite this, they do behave honorably on campaign, and will avoid raiding villages, believing that they should not attack innocents. Like upstanding lords, they almost always love their liege, and are nearly impossible to persuade to join your faction unless they have been beaten repeatedly (and thus repeatedly lose relation with their liege) or their kingdom is on the verge of collapse. This remains true even with a very high relationship. They are selfless with who they support in getting a fief, as long as they have enough to match their renown (the higher the renown, the more fiefs they'll want for themselves before they start supporting everyone else). When persuading to join a faction, the correct options is, "Because I will rule justly and protect the rights of the commons."
Upstanding[]
Like good-natured lords, upstanding lords are one of two positive personality types in Warband. Upstanding lords value honor, loyalty, and valor, and they are fiercely loyal to their liege. They share almost all traits with good-natured lords, including a point in relationship per every three points of honor. They tolerate not having a fief, and do not become disgruntled when a fief they want is given to someone else. Like good-natured lords, they hate dishonorable lords, and often feud with cunning lords. Unlike good-natured lords, however, they make for better marshals, and more frequently besiege towns and castles (but also avoid attacking villages). If the player is dishonorable, it is inadvisable to recruit upstanding or good-natured lords, as they will frequently be upset with the player for their actions. If the player is honorable, however, upstanding and good-natured lords can be indispensable for a stable kingdom, though they are also very difficult to persuade. A notable difference between upstanding and good-natured lords exists for female characters, whom upstanding lords will refuse to marry regardless of relation. Good-natured lords are not so conventionally-minded. When persuading to join a faction, the correct option is, "According to the ancient law of Calradia, I should be {queen/king}."
Regarding release[]
If defeated in battle by the player, some lords take being released as honorable act. Others, however, will take it as an offense. The player will gain relationship bonuses after releasing them, and will get a chance to beg them to let them go in the next battle (with a steep cost in relation). However as mentioned before, some take being released as dishonorable, resulting in a relationship penalty on the next meeting. The best way to find out who hates being released is by releasing every caught lord and keeping track. Lord reactions to being released are as follows:
- Appreciates release, 5 point relation bonus: Martial
- Appreciates release, 2 point relation bonus if still at war: Good-natured, upstanding
- Appreciates release, 1 point relation bonus if still at war: Liege (kings)
- Appreciates release, no relation bonus if still at war: Cunning, pitiless
- Hates release: Bad-tempered/quarrelsome, sadistic
Regarding war[]
Some lords hate wars. They stick themselves inside the kingdom, battle with bandits, and do nothing else. If that lord becomes marshall of the kingdom, the campaigns will often be touch-and-go without any progress every time. With aggressive lords, it's the exact opposite. Lords do tend to support their friends, if a lord has many friends within his faction, then his friends will attempt to help defend his fiefs, whereas if a lord is hated, they will not defend him by their own choice.
Regarding foreigners[]
The player is always of foreign birth, and this attracts hate from some xenophobic lords. If you try to marry a lady, some lords will say you're foreigner and have no rights to do so. The result is nearly -10 relationship penalty.
Regarding Village Aid[]
Completing quests for villages is beneficial to the player, increasing the number and quality of troops that can be recruited from them, and is often a common task performed before swearing fealty or starting one's own faction. Some lords will thank the player for aiding their tenants, while others will warn the player away from accepting quests from their fiefs, as it undermines their authority.
Normal Introduction and Rumor[]
Personality | Introduction (low Renown) | Introduction (high Renown) | Introduction (Noble) | Rumor |
---|---|---|---|---|
Upstanding | Peace to you, and always remember to temper your valor with mercy, your courage with honor. | I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. | I see that you carry a nobleman's banner, but I do not recognize the device. No doubt you have come to Calradia in search of wealth and glory. If this indeed is the case, then I only ask that you show mercy to those poor souls caught in the path of war. | People say that it is good to be in the service of <name>. He is good to his followers, and rewards them if they work well. |
Martial | Perhaps you are not of gentle birth, but even a commoner, be he of sufficient valor, may make something of himself some day. | Your fame runs before you! Perhaps we shall test each other's valor in a tournament or on the battlefield! | I see that you carry a nobleman's banner, but I do not recognize the device. No matter -- a brave {man's/warrior's} home is all the world, or so they say! | They say that <name> loves nothing more than war. |
Good-Natured | Well, you look like a good enough sort. | I've heard of you! It's very good to finally make your acquaintance. | I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance, {sir/my lady}! It is good to make your acquaintance | They say that <name> is a good man and treats people living in his lands decently. That is more than what can be said for most of the nobles. |
Quarrelsome | Speak quickly, if you have anything to say, for I have no time to be bandying words with common soldiers of fortune. | I've heard of you. Well, I'm not one for bandying words, so if you have anything to say, out with it. | I don't recognize the device on your banner. No doubt another foreigner come to our lands, as if we didn't have so many here already. | They say that <name> almost came to blows with another lord lately, because the man made a joke about his nose. |
Cunning | Well... I have not heard of you, but you have the look of a man who might make something of himself, some day | Ah, yes. At last we meet. You sound like a good man to know. Let us speak together, from time to time | I see that you carry a nobleman's banner, but I do not recognize the device. Still, it is always worthwhile to make the acquaintance of {men/women} who may one day prove themselves to be great warriors. | They say that <name> is a cunning opponent. |
Pitiless | You have the look of a mercenary, another vulture come to grow fat on the misery of the land. | I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. | I see that you carry a nobleman's banner, but I do not recognize the device. Another vulture come to grow fat on the leftovers of war, no doubt! | I heard that <name> has a squire executed because the unfortunate man killed a deer in his forest. |
Sadistic | Normally I cut the throats of impudent commoners who barge into my presence uninvited, but I am in a good mood today. | I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. | I see that you carry a nobleman's banner, but I do not recognize the device. Perhaps you are the bastard {son/daughter} of a puffed-up cattle thief? Or perhaps you stole it? | They say that <name> likes to torture his enemies. I wouldn't want to get on the bad side of that man. |
Female Introduction[]
Personalities | Introduction (Low Renown) | Introduction (High Renown) | Introduction (Noble) |
---|---|---|---|
Upstanding | It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. | Greetings, my lady. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. | It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. |
Martial | I must say, my lady -- do be careful, riding about this dangerous land. If you ever wished to seek a more... em... settled life, I'm sure I could find you a worthy husband from among my men. | Greetings, my lady. Although I see from your demeanor that you are not a conventional maiden, I hope that you are not averse to a declaration of admiration from me, your most humble servant. | I do not recognize the device on your banner, but clearly you are a lady of rank. Please consider me your most humble servant. |
Good-Natured | From the look of you, I suppose you can handle yourself, but do be careful out there, my lady. | My lady, if you are skilled as arms as you are fair in countenance, then your enemies should indeed fear you! | I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance,, my lady! It is good to make your acquaintance. |
Quarrelsome | By the way, girl -- does your husband know that you nicked his weapons and armor? I'll bet you're in for a right old beating when you get home! | Heh. Fancy this -- a maiden, all equipped for war. Well, it's a strange sight, but in your case, I can imagine that it might grow on me. | I don't recognize the device on that banner. Clearly another foreigner come to our lands, bringing their strange ways. |
Cunning | It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. | Greetings, my lady. Please do not think it forward, if I say that it is unusual to see a woman caparisoned for war. I hope that one day I may be the father of a daughter possessed of such bravery and spirit. | It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. |
Pitiless | These are fallen times indeed, when even women turn brigand, to pick the leavings from the wreckage of war. | It is unusual to see a woman girt for war. Be careful, my lady -- it is a harsh world, and it would be a shame to see such beauty marred by a sword-blow. | I see that you carry a noble's banner, but I do not recognize the device... You should know, lady, that in Calradia it is the men to ride to war, and if you seek to overturn the natural order of things, you will find your fair head stuck on a pike -- like that of any other rebel! |
Sadistic | A woman, caparisoned for war! Well, I suppose that you're no more womanly than most of those in my service who call themselves warriors. | What have we here! A woman, caparisoned for war! Well, I dare say that one as fair as you could lend a touch of femininity even to a mail hauberk. | You appear to be of noble rank, but I don't recognize your banner. Clearly, another foreigner come to our shores -- no doubt from a land where men are weak, and the women ride to war in their place! |
Politics[]
Personalities | Private Chat (Insufficient Relation) | Private Chat (Low Relationship) | Philosophy | Rebellion Dillemia | Rebellion Dilemma 2 |
---|---|---|---|---|---|
Upstanding | I would prefer to conduct our affairs out in the open. | Do not take this amiss, but with you, I would prefer to conduct our affairs out in the open. | Kingship and lordship have been instituted to keep the peace and prevent the war of all against all, yet that must not blind us to the possibility of injustice. | This is troublesome. It is a grave thing to declare my homage to (faction leader) to be null and void, and dissolve the bonds which keep our land from sinking into anarchy. Yet I am also pledged to support the legitimacy of the succession, and (claimant) also has a valid claim to the throne. | I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. |
Martial | Forgive me, but I'm not one for going off in corners to plot. | Pleace do not take this amiss, but I do not trust you. | My sword is at the disposal of my rightful liege, so long as he upholds his duty to me. | (claimant) was clearly wronged. Although I gave an oath to (faction leader), it does not bind me to support him if he usurped his throne illegally. | On the other hand, (faction leader) has led us in war and peace, and I am loathe to renounce my allegiance. |
Good-Natured | Surely we can discuss whatever you want to discuss out here in the open, can't we? | Surely we can discuss whatever you want to discuss out here in the open, can't we? | Well, you should keep faith with your promises, and not do injustice to others. Sometimes it's hard to balance those. Stick with people you trust, I think, and it's hard to go far wrong. | I do not know what to say. I gave an oath to (faction leader) as the lawful ruler, but if he is not the lawful ruler, I don't know if I am still bound. | (faction leader) has always treated me decently, yet it's true that he did wrong to (claimant). I hesitate to renounce my homage to (faction leader), yet I also don't think it's right to support injustice. |
Quarrelsome | Bah -- I'm in no mood for whispering in the corner. | Bah. I don't like you that much. I'm not going to go plot with you in some corner. | Bah. They're all a bunch of bastards. I try to make sure that the ones who wrong me learn to regret it. | Hmm. (faction leader) has never given me my due, so I don't figure I owe him much. However, maybe <name> will be no better, and <name> has at least shown himself. | So tell me, why should I turn my back on the bastard I know, in favor of the bastard/a woman I don't know? |
Cunning | Em.. Let's keep our affairs out in the open, for the time being. | Em.. Let's keep our affairs out in the open, for the time being. | Well, it's a harsh world, and it is our lot to face harsh choices. Sometimes one must serve a tyrant to keep the peace, but sometimes a bit of rebellion keeps the kings honest. Circumstance is all. | Hmm. I gave an oath of homage to (faction leader) yet the powerful are not bound by their oaths as our ordinary people. Our duty is to our own ability to rule, to impose order and prevent the war of all against all. | (faction leader) has been challenged, and thus he will never be able to rule as strongly as one whose claim has never been questioned. Yet if (claimant) takes the throne by force, (claimant) will not be as strong as one who succeeded peacefully. |
Pitiless | What do you take me for? A plotter? | Hah! I trust you as I would a serpent. I think not. | Men will always try to cheat others of their rightful due. In this faithless world, each must remain vigilant of his own rights. | Hmm. (claimant) says {she/he} is the rightful heir to the throne. That is good -- it absolves me of my oath to (faction leader). But still I must weight my decision carefully. | It is a most perilous position to be in, to be asked whom I would make (faction leader) of this land. Yet it is also a time of opportunity, for me to reap the rewards that have always been my due! |
Sadistic | Trying our hand at intrigue, are we? I think not. | Hah! I trust you as I would a serpent. I think not. | My philosophy is simple: it is better to be the wolf than the lamb | Hmm. In this vile world, a wise man must think of himself, for no one else will. So -- what's in it for me? | Perhaps if I join (faction leader) while (claimant) is still weak (claimant) will enrich me, but perhaps if I bring (faction leader) your head he will give me an even greater reward. |
Battle Dialogue[]
Personalities | Introduction | Being Demanded Surrender | Demand Surrender | Battle Negotiation Failure | Capture | Prisoner Release | Encounter after defeated | Encounter after joined battle on their side |
---|---|---|---|---|---|---|---|---|
Upstanding | Who are you, who would come in arms to dispute our righteous cause? | So be it. It saddens me that you cannot be made to see reason. | You may fight us, but many of your men will be killed, and you will probably lose. Yield, and spare us both the unnecessary bloodshed. | That may be, but my duty to my liege requires me to fight with you | I yield! Grant me the honours of war, and do yourself credit! | You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! | When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! | I will not forget our victory over [enemy name]. Let us once again give thanks to heaven, and pray that we not grow too proud. |
Martial | What is your name, {sir/madame}? If we come to blows, I would know whom I fight. | So be it. Defend yourself! | The odds are not in your favor today. You may fight us, but there is also no shame if you yield now. | That may be, but it is my duty to fight with you | Stop! I yield! | You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! | I will not begrudge you your victory the last time that we met, but I am anxious for another round! | That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. |
Good-Natured | What is your name, {sir/madame}? If we come to blows, I would know whom I fight. | Very well. I had hoped that we might avoid coming to blows, but I see that have no choice. | We have the advantage of you. Yield, and you will be well-treated. | I'm sorry -- I can't just let you ride away. No hard feelings? | I yield! Congratulations on your victory, {sir/madam}! | You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! | I will not begrudge you your victory the last time that we met, but I am anxious for another round! | That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. |
Quarrelsome | Who the hell are you? | You impudent whelp! I'll crush you! | I've got you cornered. Give up, or I'll ride you down like a dog. | Hah! I want to fight with you | Enough! You win today, you dog! Ach, the shame of it! | I'm free? Well... Good bye, then. | I have been looking forward to meet you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. | That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! |
Cunning | Tell me your name. It is always good to know your enemy. | Well, if you leave no choice... | You are outmatched today. Give up -- if not for your own sake, then think of your men! | Ah. Unfortunately, you see, I wish to fight with you | Stop! I yield to you! | Am I? You are a good {man/woman}. I will try to find a way to repay you. | When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! | That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. |
Pitiless | Who are you? Speak, so that I may know whom I slay. | If you so badly wish to die, then I have no choice but to oblige you. | You cannot defeat me, and I'll teach you a painful lesson if you try. Yield! | Why should I care? I wish to fight with you | I yield! You have won. Cursed be this day! | Thank you. When you are finally defeated, I will request for your death to be swift and merciful. Unless, that is, you care to join us... Good bye, for now. | When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! | That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! |
Sadistic | Who are you? Speak quick, before I cut your tongue out. | You heap of filth! I'll make you wish you'd never been born. | Surrender or I'll gut you like a fish! | Still your tongue! You will have need of it shortly, while begging for mercy | I give up! I give up! Call back your dogs! | Am I? So refined is your cruelty, that you would rather see me free and humiliated, than in chains. Enjoy your triumph! | I have been looking forward to meeting you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. | That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! |
Other[]
Personalities | First encounter after noble (met before, good/neutral relation) | First encounter after noble (met before, bad relation) | Village Pillaged |
---|---|---|---|
Upstanding | I heard that you have pledged allegiance to our lord, [lord name]. Fight against our foes with valor, but also with honour and compassion. A good name is as valuable as a sharp sword or a swift horse in affairs of arms. | I heard that you have pledged allegiance to our lord, [lord name]. Alas, from what I know of you I fear that you will disgrace us, but I will be happy if you prove me wrong. | You have attacked innocent farmers under my protection in the village of {village name}. I will punish you for your misdeeds! |
Martial | I heard that you have pledged allegiance to our lord, [lord name]. I look forward to fighting alongside you against our foes. | I heard that you have pledged allegiance to our lord, [lord name]. Pray do not disgrace us by behaving in a cowardly fashion. | You have raided my village of {village name}, destroying my property and killing tenants under my protection. You will pay the price for your crime! |
Good-Natured | I heard that you have pledged allegiance to our lord, [lord name]. Good {man/woman}! Our lord is a noble soul, and rewards loyalty and valor with kindness and generosity. | I heard that you have pledged allegiance to our lord, [lord name]. Well, I can't say that I would have trusted you, but perhaps you deserve the benefit of the doubt. | You have attacked innocent farmers under my protection in the village of {village name}. I will punish you for your misdeeds! |
Quarrelsome | I heard that you have pledged allegiance to our lord, [lord name]. Fight hard against our foes, respect your betters, and don't cross me, and we will get along fine. | I heard that you have pledged allegiance to our lord, [lord name]. Bah. Do yourself a favor, and stay out of my way. | You have raided my village of {village name}, destroying my property and killing the tenants. I will take my compensation in blood! |
Cunning | I heard that you have pledged allegiance to our lord, [lord name]. That is good. The more skilled fighters we have with us in these troubled times, the better. I shall be watching your progress. | I heard that you have pledged allegiance to our lord, [lord name]. I do not pretend to be happy about his decision, but perhaps it is better to have you inside our tent pissing out, than the other way around. | You have raided my village of {village name}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. |
Pitiless | I heard that you have pledged allegiance to our lord, [lord name]. Fight bravely and you will be well-rewarded. Betray us, and we shall make of you the kind of example that will not soon be forgotten. | I heard that you have pledged allegiance to our lord, [lord name]. If I were he, I would not trust you to clean the sculleries. | You have raided my village of {village name}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. |
Sadistic | I heard that you have pledged allegiance to our lord, [lord name]. Excellent... I am sure that you and I will become very good friends. But remember -- if you betray us, it will be the biggest mistake you will ever make. | I heard that you have pledged allegiance to our lord, [lord name]. No doubt you will soon betray him, and I will have the pleasure of watching you die a traitor's death. | You have raided my village of {village name}, destroying my property and killing the tenants. I will take my compensation in blood! |