It is argued that they are worse than Swadian Knights and Sarranid Mamlukes, however each troop has advantages over the other. The Vaegir's two-handed weapons allow for consistently powerful hits against enemies and their horses are typically more maneuverable breeds.
They are best used in an initial charge, led by the player, through enemy lines before being issued the command to charge by themselves and mop up any survivors. With their long, powerful bardiches and maneuverability, Vaegir Knights are effective against most forms of light horsemen. This makes them an attractive option against a Khergit army.
One should take care, since Knights are often equipped with a second bardiche instead of a shield, reducing their effectiveness when using a lance in the charge as well as severely encumbering them should they find themselves dismounted. As with most other Vaegir troops, one should always remember that enemy ranged troops will be more effective against your army.
Stats and Equipment[]
Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats.