- For towns in Mount&Blade: With Fire & Sword, see Towns (With Fire & Sword).
- For towns in Mount&Blade II: Bannerlord, see Towns (Bannerlord).
Towns are commerce and industrial centers in Mount&Blade. They are supported by raw materials from the surrounding villages and trade caravans from other towns. The player will interact with towns frequently to rest, sell loot, purchase goods and equipment, and establish businesses.
Classic Mount&Blade had 18 towns in Calradia. Warband added one more faction, the Sarranid Sultanate, along with its four new towns, increasing the total to 22.
Khergit |
Nord |
Rhodok |
Swadia |
Vaegir |
Sarranid |
---|
Note: Zendar was a neutral city where players began the game in, positioned between the Nords and Vaegirs. It was removed from the game in version 0.950.
In order to take control of a town, you must besiege it or convince the owner to join your faction. Once you have successfully won control of a town, you can manage it and station a garrison there. Each town also grants control of two or more villages.
Actions in Town[]
Periodically a town may host a tournament:
- Join the tournament: Victory offers good betting profits and will improve your reputation with the town.
If the controlling faction isn't hostile, you can do the following at a town:
- Go to the castle: This lets you enter the castle keep, where you can interact with nobles currently in the castle.
- Take a walk around the streets: From here, you can talk to villagers, trade with merchants, or visit the Guild Master to obtain quests.
- Visit the tavern: Here you can recruit mercenaries or heroes, interact with travellers, and sell prisoners to Ransom Brokers. You can also approach the tavern keeper and pay 1000 denars to make residents like you more by buying a drink for everyone.
- Enter the arena: Here, you can compete in melee tournaments. You must fight a large group of men and survive. You will gain some gold depending on how many men you have knocked unconscious. This ranges from 5 denars (if you defeat 3 men) to 250 denars (if you are the last one standing).
- Go to the marketplace: Here you can buy or sell arms, armor, horses, food, or goods. You can also assess local prices, which indicates opportunities to make money by trading.
- Wait for some time: If you own the town, this is free. If you do not own the town, waiting will cost 1 denar per 4 troops in your party per night.
- Buy land for a Productive Enterprise: This option was added in a recent update and appears if you talk the guildmaster.
If you own the town, you can do the following as well:
- Station a garrison here: You may put soldiers from your party into the town as garrisons. They will defend the town from siege and make it less likely for prisoners to escape. You can also put captured prisoners in the city.
- Manage this town: You can build a Messenger Post (which lets you know when enemies are nearby) or a Prison Tower (which reduces the chance of prisoners escaping).
If you are also a monarch of your own faction, you gain one more option (unless the town is already your capital):
- Move your court here: You may relocate the royal court of your kingdom to this city. This requires Velvet and Tools.
Guild Master[]
Guild Masters allow you to do multiple things within a town. If your reputation with the town and its lord is above zero, or you are the town's ruler, you may buy land within the town for a productive enterprise, which will earn a profit each week based upon a myriad of factors.
Guild Masters can also give you jobs and quests, which increase your reputation with the town. Some quests can improve the prosperity of the town, which influences goods prices and taxes. A full quest list can be found on the quests page, but some of these jobs are:
- Escort caravan
- Bring ale/wine to tavern
- Rescue kidnapped girl
- Deal with looters (multiple small groups of nearby looters)
- Hunt down bandits (find and kill a small, fast group of bandits)
- Deal with troublesome bandits (kill a medium sized group of nearby bandits; very troublesome in Khergit or Sarranid towns where you will fight all-horsemen bandits)
- Bring cattle herd (to another town)
- When a faction is at war, a city may want you to silence warmongers preventing peace within the warring factions, giving you many Denars for doing so.
Guild Masters also give you information about the politics of Calradia and inform you of the prosperity of the town and surrounding areas. They also guide you as to which towns are most dangerous for your own trade enterprise.
With Fire & Sword replaces Guild Masters with Mayors and lets you build buildings and employ men for special jobs through them.
Buildings[]
In Mount&Blade and Warband, you can construct two buildings:
- Prison Tower: Decreases the chance of escape for imprisoned lords. Captured lords have a 50% chance to escape in your party and a 30% chance to escape while in prison. A prisoner tower reduces this chance to 5%.
- Messenger Post: Notifies you of nearby enemy movement even if you're far away. This building is identical to the village improvement.