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For tournaments in Mount&Blade or Warband, see Tournaments (classic).

Tournaments are an optional feature in Mount&Blade II: Bannerlord that allows the player to fight in an arena at a chance to win prizes.

Betting[]

Just before each tournament round, the player may place a bet, up to 150 denars (300 denars if they take the appropriate Roguery perk, Deep Pockets). The amount the player will earn if they win the tournament is shown just below. Bear in mind, that profit only applies to that bet and only that bet; any bets in future rounds will feature a lower potential profit, as the odds against the player winning have gone down.

As the player's standing in the global leaderboard goes up, the odds against them are permanently lower, meaning that they will experience diminishing returns in their betting profits if they win tournaments too often (not giving other participants the chance to earn more wins and decrease the player's relative standing). Once the player is leading the pack, they can ultimately only earn only 160 denars per tournament. Of course, the most lucrative aspect is always the tournament prize, regardless of betting, so at the end of the day, winning every possible tournament is still very profitable in absolute terms.

Strategy[]

There are some mechanics that one should be aware of, especially when focusing on tournaments as part of their character development and economy.

A moment before joining the Tournament, a brief notification will tell you about how many "Lords with renowned fighting skills" are going to participate in the Tournament. This will determine the quality of the prize. "Renowned fighting skills" is determined by minimum 100 point skills in either one-handed or two handed weapons proficiency. So make sure to train your companions/spouse/ any clan members in those skill to yield better prize.

  • The betting odds are calculated based on the player's standing in the global arena leaderboard (this can be checked at any Arena Master). The higher the player character goes on this list, the far less favorable the odds are from a betting perspective (i.e. any character at the top of the leaderboard can be expected to win most tournaments). These can still vary however, if the player is pitted against other heroes that are also very high on the leaderboard.
  • Whomever progresses to the next tournament round is determined simply by what order in which their team was eliminated. The first and second teams to be eliminated will never make it to the next round. This will be important for some niche strategies (see below).
  • First priority for participation goes to any warrior nobles (as opposed to courtiers such as dependents and certain ladies) currently in-town. Second comes all other heroes in-town (including companions in your party and those waiting to be hired). Normal troops (pulled randomly from the Town's garrison) fill in the remaining roster to a total of 16 participants.
  • It is worth remembering that any heroes in the player's party often receive a percentage damage reduction from not only enemy attacks, but also from the player themselves and each other. This is because the game's difficulty settings by default reduce incoming damage to the player by 75 percent and friendly units by 50 percent. This means that companions and other clan members are often harder to kill on principle (unless the player has changed the difficulty to reduce the damage handicap to 0 percent) above and beyond being well-armored on average (assuming the player outfits them optimally). Because of this advantage, friendly heroes will often tend to survive into the later rounds. And while fights with them are more tedious, it does mean that the player stands a better chance of taking the Ridgedultimate prize (see below). On the other hand, if the player is frequently annoyed by having to deal with their nearly invincible allies, they can make a point of eliminating their team early in the first round to ensure that companions and fellow clan members are quickly eliminated from the rest of the tournament.
  • The ultimate prize is always awarded to the winner of the tournament. However, if the tournament champion is a companion under arms, the prize is automatically handed over to the player instead. This can be exploited to allow the player to intentionally throw matches, either of their own volition or in relation to the quest Betting Fraud, but still take home the most valuable prize. Especially once the player is leading seven or more experienced, well-equipped companions, it actually becomes rather likely that most tournaments will favor the player taking the ultimate prize, even if they go down in the first round.

Prizes[]

Once you have visited an arena in any town, you will be able to to compete in tournaments. When the player competes at lower levels, the prizes will reflect this and become progressively better as the player competes at a higher level. The value of the prize gear is very volatile. For example, some of the helmets or swords can be sold for around 1000 denars, whereas some of the mounts can be sold for up to 17000 denars.

The prizes are set when the player looks at them, so saving before looking at the prizes would allow you to reroll them by reloading the save.

Below are a list of prizes for winning a tournament.

Helms[]

Name Tier Head Armor Weight
Closed Warlord Helm 6 53
Spiked Helmet with Facemask 6 51
Heavy Nasalhelm over Mail 6 51
Warlord Helmet with Cheek Guards 6 47
Crowned Helmet 6 46
Ridged Helm 6 46
Wrapped Helmet with Mail Coif 6 46
Full Helm over Laced Coif 6 45 3.25
Plumed Nomad Helmet 4 32
Cervelliere over Laced Coif 4 29 2.1
Segmented Cervelliere over Padded Coif 4 28 2,8
Roundkettle over Cloth 4 28
Spiked Kettle over Mail 3 27 3.1
Helmet with Open Turban 3 26
Feathered Spangenhelm 3 26
Segmented Cervelliere over Mail 3 26
Roughscale Helmet 3 26 2.2
Helmet with Faceguard 3 25
Plumed Fur Lined Helmet 3 24
Nasalhelm over Leather 3 23

Capes[]

Name Tier Body
Armor
Arm
Armor
Weight
Heavy Warlord Pauldrons 4 10 14 8
Large Fur Cloak With Round Plate 3 14 7 8.3
Neckguard with Bronze Plate Pauldrons 3 8 11 7.8
Heavy Lamellar Pauldrons 3 7 12 3.5
Bronze Scale Shoulder Guards 3 9 8
Legionary Reinforced Studded Harness 3 6 11 3.9
Legionary Cape 2 7 9
Caped Leather Harness 2 7 7 4.9
Bronze Pauldrons with Neck Guard 2 5 9

Body Armor[]

Name Tier Body

Armor

Arm

Armor

Leg

Armor

Weight
Heavy Mail Vest 3 28 2 8 10.7
Southern Decorated Chainmail 5 27 13 13 18
White Tabard over Mail Hauberk 5 34 12 12 15
Leather Armor 3 22 6 6 3.1
Stitched Cured Leather Coat 3 20 6 10 8.4

Gloves[]

Name Tier Arm Armor
Bronze Bracers 3 23
Plated Striped Vambraces 3 22
Decorated Imperial Gauntlets 3 20
Reinforced Padded Mittens 3 18
Bronze Scale Vest 3 28

Boots[]

Name Tier Armor
Splint Boots 3 22
Decorated Plate Boots 3 20

Mounts[]

Name Tier Riding Charge Speed Maneuver Health
Wadar Hotblood 6 95 24 68 78 230
Asaligat 6 90 24 63 82 245
Royal Destrier 6 80 36 52 73 270
Tyal Horse 6 80 31 56 76 250
Cossian 6 90 31 62 71 230
Battanian Thoroughbred 5 80 26 55 72 320
Husnphree 4 65 28 48 69 290
Sweryn Pony 4 50 23 52 69 290

Mount Equipment[]

Name Tier Type Armor Weight
Half Scaled Barding 4 Horse Harness 40 76

One-Handed Weapons (1H)[]

Name Tier Class Swing
Speed
Swing
Damage
Thrust
Speed
Thrust
Damage
Length Handling Weight
Bamboo Axe 4 Axe 84 79 - - 73 83 1.21
Dawnbreaker 4 Sword 84 72 87 42 98 87 1.9
Scalpel 4 Sword 82 73 90 36 120 84 1.5
Tyrhung 4 Sword 85 71 87 41 96 89 2.0
Winds Fury 4 Sword 87 76 90 38 107 87 1.6
Judgement 3 Mace 94 52 - - 57 100 1.83
Knight's Fall 3 Mace 95 50 - - 50 90 1.9
Bone Crusher 4 Mace 97 55 - - 71 97 1.49
Militia Pernach 4 Mace 101 54 - - 51 107 1.76
The Ambassador 4 Sword 81 77 89 38 114 83 1.69
Spatha 4 Sword 91 64 92 45 103 92 1.41
Long Saber 4 Sword 88 70 92 34 110 90 1.4
One Handed Bearded Axe 4 Axe 94 73 - - 68 91 1.03
Ridged Tipped Arming Sword 4 Sword 91 67 92 41 104 92 1.45
Broad Ild 4 Sword 86 72 92 34 114 87 1.39

Two-Handed Weapons(2H)[]

Name Tier Class Swing
Speed
Swing
Damage
Thrust
Speed
Thrust
Damage
Length Handling Weight
Black Heart 5 Axe 77 123 - - 119 70 1.6
Early Retirement 6 Sword 86 74 93 44 115 86 1.3

Polearms[]

Name Tier Class Swing
Speed
Swing
Damage
Thrust
Speed
Thrust
Damage
Length Handling Weight
Cataphract Lance 4 2H - - 88 42 246 51 2.04
Highland War Spear 4 1H - - 84 39 181 64 1.85

Throwing Weapons[]

Name Tier Class Damage Damage

Type

Missile

Speed

Accuracy Length Stack Amount Weight
Highland Throwing Axe 4 Axe 70 Cut 27 93 43 3 .69

Banners[]

Name Effect Amount
Banner of Steel Shields Decreased Taken Shield Damage 30%
Banner of Iron Shields Decreased Taken Shield Damage 25%
Standard of Wrath Increased Melee Damage 15%
Standard of Discipline Decreased Morale Shock 30%
Marksman's Flag Increased Ranged Damage 8%
Horse Bane Flag Increase Damage Against Mounted Troops 10%
Pike Wall Banner Increase Damage Against Mounted Troops 10%
Banner of the Knight Increased Charge Damage 30%
Banner of the Squire Increased Charge Damage 20%
Banner of Dust Devils Increased Troop Movement Speed 30%
Strider's Flag Increased Troop Movement Speed 30%
Banner of Shifting Sands Increased Troop Movement Speed 25%
Banner of Desert Winds Increased Troop Movement Speed 15%
Testudo Standard Decreased Taken Ranged Attack Damage 15%
Banner of Sultan's Eagle Decreased Ranged Accuracy Penalty 8%
Tug of the Whistling Arrow Decreased Ranged Accuracy Penalty 8%
Tug of the Endless Steppe Increased Mount Movement Speed 10%
Locked Shields Banner Decreased Taken Ranged Attack Damage 15%
Steel Banner Decreased Taken Melee Attack Damage 15%
Iron Banner Decreased Taken Melee Attack Damage 10%
Stone Banner Decreased Taken Melee Attack Damage 5%
Bowman's Flag Increased Ranged Damage 6%
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