Thrown Weapons are ranged weapons cast directly from the hand. Like crossbows, their reticule does not expand over time compared to other ranged weapons. Like bows, they use a skill, in this case Power Throw, to augment their damage. Thrown weapons have the lowest projectile speeds out of all ranged weapons, making long-range use nearly impossible for players who cannot predict their opponents' movements, but they are also some of the fastest ranged weapons at short range. Some thrown weapons also tumble as they travel through the air, increasing their vertical profile and making it easier to hit targets.
Thrown weapons suffer from very low ammunition counts and can be quite expensive, but offer excellent damage. The weapons are munitions themselves, and therefore do not require another item, like arrows or bolts, in order to be used. Some throwing weapons, like Stones, cannot be retrieved after they have been thrown and missed their target. Those that can be retrieved are picked up by interacting with the weapon, with the location being dependent on the weapon. Axes, knives, and daggers are picked up from the head or tip of the weapon, where the blade is, while most javelins and spears can be picked up anywhere along the shaft.
All thrown weapons are single-handed, so they may be used with a shield and be employed from horseback. These weapons have the smallest accuracy penalty while moving out of all ranged weapons, both on foot and on horseback. When used with a shield, readying the weapon to be thrown places the shield in front of its user, albeit at an angle that makes it less likely to block incoming projectiles. The arc when throwing from horseback appears to cover a perfect 180 degrees, starting 70 degrees to your right and ending 110 degrees to your left.
Something to remember when throwing in first person is that your camera is locked to your character's head. Because of how much your character's body moves when throwing, your aim will be thrown off slightly to the left and below where you were aiming when you started the throw.
When the "Toggle Weapon Mode" key ("X" by default) is pressed, some throwing weapons turn into melee weapons. With the exception of Throwing Spears, polearm/throwing weapons are generally useless in melee while throwing axes are only slightly behind normal one handed axes because of slightly shorter reach.
List of Thrown weapons[]
Weapon | Stack | Weight | Throw Damage | Swing/Thrust | Throw Speed | Missile Speed | Throw | Base Value | Modifiers |
---|---|---|---|---|---|---|---|---|---|
Darts |
7 | 5.0 | 22p | - | 95 | 28 | 1 | 155 | Bent, Balanced, Heavy, Large Bag |
Heavy Throwing Axes |
4 | 5.0 | 44c | 32c/ - | 97 97 |
18 | 4 | 620 | Bent, Balanced, Large Bag |
Jarids |
4 | 4.0 | 45p | 16c/20p | 89 93 |
24 | 2 | 560 | Bent, Balanced, Heavy, Large Bag |
Javelins |
5 | 5.0 | 34p | 12c/14p | 91 95 |
25 | 1 | 300 | Bent, Balanced, Heavy, Large Bag |
Light Throwing Axes |
4 | 5.0 | 35c | 26c/ - | 99 99 |
18 | 2 | 360 | Bent, Balanced, Large Bag |
Stones |
18 | 4.0 | 11b | - | 97 | 30 | - | 1 | Large Bag |
Throwing Axes |
4 | 5.0 | 39c | 29c/ - | 98 98 |
18 | 3 | 490 | Bent, Balanced, Large Bag |
Throwing Daggers |
13 | 3.5 | 25c | - | 110 | 24 | - | 193 | Bent, Balanced, Heavy, Large Bag |
Throwing Knives |
14 | 3.5 | 19c | - | 121 | 25 | - | 76 | Bent, Balanced, Heavy, Large Bag |
Throwing Spears |
4 | 4.0 | 44p | 18c/23p | 87 91 |
22 | 2 | 525 | Bent, Balanced, Heavy, Large Bag |
War Darts |
7 | 5.0 | 25p | - | 93 | 27 | 1 | 285 | Bent, Balanced, Heavy, Large Bag |
Equipment |
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Melee weapons — One-handed weapons (WF&S) • Two-handed weapons Two-handed/One-handed weapons • Polearms (WF&S) • Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) • Crossbows • Thrown weapons • Firearms (WF&S) Armor — Body Armor (WF&S) • Helmets (WF&S) • Gloves (WF&S) Boots (WF&S) • Shields (WF&S) Other — Horses • Arena Equipment |