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Thrown Weapons are ranged weapons cast directly from the hand. Like crossbows, their reticule does not expand over time compared to other ranged weapons. Like bows, they use a skill, in this case Power Throw, to augment their damage. Thrown weapons have the lowest projectile speeds out of all ranged weapons, making long-range use nearly impossible for players who cannot predict their opponents' movements, but they are also some of the fastest ranged weapons at short range. Some thrown weapons also tumble as they travel through the air, increasing their vertical profile and making it easier to hit targets.

Thrown weapons suffer from very low ammunition counts and can be quite expensive, but offer excellent damage. The weapons are munitions themselves, and therefore do not require another item, like arrows or bolts, in order to be used. Some throwing weapons, like Stones, cannot be retrieved after they have been thrown and missed their target. Those that can be retrieved are picked up by interacting with the weapon, with the location being dependent on the weapon. Axes, knives, and daggers are picked up from the head or tip of the weapon, where the blade is, while most javelins and spears can be picked up anywhere along the shaft.

All thrown weapons are single-handed, so they may be used with a shield and be employed from horseback. These weapons have the smallest accuracy penalty while moving out of all ranged weapons, both on foot and on horseback. When used with a shield, readying the weapon to be thrown places the shield in front of its user, albeit at an angle that makes it less likely to block incoming projectiles. The arc when throwing from horseback appears to cover a perfect 180 degrees, starting 70 degrees to your right and ending 110 degrees to your left.

Something to remember when throwing in first person is that your camera is locked to your character's head. Because of how much your character's body moves when throwing, your aim will be thrown off slightly to the left and below where you were aiming when you started the throw.

When the "Toggle Weapon Mode" key ("X" by default) is pressed, some throwing weapons turn into melee weapons. With the exception of Throwing Spears, polearm/throwing weapons are generally useless in melee while throwing axes are only slightly behind normal one handed axes because of slightly shorter reach.

List of Thrown weapons[]

▼ Show/Hide Thrown weapons ▼
Weapon Stack Weight Throw Damage Swing/Thrust Throw Speed Missile Speed Throw Base Value
Modifiers
Darts
Darts
7 5.0 22p - 95 28 1 155 Bent, Balanced, Heavy, Large Bag
Heavy Throwing Axes
HeavyThrowingAxes
4 5.0 44c 32c/ - 97
97
18 4 620 Bent, Balanced, Large Bag
Jarids
Jarids
4 4.0 45p 16c/20p 89
93
24 2 560 Bent, Balanced, Heavy, Large Bag
Javelins
Javelins
5 5.0 34p 12c/14p 91
95
25 1 300 Bent, Balanced, Heavy, Large Bag
Light Throwing Axes
LightThrowingAxes
4 5.0 35c 26c/ - 99
99
18 2 360 Bent, Balanced, Large Bag
Stones
Stones
18 4.0 11b - 97 30 - 1 Large Bag
Throwing Axes
ThrowingAxes
4 5.0 39c 29c/ - 98
98
18 3 490 Bent, Balanced, Large Bag
Throwing Daggers
ThrowingDagger
13 3.5 25c - 110 24 - 193 Bent, Balanced, Heavy, Large Bag
Throwing Knives
ThrowingKnives
14 3.5 19c - 121 25 - 76 Bent, Balanced, Heavy, Large Bag
Throwing Spears
ThrowingSpears
4 4.0 44p 18c/23p 87
91
22 2 525 Bent, Balanced, Heavy, Large Bag
War Darts
WarDarts
7 5.0 25p - 93 27 1 285 Bent, Balanced, Heavy, Large Bag
▲ Show/Hide Thrown weapons ▲


Equipment
Melee weaponsOne-handed weapons (WF&S) • Two-handed weapons
Two-handed/One-handed weaponsPolearms (WF&S) • Polearm/Two-handed weapons
Ranged weaponsBows (WF&S) • CrossbowsThrown weaponsFirearms (WF&S)
ArmorBody Armor (WF&S) • Helmets (WF&S) • Gloves (WF&S)
Boots (WF&S) • Shields (WF&S)
Other — HorsesArena Equipment
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