The Tatar Mercenary Rifleman (recruit) is a mercenary marksman associated with the Crimean Khanate, though it can be hired by any faction.
Tactics[]
Tatar Mercenary Marksmen can be customized to match your preferred tactics. They are basic cheap musketeers with access to a Miquelet Musket but with stats better suited for archery.
Basic Equipment[]
| Weapons | Simple Yataghan Matchlock Musket |
|---|---|
| Head Armor | Hat |
| Body Armor | Robe |
| Foot Armor | Janissary Shoes |
There are several equipment options available from the Mercenary Captain:
| Tatar mercenaries | |||
|---|---|---|---|
| Type | Base Price | Name | Stats |
| Helmet (Infantry, Marksmen, Cavalry) | 14 | Hat | Weight 1.25, +5 to head armor |
| 50 | Simple Misiurka | Weight 1.5, +20 to head armor, Requires Strength 7 | |
| 103 | Misiurka | Weight 1.5, +23 to head armor, Requires Strength 7 | |
| 172 | Tatar Helmet | Weight 2.75, +32 to head armor, Requires Strength 9 | |
| 222 | Tatar Helmet | Weight 3, +37 to head armor, Requires Strength 9 | |
| Body Armor (Infantry, Marksmen, Cavalry) | 33 | Robe | Weight 3, +14 to body armor, +5 to leg armor |
| 67 | Quilted Robe | Weight 3.5, +20 to body armor, +8 to leg armor | |
| 223 | Chain Armor | Weight 11, +26 to body armor, +18 to leg armor, Requires Strength 8 | |
| 244 | Simple Behterets | Weight 13, +35 to body armor, +8 to leg armor, Requires Strength 8 | |
| 577 | Yushman | Weight 18, +50 to body armor, +14 to leg armor, Requires Strength 10 | |
| Boots (Infantry, Marksmen, Cavalry) | 1 | Village Boots | Weight 1, +2 to leg armor |
| 10 | Old Boots | Weight 4, +4 to leg armor | |
| 16 | Cossack Boots | Weight 2, +5 to leg armor | |
| 30 | Good Boots | Weight 4, +6 to leg armor | |
| 48 | Cavalry Boots | Weight 2, +6 to leg armor | |
| Gloves (Infantry, Marksmen, Cavalry) | 10 | Infantry Gloves | Weight 0.25, +1 to body armor |
| 21 | Kojanie perchatki | Weight 0.25, +2 to body armor | |
| 80 | Cavalry Gloves | Weight 0.25, +3 to body armor | |
| 225 | Armor Gauntlets | Weight 1, +5 to body armor | |
| 350 | Reiter Gauntlets | Weight 1.25, +6 to body armor | |
| Horse (Marksmen, Cavalry) | 0 | Dismount | |
| 120 | Saddle Horse | Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 | |
| 160 | Steppe Horse | Armor 7, Speed 47, Maneuver 45, Charge 7, Hit Points 100, Requires Riding 3 | |
| 240 | Courser | Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 | |
| 420 | Thoroughbred Horse | Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 | |
| Ranged Weapon (Marksmen, Cavalry) | 80 | Longbow | Weight 0.75, Damage 19, Accuracy 94, Speed rating 94, Requires Power Draw 1 |
| 200 | Tatar Bow | Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 | |
| 300 | Composite Bow | Weight 1.25, Damage 30, Accuracy 99, Speed rating 85, Requires Power Draw 4 | |
| 300 | Wheellock Musket | Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
| 530 | Miquelet Musket | Weight 6.25, Ranged 93p, Accuracy 88, Speed rating 33, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
| Ammunition (with Ranged Weapon) | 0 | Tatar Arrows | Arrows 27, Weight 2.25, Piercing, +1 to damage |
| 0 | Barbed Arrows | Arrows 27, Weight 2.5, Piercing, +2 to damage | |
| 0 | Bodkin Arrows | Arrows 27, Weight 2.75, Piercing, +3 to damage | |
| 0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
| 0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
| Melee Weapon (Infantry, Marksmen, Cavalry) | 250 | Saber | One-handed, Weight 1.25, Swing 28c, Speed rating 94, Weapon reach 90, Requires Strength 8 |
| 110 | Good Yataghan | One-handed, Weight 1, Swing 26c, Speed rating 106, Weapon reach 80 | |
| 200 | Tatar Saber | One-handed, Weight 1, Swing 21c, Speed rating 105, Weapon reach 100 | |
| 250 | Good Crowbill | One-handed, Weight 1.25, Swing 27p, Speed rating 98, Weapon reach 60, Requires Strength 10 | |
| 60 | Cavalry Lance | Polearm (two-handed), Weight 1, Thrust 24p, Speed rating 84, Weapon reach 160, Requires Strength 7, Can crush through blocks | |
| Shield (Infantry, Marksmen, Cavalry) | 14 | Solid Shield | Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 |
| 30 | Tatar Shield | Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 | |
| 63 | Kalkan Shield | Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 | |
| 120 | Round Shield | Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 | |
| 232 | Steel Shield | Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45 | |