Tatar mercenaries
|
Type |
Base Price |
Name |
Stats
|
Helmet (Infantry, Marksmen, Cavalry)
|
14 |
Hat |
Weight 1.25, +5 to head armor
|
50 |
Simple Misiurka |
Weight 1.5, +20 to head armor, Requires Strength 7
|
103 |
Misiurka |
Weight 1.5, +23 to head armor, Requires Strength 7
|
172 |
Tatar Helmet |
Weight 2.75, +32 to head armor, Requires Strength 9
|
222 |
Tatar Helmet |
Weight 3, +37 to head armor, Requires Strength 9
|
Body Armor (Infantry, Marksmen, Cavalry)
|
33 |
Robe |
Weight 3, +14 to body armor, +5 to leg armor
|
67 |
Quilted Robe |
Weight 3.5, +20 to body armor, +8 to leg armor
|
223 |
Chain Armor |
Weight 11, +26 to body armor, +18 to leg armor, Requires Strength 8
|
244 |
Simple Behterets |
Weight 13, +35 to body armor, +8 to leg armor, Requires Strength 8
|
577 |
Yushman |
Weight 18, +50 to body armor, +14 to leg armor, Requires Strength 10
|
Boots (Infantry, Marksmen, Cavalry)
|
1 |
Village Boots |
Weight 1, +2 to leg armor
|
10 |
Old Boots |
Weight 4, +4 to leg armor
|
16 |
Cossack Boots |
Weight 2, +5 to leg armor
|
30 |
Good Boots |
Weight 4, +6 to leg armor
|
48 |
Cavalry Boots |
Weight 2, +6 to leg armor
|
Gloves (Infantry, Marksmen, Cavalry)
|
10 |
Infantry Gloves |
Weight 0.25, +1 to body armor
|
21 |
Kojanie perchatki |
Weight 0.25, +2 to body armor
|
80 |
Cavalry Gloves |
Weight 0.25, +3 to body armor
|
225 |
Armor Gauntlets |
Weight 1, +5 to body armor
|
350 |
Reiter Gauntlets |
Weight 1.25, +6 to body armor
|
Horse (Marksmen, Cavalry)
|
0 |
Dismount |
|
120 |
Saddle Horse |
Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2
|
160 |
Steppe Horse |
Armor 7, Speed 47, Maneuver 45, Charge 7, Hit Points 100, Requires Riding 3
|
240 |
Courser |
Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4
|
420 |
Thoroughbred Horse |
Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5
|
Ranged Weapon (Marksmen, Cavalry)
|
80 |
Longbow |
Weight 0.75, Damage 19, Accuracy 94, Speed rating 94, Requires Power Draw 1
|
200 |
Tatar Bow |
Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3
|
300 |
Composite Bow |
Weight 1.25, Damage 30, Accuracy 99, Speed rating 85, Requires Power Draw 4
|
300 |
Wheellock Musket |
Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback
|
530 |
Miquelet Musket |
Weight 6.25, Ranged 93p, Accuracy 88, Speed rating 33, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback
|
Ammunition (with Ranged Weapon)
|
0 |
Tatar Arrows |
Arrows 27, Weight 2.25, Piercing, +1 to damage
|
0 |
Barbed Arrows |
Arrows 27, Weight 2.5, Piercing, +2 to damage
|
0 |
Bodkin Arrows |
Arrows 27, Weight 2.75, Piercing, +3 to damage
|
0 |
Bullets |
Bullets 15, Weight 2.5, Piercing, +4 to damage
|
0 |
Bullets |
Bullets 15, Weight 2.5, Piercing, +4 to damage
|
Melee Weapon (Infantry, Marksmen, Cavalry)
|
250 |
Saber |
One-handed, Weight 1.25, Swing 28c, Speed rating 94, Weapon reach 90, Requires Strength 8
|
110 |
Good Yataghan |
One-handed, Weight 1, Swing 26c, Speed rating 106, Weapon reach 80
|
200 |
Tatar Saber |
One-handed, Weight 1, Swing 21c, Speed rating 105, Weapon reach 100
|
250 |
Good Crowbill |
One-handed, Weight 1.25, Swing 27p, Speed rating 98, Weapon reach 60, Requires Strength 10
|
60 |
Cavalry Lance |
Polearm (two-handed), Weight 1, Thrust 24p, Speed rating 84, Weapon reach 160, Requires Strength 7, Can crush through blocks
|
Shield (Infantry, Marksmen, Cavalry)
|
14 |
Solid Shield |
Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96
|
30 |
Tatar Shield |
Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94
|
63 |
Kalkan Shield |
Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91
|
120 |
Round Shield |
Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89
|
232 |
Steel Shield |
Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45
|