Tatar Mercenary Infantrymen (recruits) are mercenary infantry of the Crimean Khanate. They can be hired in the Mercenary Camp northwest of Ak-Mechet.
Stats and Equipment[]
Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see Troop stats.
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Tactics[]
Tatar Mercenary Infantrymen can be customized to match your preferred tactics. The only Mercenary Infantrymen initially armed with a sword and a shield, their equipment includes that of a Kapikulu all the way to an unhorsed Nokhor.
Basic Equipment[]
Weapons | Simple Saber |
---|---|
Shield | Shield |
Head Armor | Hat |
Body Armor | Robe |
Foot Armor | Janissary Shoes |
There are several equipment options available from the Mercenary Captain:
Tatar mercenaries | |||
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Type | Base Price | Name | Stats |
Helmet (Infantry, Marksmen, Cavalry) | 14 | Hat | Weight 1.25, +5 to head armor |
50 | Simple Misiurka | Weight 1.5, +20 to head armor, Requires Strength 7 | |
103 | Misiurka | Weight 1.5, +23 to head armor, Requires Strength 7 | |
172 | Tatar Helmet | Weight 2.75, +32 to head armor, Requires Strength 9 | |
222 | Tatar Helmet | Weight 3, +37 to head armor, Requires Strength 9 | |
Body Armor (Infantry, Marksmen, Cavalry) | 33 | Robe | Weight 3, +14 to body armor, +5 to leg armor |
67 | Quilted Robe | Weight 3.5, +20 to body armor, +8 to leg armor | |
223 | Chain Armor | Weight 11, +26 to body armor, +18 to leg armor, Requires Strength 8 | |
244 | Simple Behterets | Weight 13, +35 to body armor, +8 to leg armor, Requires Strength 8 | |
577 | Yushman | Weight 18, +50 to body armor, +14 to leg armor, Requires Strength 10 | |
Boots (Infantry, Marksmen, Cavalry) | 1 | Village Boots | Weight 1, +2 to leg armor |
10 | Old Boots | Weight 4, +4 to leg armor | |
16 | Cossack Boots | Weight 2, +5 to leg armor | |
30 | Good Boots | Weight 4, +6 to leg armor | |
48 | Cavalry Boots | Weight 2, +6 to leg armor | |
Gloves (Infantry, Marksmen, Cavalry) | 10 | Infantry Gloves | Weight 0.25, +1 to body armor |
21 | Kojanie perchatki | Weight 0.25, +2 to body armor | |
80 | Cavalry Gloves | Weight 0.25, +3 to body armor | |
225 | Armor Gauntlets | Weight 1, +5 to body armor | |
350 | Reiter Gauntlets | Weight 1.25, +6 to body armor | |
Horse (Marksmen, Cavalry) | 0 | Dismount | |
120 | Saddle Horse | Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 | |
160 | Steppe Horse | Armor 7, Speed 47, Maneuver 45, Charge 7, Hit Points 100, Requires Riding 3 | |
240 | Courser | Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 | |
420 | Thoroughbred Horse | Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 | |
Ranged Weapon (Marksmen, Cavalry) | 80 | Longbow | Weight 0.75, Damage 19, Accuracy 94, Speed rating 94, Requires Power Draw 1 |
200 | Tatar Bow | Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 | |
300 | Composite Bow | Weight 1.25, Damage 30, Accuracy 99, Speed rating 85, Requires Power Draw 4 | |
300 | Wheellock Musket | Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
530 | Miquelet Musket | Weight 6.25, Ranged 93p, Accuracy 88, Speed rating 33, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
Ammunition (with Ranged Weapon) | 0 | Tatar Arrows | Arrows 27, Weight 2.25, Piercing, +1 to damage |
0 | Barbed Arrows | Arrows 27, Weight 2.5, Piercing, +2 to damage | |
0 | Bodkin Arrows | Arrows 27, Weight 2.75, Piercing, +3 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
Melee Weapon (Infantry, Marksmen, Cavalry) | 250 | Saber | One-handed, Weight 1.25, Swing 28c, Speed rating 94, Weapon reach 90, Requires Strength 8 |
110 | Good Yataghan | One-handed, Weight 1, Swing 26c, Speed rating 106, Weapon reach 80 | |
200 | Tatar Saber | One-handed, Weight 1, Swing 21c, Speed rating 105, Weapon reach 100 | |
250 | Good Crowbill | One-handed, Weight 1.25, Swing 27p, Speed rating 98, Weapon reach 60, Requires Strength 10 | |
60 | Cavalry Lance | Polearm (two-handed), Weight 1, Thrust 24p, Speed rating 84, Weapon reach 160, Requires Strength 7, Can crush through blocks | |
Shield (Infantry, Marksmen, Cavalry) | 14 | Solid Shield | Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 |
30 | Tatar Shield | Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 | |
63 | Kalkan Shield | Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 | |
120 | Round Shield | Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 | |
232 | Steel Shield | Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45 |
Troops of the Crimeans | ||
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Village Recruits | Nomad | |
Garrison Militia | Bajrak (veteran) | Kapikulu (veteran) |
Regular Troops | Nomad Oglan (veteran) Jasaq (veteran) | |
Guard Infantry | Seymen (veteran) | |
Heavy Cavalry | Asak Bey (veteran) Mirza Chambul (veteran) | |
Personal Guard Cavalry | Nokhor (veteran) | |
Camp Mercenaries (northwest of Ak-Mechet) |
Tatar Mercenary Infantryman (recruit) • (experienced) • (veteran) • (elite) Tatar Mercenary Rifleman (recruit) • (experienced) • (veteran) • (elite) Tatar Mercenary Cavalryman (recruit) • (experienced) • (veteran) • (elite) | |
Regional Mercenaries (Kezlev Fortress • Izum Fortress) |
Nogai (veteran) | |
Regional Mercenaries (Azaq-kale • Kilburun Fortress) |
Circassian (veteran) | |
Ottoman Mercenaries | Azap (veteran) Janissary (veteran) Cebelu (veteran) |