Skills are a concept in Bannerlord which control the different aspects of the player character and other troops.

Characters and Troops have a number of skills that grant various benefits and bonuses. Skills increase with practice. The rate of increase depends on the number of focus points invested in the skill. As the skills reach certain thresholds, various Perks will become available that grant additional special benefits.

List of skills[edit | edit source]

  • One Handed
  • Two Handed
  • Polearm
  • Bow
  • Crossbow
  • Throwing
  • Riding
  • Athletics
  • Crafting
  • Scouting
  • Tactics
  • Roguery
  • Charm
  • Leadership
  • Trade
  • Steward
  • Medicine
  • Engineering

Improving Skills[edit | edit source]

Skills.png

List of all currently working ways to increase skills:

Vigor One-handed
  • Doing damage with a one-handed weapon in actual combat only
Two-handed
  • Doing damage a two-handed weapon in actual combat only
Polearms
  • Doing damage a polearm weapon in actual combat only
Control Bow
  • Doing damage with a bow in actual combat only
Crossbows
  • Doing damage with a crossbow in actual combat only
Throwing
  • Doing damage with a throwing weapon in actual combat only
  • Increases a lot when throwing stones and pots of wildfire in a siege
Endurance Riding
  • Doing damage while mounted in actual combat
  • Moving on the map while mounted
Athletics
  • Doing damage while on foot in actual combat
  • Moving on the map while on foot
Crafting
  • All smithing actions
    • Refining
    • Smithing
    • Smelting
Cunning Scouting
  • Have the clan role "Scout" and move around on the map
  • Be a party leader and have no Scout while going through difficult terrains or spotting hideouts
Tactics
  • Simulating battles
  • Win battles with bad odds
  • Run around with an army of several nobles
  • Send people to cover your retreat
  • To be confirmed: When you send out your troops
Roguery
  • Raiding villages (seems to be broken)
  • Selling captured enemies at tavern
Social Charm
  • Release lords after battle
  • Help lords to win battles
  • Any relation improvement with lords seem to add charm XP
  • Any successful barter (Trading nothing does reward XP)
Leadership
  • Assemble an army, and use it
  • Raise party morale (not simply maintain it)
Trade
  • Buy and sell goods according to their rumors
Intelligence Steward
  • Owning a town
  • Have the clan role "Quartermaster" and make sure your party is happy and paid.
    • High food diversity is a must
    • The check/increase happens at when you pay your troops each day
Medicine
  • Have the clan role "Surgeon" and have wounded party members
  • Be a party leader and have no surgeon and wounded soldiers
  • Party members go down during combat (and you're the surgeon or no surgeon is assigned)
Engineering
  • Build a siege camp

Faster Leveling Method[edit | edit source]

OneHanded: ???

TwoHanded: ???

Polearm: ???

Bow: Shoot enemies on horseback

Crossbow: Might be the same as bow? If only the "crossbow on horseback" perk is actually working.

Throwing: Might be the same as bow?

Riding: Use bow on horseback

Athletics: Participate in combat (battles, tournaments) while of foot.

Crafting: Smith things that's high DPS, crafting harpoon head javelin with mahogany (if you've learned it already) seems to be the most cost-effective.

Scouting: Spot hideouts or other parties on the world map. Travelling through forest seems to be effective. But, even then it's still too slow. It appears that once your scouting reach a medium high level (around 80-100?), the skill  levels up pretty fast just by traveling around.

Tactics: Give useful orders on battle area.

Roguery: Pillage caravans and sneak the towns.

Charm: Get into a faction/found a kingdom, and then vote for things, especially voting for a fief.

Leadership: Assemble army as large as you can and lead it(?)

Trade: Trade lots of goods. High profit = high XP.

Steward: Assign governor or stay in your settlement.

Medicine: Assign yourself as a surgeon.

Engineering: Upgrade fiefs and build siege machines.

Community content is available under CC-BY-SA unless otherwise noted.