Your Relationship towards a vassal, faction, town, or village exhibits how much they trust or like you. Supporting them usually improves your relationship with them, while fighting or disappointing them harms it.
While your character's relationship to factions and towns/villages always starts at 0, vassals can start with a better or worse impression on you, based on their personalities. Relation can range from -100 to +100. Note that once your Relationship with a vassal reaches +100, it sometimes doesn't deteriorate as it usually would. Similar results occur when you try to please a lord at -100. For example, a vassal with a relationship of +100 toward you may not mind if you give other vassals fiefs.
That depends on the regarding vassal's personality. Vassals that value honor will forever stay devoted once a relationship of +100 has been accomplished. Vice versa is the case with dishonorable vassals, which will forever hate you once a relation of -100 has been reached.
Relationship affects your interactions with other vassals and becomes very important if you start your own Kingdom. A very positive relationship with a vassal, for example, will allow you to talk in private with any vassal, giving you a chance to convert them to your kingdom. A very negative one, on the other hand, could cause them to hire assassins.
Having a positive relationship with a married lady will allow you to ask them to improve your relationship with a vassal of the faction who currently has a negative relation with you by sending them gifts of 1000-3000 denars, boosting your relationship with them by +1 per 1000 denars.
If you have any negative relationship with factions, you will be at war with them and they may attack you at any time.
A negative relationship with a village will prevent you from recruiting there, while a very positive one increases the possible number of recruits gained as well as their tier.
Negative relationship with a town or its lord prevents you from buying land for a Productive Enterprise, while positive relationship improves prices as well as the city's population initially assisting you when attempting to break into the town's prison.
There are several other parties you can increase your relationship with, including Tavern Keepers and Manhunters, but this has no noticeable impact on the game.
Relationship with Vassals[]
The following actions will improve or harm your relationship with vassals. Note that some actions may have different results depending on the vassal's personality.
Action | Result |
---|---|
Honor bonus (for Upstanding and Good-Natured vassals) * | honor/3 |
Quarrelsome penalty (first dialog with Quarrelsome vassal) | -3 |
Rushing to their aid in battle (depending on how many units they and their opponent have remaining) | +0-12 |
Giving them a fief | +10 |
Raid caravan quest | +10 |
Freeing a captured vassal | +2 |
Meeting a vassal again after allowing them to go free | +0-5 |
Allowing them to go free instead of capturing them | +5 |
Appoint as Marshall | +5 |
Follow the Spy to Meeting quest | +5 |
Lend surgeon quest | +5 |
Destroy Bandit Lair quest | +4 |
Train troops quest | +4 |
Lend companion quest | +3 |
Collect Taxes from (fief) quest | +3 |
Hunt Down Fugitive quest | +2 |
Rescue/Ransom a prisoner | +? |
Denounce Lord quest | +7 |
Bring Back Runaway Serfs quest | +? |
Capture enemy lord quest | +? |
Capture prisoners quest | +? |
Kill local merchant quest | +? |
Meet spy quest | +3 |
Collect debt from lord quest | +? |
Incriminate commander quest | +? |
Deliver Message to (character) quest | +? |
Escort Lady to Town quest | +? |
Collect debt from lord | -? |
Being attacked by you (only up to -10) | -1 |
While your vassal, being defeated in combat | -1 |
Rushing to their (unneeded) aid in battle | -0-2 |
While your vassal, giving another vassal a fief | -2 |
Being captured by you | -3 |
Attack villagers belonging to their village | -3 |
Decline ransom for captured lord | -4 |
Raze one of their villages | -6 |
Reject vassalage | -10 |
Meeting a vassal after letting them go free | -15 |
Attack a vassal while you or your faction is not at war with him | -30 |
* 1 relationship point per 3 points of honor. The Honor bonus is negative if honor is also negative. If honor is changed, the relationship would be changed automatically.
Relationship with Ladies[]
Action | Effects |
---|---|
Duel for lady - Accept quest | +3 |
Duel for lady - Reject quest | -1 |
Duel for lady - Complete quest | +10 |
Duel for lady - Fail quest | +6 |
Escort lady | +2 |
Rescue prisoner lord | +8 |
Release lady without ransom after capturing a castle or town | +1 |
Demand ransom for a lady after capturing a castle or town | -? |
Relationship with Factions[]
Action | Result |
---|---|
Protect villagers on the overland map | +4 |
Rushing to the aid of a vassal in danger | +4 |
Release a faction's imprisoned lord from a castle or town | +2 |
Attacking a vassal | -1 |
Capturing a vassal | -3 |
Attack one of their vassals * | if (rel > 0) then (-3) else (rel - 3) |
Attack their peasants | if (rel > 0) then (-3) else (rel - 3) |
Reject peace offer as king | -5 |
Attack their caravan | -5 |
* If relationship was positive then it became -3, otherwise it decreases on 3 points.
Relationship with Villages[]
Action | Result |
---|---|
Train the Peasants quest | +3-11 |
Bring wheat to (village) quest | +10 |
Deliver Heads of Cattle quest | +8 |
Save the Village from Bandits | +4-8 |
Let runaway serfs go | +1 |
Helping a poor peasant | +1 |
Kill fugitive | -1 |
Force runaway serfs back to village | -1 |
Force peasants to give you supplies | -3 |
Relationship with Towns[]
Action | Result |
---|---|
Save Town from Bandits quest | +0-14 |
Persuade lords to make peace quest | +5-8 |
Deal with Looters quest | +5 |
Ransom Girl from Bandits quest | +2 |
Track Down Bandits quest | +2 |
Help poor townsman | +1 |
Escort Merchant Caravan to (town) quest | +1 |
Deliver Units of Ale quest | +1 |
Win a tournament | +1 |
Move cattle herd quest | +1 |
Track Down Bandits quest | +1 |
Give 1000 denars to the tavern keeper | +1 |
Deal with Night Bandits | +1 |
Collect Taxes from (fief) quest (from noble) | -1 |
Attack villagers from a village near the town | -3 |