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Ranged Weapons are the alternative to hand-to-hand combat. They are very useful in most situations, but are difficult to handle effectively against enemies that manage to get in close - this means short-ranged melee weapons are still a good idea even if you want to specialize in archery. Other than bows, crossbows, and thrown weapons, Warband features the the hidden Flintlock Pistol which cannot be seen in the game without cheating or editing the game code.

If any ranged weapons run out of ammunition in the field, players may pick up dropped quivers. Additionally, both Warband and With Fire & Sword permit players to pick up arrows, bolts, and some thrown weapons from the terrain, which may then be fired again.

An important thing to remember when using ranged weapons is that when firing in third person view, the shot is actually aimed about a foot and a half below the targeting reticule when at point blank range, meaning that different levels of compensation are needed to accurately hit targets between the two views at the same range.

Stats[]

  • Name: The name of the weapon. This may include a single modifier, indicating improved or reduced stats.
  • Type of Handling: Certain thrown weapons may be wielded as melee weapons by toggling the weapon mode ("X" by default). Other ranged weapons can only be used from a distance.
  • Sell Price: Without any modifiers, this price is exactly one tenth of the true value of the item, and one twentieth of the purchase value from a store. When looted from battle, items will display their true value. Modifiers will change this value.
  • Weight: Affects overall encumbrance (the speed at which you travel). This also increases the delay after parrying or blocking before another attack can be made with the weapon. Blocking a high weight weapon with a low weight weapon results in a short stun period. With the roles reversed, the result is a standard block of the lighter weapon. The weight of the weapon also affects its ability to crush through blocks. For most ranged weapons outside of those with melee capability, the weight only serves to encumber the wielder.
  • Damage "c" (cut): Damage dealt by swinging the weapon. Cutting weapons often do bonus damage against lightly armored targets, but deal significantly lower damage to heavily armored assailants (compared to piercing and blunt damage). Throwing Axes, Throwing Daggers, and Throwing Knives inflict this type of damage, as well as the various Throwing Spears and Javelins when swung in melee.
  • Damage "p" (pierce): Damage dealt by firing bows, crossbows, and using Javelins or Throwing Spears. Piercing weapons have higher armor penetration than cutting weapons without losing as much effectiveness against lightly armored targets compared to blunt weapons.
  • Damage "b" (blunt): Stones and arena weapons are currently the only ranged weapons that deal blunt damage.
  • Accuracy: The maximum effective accuracy of the weapon once the optimum proficiency is reached. The minimum proficiency needed increases alongside the weapon's base damage. Exclusive to ranged weapons.
  • Speed Rating: Affects attack and block speed, as well as weapon speed bonus (bonus damage based on weapon speed while attacking). This also affects the weapon's ability to crush through blocks. For ranged weapons without a melee mode, this only shows the rate of fire and reload speed of the weapon.
  • Missile Speed: This determines how fast fired projectiles will travel. Higher rating will increase the distance a missile can travel, how much the weapon's aim must be offset to account for missile drop, the chance for the missile to bypass a blocking defender's shield, and adds bonus damage in the same way as the speed bonus for melee attacks.
    • The "Speed" stat determines the rate of fire. All projectiles drop at the same rate, so range is determined by the projectile's flight speed as well as its trajectory. The speed of any given projectile is a hidden value not shown in-game, and must be discovered by accessing the document "item_kinds1.txt" in the "Native" module folder.
  • Weapon Length: This attribute is exclusive to certain thrown weapons when used as a melee weapon.
  • Requirements: Many ranged weapons require a certain level of Strength, Power Draw, or Power Throw in order to be used.

Types[]

There are three types of ranged weapons in the game.

Bows[]

Bows are the standard ranged weapon. They are cheaper and can have larger supplies of ammunition than alternative weapons, but their accuracy and damage suffer with low proficiencies.

▼ Show/Hide Bows ▼
Weapon Power Draw Damage Accuracy Attack Speed Missile Speed Weight Price Modifiers
Hunting Bow
Hunting Bow (Warband)
- 15
(pierce)
99 100 52 1.0 17 Masterwork

Strong

Bent

Cracked
Short Bow
Short Bow (Warband)
1 18
(pierce)
99 97 55 1.0 58 Masterwork

Strong

Bent

Cracked
Nomad Bow
Nomad Bow (Warband)
2 20
(pierce)
99 94 56 1.3 164 Masterwork

Strong

Bent

Cracked
Long Bow
Long Bow (Warband)
3 22
(pierce)
99 79 56 1.8 145 Masterwork

Strong

Bent

Cracked
Khergit Bow
Khergit Bow (Warband)
3 21
(pierce)
99 90 57 1.3 269 Masterwork

Strong

Bent

Cracked
Strong Bow
Strong Bow (Warband)
3 23
(pierce)
99 88 58 1.3 437 Masterwork

Bent

Cracked
War Bow
War Bow (Warband)
4 25
(pierce)
99 84 59 1.5 728 Masterwork

Strong

Bent

Cracked
▲ Show/Hide Bows ▲

Crossbows[]

Crossbows do more base damage than other ranged weapons, but they don't receive the same damage bonuses from player skills, and so they quickly fall behind.

▼ Show/Hide Crossbows ▼
Weapon STR Damage Accuracy Attack Speed Missile Speed Weight Price Modifiers Other
Hunting Crossbow
Hunting Crossbow (Warband)
- 37
(pierce)
99 47 50 2.3 22 Masterwork

Bent

Cracked
Light Crossbow
Light Crossbow (Warband)
8 44
(pierce)
99 45 59 2.5 67 Masterwork

Bent

Cracked
Crossbow
Crossbow (Warband)
8 49
(pierce)
99 43 66 3.0 182 Masterwork

Bent

Cracked
Cannot be used on horseback
Heavy Crossbow
Heavy Crossbow (Warband)
9 58
(pierce)
99 41 68 3.5 349 Masterwork

Bent

Cracked
Cannot be used on horseback
Siege Crossbow
Siege Crossbow (Warband)
10 63
(pierce)
99 37 70 3.8 683 Masterwork

Bent

Cracked
Cannot be used on horseback
▲ Show/Hide Crossbows ▲

Thrown[]

Thrown weapons are ranged weapons cast directly from the hand. They suffer from very low ammunition counts and can be quite expensive, but offer excellent damage.

▼ Show/Hide Thrown weapons ▼
Weapon Stack Amount Power Throw Throw Damage Attack Damage Attack Speed Missile Speed Weight Price Modifiers
Stones
Stones (Warband)
18 - 11
(blunt)
- 97 30 4.0 1 Large Bag
Throwing Knives
Throwing Knives (Warband)
14 - 19
(cut)
- 121 25 3.5 76 Large Bag

Balanced

Heavy

Bent
Throwing Daggers
Throwing Daggers (Warband)
13 - 25
(cut)
- 110 24 3.5 193 Large Bag

Balanced

Heavy

Bent
Darts
Darts (Warband)
7 1 22
(pierce)
- 95 28 5.0 155 Large Bag

Balanced

Heavy

Bent
War Darts
War Darts (Warband)
7 1 25
(pierce)
- 93 27 5.0 285 Large Bag

Balanced

Heavy

Bent
Javelins
Javelins (Warband)
5 1 34
(pierce)
SWING
12
(cut)

THRUST
14
(pierce)
SWING
91

THRUST
95
25 5.0 300 Large Bag

Balanced

Heavy

Bent
Throwing Spears
Throwing Spears (Warband)
4 2 44
(pierce)
SWING
18
(cut)

THRUST
23
(pierce)
SWING
87

THRUST
91
22 4.0 525 Large Bag

Balanced

Heavy

Bent
Jarids
Jarids (Warband)
4 2 45
(pierce)
SWING
16
(cut)

THRUST
20
(pierce)
SWING
89

THRUST
93
24 4.0 560 Large Bag

Balanced

Heavy

Bent
Light Throwing Axes
Light Throwing Axes (Warband)
4 2 35
(cut)
SWING
26
(cut)

THRUST
None
99 18 5.0 360 Large Bag

Balanced

Bent
Throwing Axes
Throwing Axes (Warband)
4 3 39
(cut)
SWING
29
(cut)

THRUST
None
98 18 5.0 490 Large Bag

Balanced

Bent
Heavy Throwing Axes
Heavy Throwing Axes (Warband)
4 4 44
(cut)
SWING
32
(cut)

THRUST
None
97 18 5.0 620 Large Bag

Balanced

Bent
▲ Show/Hide Thrown weapons ▲

Ranged Modifiers[]

Both ranged weapons and their ammunition may have modifiers.

Equipment Modifiers
One HandedTwo HandedTwo Handed / One Handed
Name Icon proficiencies Strength Requirement Damage Attack Speed Denar Price Shop/Loot Chance
Masterwork M&B +4 M&BWB
WF&S +6 WF&S
M&B +5 M&BWB
WF&S +9 WF&S
+1 +1650% 30%
Tempered - +4 - +670% 40%
Balanced - +3 +3 +250% 50%
Heavy +1 +2 -2 +90% 70%
Chipped - -1 - -28% 100%
Rusty - -3 - -45% 100%
Polearms
Name Icon proficiencies Strength Requirement Damage Attack Speed Denar Price Shop/Loot Chance
Balanced - +3 +3 +250% 50%
Heavy +1 +2 -2 +90% 70%
Chipped - -1 - -28% 100%
Bent - -3 -3 -35% 100%
Rusty - -3 - -45% 100%
Cracked - -5 - -50% 100%
M&B Polearm / Two Handed M&BWB
Name Icon proficiencies Strength Requirement Damage Attack Speed Denar Price Shop/Loot Chance
Heavy +1 +2 -2 +90% 70%
Chipped - -1 - -28% 100%
Rusty - -3 - -45% 100%
Bows
Name Icon proficiencies Power Draw Requirement Damage Missile Speed Denar Price Shop/Loot Chance
Masterwork +4 +5 +1 +1650% 30%
Strong +2 +3 -3 +360% 40%
Bent - -3 -3 -35% 100%
Cracked - -5 - -50% 100%
M&B Crossbows M&BWB
Name Icon proficiencies Strength Requirement Damage Missile Speed Denar Price Shop/Loot Chance
Masterwork +4 +5 +1 +1650% 30%
Bent - -3 -3 -35% 100%
Cracked - -5 - -50% 100%
M&B Thrown M&BWB
Name Icon proficiencies Power Throw Requirement Damage Missile Speed Denar Price Shop/Loot Chance
Balanced - +3 +3 +250% 50%
Heavy +1 +2 -2 +90% 70%
Bent - -3 -3 -35% 100%
M&B Ammunition M&BWB
Name Stack Amount Damage Price Shop/Loot Chance
Large Bag +13% - +90% 30%
Bent - -3 -35% 100%
Note: Thrown weapons can only carry the "bent weapon" modifier.
WF&S Firearms WF&S
Name Icon proficiencies Strength Requirement Damage Missile Speed Denar Price Shop/Loot Chance
Masterwork +4 +5 +1 +1650% 30%
Tempered - +4 - +670% 40%
Balanced - +3 +3 +250% 50%
Bent - -3 -3 -35% 100%
Cracked - -5 - -50% 100%
Armor
Name Protection Denar Price Shop/Loot Chance
Lordly +6 +1050% 25%
Reinforced +4 +550% 25%
Hardened +3 +290% 30%
Thick +2 +160% 35%
Sturdy +1 +70% 50%
Crude -1 -17% 100%
Battered -2 -25% 100%
Ragged -2 -30% 100%
Rusty -3 -45% 100%
Tattered -3 -50% 100%
Cracked -4 -50% 100%
Shields
Name Durability Resistance Denar Price Shop/Loot Chance
Reinforced +83 +4 +550% 25%
Thick +47 +2 +160% 35%
Battered -26 -2 -25% 100%
Cracked -56 -4 -50% 100%
Horses
Name Icon proficiencies Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Denar Price Shop/Loot Chance
Champion +2 - +4 +2 +2 - +1350% 20%
Spirited - - +2 +1 +1 - +550% 60%
Heavy - +3 - - +4 +10 +90% 70%
Stubborn +1 - - - - +5 -10% 100%
Swaybacked - - -4 -2 - - -40% 100%
Lame - - -10 -5 - - -60% 100%


Equipment
Melee weaponsOne-handed weapons (WF&S) • Two-handed weapons
Two-handed/One-handed weaponsPolearms (WF&S) • Polearm/Two-handed weapons
Ranged weaponsBows (WF&S) • CrossbowsThrown weaponsFirearms (WF&S)
ArmorBody Armor (WF&S) • Helmets (WF&S) • Gloves (WF&S)
Boots (WF&S) • Shields (WF&S)
Other — HorsesArena Equipment
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