Raid caravan is a quest given by a lord of a friendly faction.
Walkthrough[]
A lord is unhappy with the peace between his faction and another faction it is not currently at war with and wants you to provoke them by attacking their caravans and leaving behind evidence to lead them back to the quest giver's faction. The lord claims that he cannot do this himself as rival lords are already looking for an excuse to oppose him, but reasons that you would be able to get away with it.
Upon speaking to a caravan from the designated kingdom, you have a new option: "You are trespassing in the territory of the Kingdom of (quest giver's faction). I'm confiscating this caravan and all it's goods!", which you must choose if you wish to complete the quest.
Caravans are slow-moving targets and fairly easy to take down with an adequate force. They emerge from towns regularly and follow a predictable course. You can keep the loot from the defeated caravans and might want to count this as part of your reward, as the actual 500 denar reward is fairly meager. This quest can also earn you some bad reputation with other lords in the faction. Provoking another faction to war will result in a loss of both relation with them and honor.
Note that you fulfill the quest even if you are defeated by the caravan troops, or even leave without fighting. Furthermore, remember that you will still lose relationship with the faction the attacked caravan belongs to, so you may end up at war with them yourself.
This quest takes 100 days before it will be available again.
This quest can be bugged: if you finish this quest for a vassal, and ask for another task, he may give you the same quest for another kingdom, however you will not get the special option when attacking a caravan, and attacking it normally will not finish the quest.
Transcript[]
Tavern Keeper Rumor[]
I have heard that (lord) over in (town) has been asking around for someone who might want work. I'd watch yourself with him, though. You may want to speak with him.
Quest Briefing[]
This peace with (faction #1) ill suits me, (player). We've let those swine have their way for far too long. Now they get stronger with each passing and their arrogance knows no bounds. I say, we must wage war on them before it's too late! Unfortunately, some of the bleeding hearts among our realm's lords are blocking a possible declaration of war. Witless cowards with no stomach for blood.
- You are right, sir, but what can we do?
- Ah, 'tis good to hear someone who understands! As a matter of fact, there is something we can do, (player). A little bit of provocation... If one of our war parties managed to enter their territory and pillage one of their caravans, or raided one of their villages, and perhaps left behind a little token or two of the (faction #2), they would have ample cause to declare war on us. And then, well, even the cowards among us must rise to defend themselves. So what do you say?
- An excellent plan. Count me in.
- Why don't you do that yourself?
- Well, (player), some of the lords in our kingdom won't like the idea of someone inciting a war without their consent. They are already looking for an excuse to get at me, and if I did this they could make me pay for it dearly. You, on the other hand, are young and well-liked and darling, so you might just get away with it. And of course I will back you up and defend your actions against your opponents. All in all, a few lords might be upset at your endeavour, but I am sure you won't be bothered with that.
- That seems reasonable. I am willing to do this.
- I don't like this. Find yourself someone else to take the blame for your schemes.
- Hm. As you wish, (player). I thought you had some fire in you, but it seems I was wrong.
- I disagree, sir. It is better that there be peace.
- Ah, you think so? But how long will your precious peace last? Not long, believe me.