Quests in Mount&Blade II: Bannerlord can provide a range of rewards, including renown, morale, character trait points, denars, and increases to relations with NPCs. Bannerlord features a much greater variety of quests compared to previous titles and quests can come from many different kinds of notables. In addition, the outcomes of quests in Bannerlord can go multiple ways and it is more complex than merely succeeding or failing. The outcome of a particular quest could improve the growth of a village or make the difference between war and peace between two kingdoms. Note that none of the main narrative quests will be applicable if you are playing the Sandbox game mode.
A feature unique to Bannerlord is that most non-narrative quests can instead be assigned to one of your companions. The practicality of using a companion in your stead can vary wildly; If the player can accomplish the task with very little risk, it might not make sense to even consider using a companion. On the other hand, quests like Inn and Out can be handled much more conveniently and reliably with a companion with a high level in the appropriate skill. Sometimes the NPC skill level determines how long the task will take, other times it will determine the chance of success. Additionally, some quests can utilize one of several NPC skills, whichever one is highest (i.e. One Hand or Two Hand or Polearm). Finally, assigning a companion to a quest also requires some number of troops to accompany them. If it is a combat quest, there is some risk that one or more of these troops will die in the process. There is also a price per troop, dependent on their tier, so assigning your best troops to a task may actually be unprofitable and many quest types do not depend on the quality of those troops for success.
Changes to Personality scores can be found in: Personality Traits.
Most quests require player character to have at least -10 relation with the quest giver and not be at war with quest giver's faction to take the quest. Bonus relation for completing the quest is usually +5 (-5 for failing it).
Main Narrative Quests[]
- Investigate 'Neretzes' Folly'
- Assemble the Dragon Banner
- Rebuild Your Clan
- Found an Imperial Faction
- Support an Imperial Faction
- Found a Non-Imperial Faction
- Support a Non-Imperial Faction
- Unify the Empire
- Weaken the Empire
- Arazagos' Conspiracy
- Istiniana's Conspiracy
Towns[]
The Town Center contains artisans and merchants trying to increase their wealth and protect their interests. Gang Leader notables also lurk here, competing with each other for territory and protection rackets. The Keep can host nobles, but also contains the Dungeon where lords or ladies may be held hostage. Access to the Keep is dependent on the player clan's renown and their criminal rating, but they can always bribe their way in if necessary.
Quest | Conditions | Time Limit |
Alternative Solution Requirements | Reward | Settlement Effects | Dur | Consequences |
---|---|---|---|---|---|---|---|
Army of Poachers | Merchant Security < 60 15+ Units |
20 |
|
500+3000*DM Gold 800+1000*DM Skill XP |
|
15 |
|
Artisans Can't Sell their Products in Town | Artisan | 18 |
|
500+1500*DM Gold 400+1700*DM Skill XP |
|
30 |
|
Betting Fraud | Gang Leader Security < 50 |
- | - | Varies | - | 45 |
|
Caravan Ambush | Merchant / Artisan 30+ Units |
20 |
|
1000+3000*DM Gold 600+800*DM Skill XP (Scouting and 1h/2h/Polearm) |
|
20 | - |
Escort Merchant Caravan (2+4*DM Settlements) | Merchant Security < 50 20+ Units |
30 |
|
250+1000*DM Gold (Daily) 800+1000*DM Skill XP |
|
30 |
|
Fencing Stolen Goods in Town | Gang Leader Security > 70 Hideout Not Settl. Owner |
20 |
|
(Varies) Gold 1000+1250*DM Skill XP |
|
15 | - |
Gang Leader Needs Weapons | Gang Leader Loyalty < 60 Not Settl. Owner |
25 |
|
(Varies) Gold 800+900*DM Skill XP |
|
15 |
|
Gang Leader Needs Special Weapons | Gang Leader Smithing 30+ |
30 | - | 200+500*DM Gold per dagger + bonus for high quality |
|
30 | - |
Gang Leader's Associates Captured by Bounty Hunters | Gang Leader Hideout |
30 |
|
3000 Gold 750+1000*DM Skill XP |
|
15 |
|
Gang Needs Recruits | Gang Leader | 30 |
|
2000+100*Recruits Gold 500+700*DM Skill XP |
- | 30 | - |
Merchant Needs Help With Brigands | Merchant Hideout 5+ Units |
20 |
|
400+1500*DM Gold 600+800*DM Skill XP |
|
15 |
|
Overpriced Raw Materials in Town (Cow/Sheep/Leather/ Wool/Iron/Hardwood) | Artisan Overpriced Items |
30 |
|
(Varies) Gold 600+1700*DM Skill XP |
|
30 |
|
Rival Gang Moving In | Merchant Security < 60 5+ Units |
8 |
|
600+1700*DM Gold 750+1000*DM Skill XP |
|
15 |
|
Snare the Wealthy | Gang Leader Security < 50 Not Settl. Owner |
10 |
|
1000+3000*DM Gold 800+1000*DM Skill XP |
|
30 | - |
DM = Difficulty Multiplier (from 0.1 to 1.0, it scales with player's renown, # of fiefs, clan strength, party strength, # of companions, supporters and caravans), Dur - Duration
Villages[]
Villages contain landowner and headmen notables concerned with the growth and health of their village, as well as their personal fortunes.
Quest | Conditions | Time Limit |
Alternative Solution Requirements | Reward | Settlement Effects | Dur | Consequences |
---|---|---|---|---|---|---|---|
Bandit Base near Village/Town | Headman Security < 50 Hideout |
30 |
|
3000 Gold 1000+1250*DM Skill XP |
|
15 |
|
The Art of The Trade | Landowner | 30 |
|
(Varies) Gold 900+800*DM Skill XP |
|
30 | - |
Deliver the Herd to Town (Horses/ Cattle/Pigs/Sheep) | Headman / Landowner Security < 60 |
30 |
|
300+HerdSize*Value*0.75 Gold 500+700*DM Skill XP |
|
30 |
|
Extortion by Deserters | Headman Security < 50 20+ Units |
12 |
|
800+4200*DM Gold 800+1000*DM Skill XP |
|
15 |
|
Family Feud | Landowner | 20 |
|
350+1500*DM Gold 500+700*DM Skill XP (1h/2h/Polearm) |
|
30 |
|
Inn and Out | Headman / Landowner 2k+ Gold |
14 |
|
1000 Gold 500+1000*DM Skill XP |
|
30 |
|
Landowner Needs Access to the Commons (Wheat) | Landowner Security < 70 10+ Units |
6 |
|
250+1000*DM Gold 700+900*DM Skill XP |
|
15 | - |
Landowner Needs Help With Brigands | Landowner Hideout 5+ Units |
20 |
|
400+1500*DM Gold 600+800*DM Skill XP |
|
15 |
|
Landowner Needs Manual Laborers (Clay/Salt/Iron/Silver) (6+30*DM Bandits) | Landowner | 20 |
|
5x Ransom Price 500+700*DM Skill XP |
|
30 | - |
Landowner wants his Daughter Found | Landowner 36+ y.o. 3+ Bound Vill. |
19 |
|
500+1200*DM Gold 500+1000*DM Skill XP (1h/2h/Polearm) |
- | 30 |
|
Train The Troops (Horse Village) | Headman Room in Party |
60 |
|
2000+4000*DM Gold 500+700*DM Skill XP |
|
30 | - |
Village Needs Draught Animals (Clay/Salt/Hardwood/ Iron/Silver Village) (Cow/Mule/Sump. H.) | Headman Hearth < 300 |
30 |
|
500+Animals*Value Gold or XXX of Meat 500+700*DM Skill XP |
|
30 |
|
Village Needs Grain Seeds (Wheat Village) (12+180*DM Grain) | Headman Deficient Grain |
18 |
|
0 Gold 500+700*DM Skill XP |
|
30 |
|
Village Needs Tools (Non-Animal Village) | Headman Hearth < 200 |
30 |
|
(Varies) Gold 500+700*DM Skill XP |
|
|
Nobility[]
Nobles provide some of the more eclectic and interesting quests, although they are typically more difficult or controversial and often require the player to meet a minimum renown requirement. For some quests, nobles may also refuse the player if they are not part of the same faction, either as a mercenary or a noble themselves.
Monarch[]
- Army Needs Supplies
- Company of Trouble
- Conquest of Town
- Lord Needs Garrison Troops at Castle
- Lord Needs Horses/Camels
- Raid an Enemy
- Scout an Enemy
- Revenue Farming
- Take Castle
- The Spy Among Us
Lords[]
- Army Needs Supplies
- Capture a Lord
- Company of Trouble
- Lord Needs Garrison Troops at Castle
- Lord Needs Horses/Camels
- Lieutenant's Revolt
- Prodigal Son of Clan
- Revenue Farming
- The Spy Among Us
Ladies[]
- Army Needs Supplies
- Capture a Lord
- Company of Trouble
- Lord Needs Garrison Troops at Castle
- Lady's Knight Out
- Lieutenant's Revolt
- Lord Needs Horses/Camels
- Prodigal Son of Clan
- Revenue Farming
- The Spy Among Us