The highest possible prosperity.

Prosperity measures the wealth of a town, village or castle.

The prosperity of fiefs determines tax revenue and slightly affects prices of any goods sold there.

Labels[edit | edit source]

Prosperity can be anywhere from 0-100.

Value Label
0-19 Very Poor!
20-39 Poor
40-59 Average
60-79 Rich
80-100 Very Rich

Increases in Prosperity[edit | edit source]

Towns[edit | edit source]

The following events will raise the prosperity of a town:

  • A caravan belonging to the town arrives at its destination.
  • A group of farmers from the town arrives at its destination.
  • The player completes an economic quest for the town.

Note that towns increase in prosperity at a slower rate than villages.

Villages[edit | edit source]

The following events will raise the prosperity of a village:

  • A group of farmers from the village arrives at its destination.
  • The player completes an economic quest for the village.
  • The player purchases items or cattle from the village.
  • The player builds a mill in the village.

Castles[edit | edit source]

  • The prosperity of a castle follows the prosperity of its village.

Decreases in Prosperity[edit | edit source]

The following events will lower the prosperity of a town:

Towns[edit | edit source]

  • A caravan belonging to the town is attacked, and does not reach its destination.
  • A group of farmers from the town is attacked and does not reach its destination.
  • The town is besieged.

Villages[edit | edit source]

The following events will lower the prosperity of a village:

  • A group of farmers from the village is attacked and does not reach its destination.
  • The village is attacked or infested by bandits.

A raid will reset a village's prosperity to the minimum value (mills increase this value).

Castles[edit | edit source]

  • The prosperity of a castle follows the prosperity of its village.
  • The castle is besieged.

Sieges[edit | edit source]

As long as a town or castle is under siege, they will have a 33% chance to lose 1 prosperity every 24 hours. If they are conquered, they will lose 5 points of prosperity.

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