The Polish Mercenary Rifleman (experienced) is a mercenary marksman infantryman associated with the Polish Commonwealth, though it can be hired by any faction.
Tactics[]
Polish Mercenary Riflemen can be customized to match your preferred tactics. The only Mercenary Rifleman initially riding a horse, they are also initially equipped with a pistol, making them a poor version of Dragoons.
Basic Equipment[]
Weapons | Simple Saber Pistol |
---|---|
Head Armor | Polish Uniform Hat |
Body Armor | Kuntush |
Foot Armor | Village Boots |
Mount | Sumpter Horse |
There are several equipment options available from the Mercenary Captain:
Polish mercenaries | |||
---|---|---|---|
Type | Base Price | Name | Stats |
Helmet (Infantry, Marksmen, Cavalry) | 10 | Fur Cap | Weight 1, +7 to head armor |
60 | Simple Misiurka | Weight 1.5, +20 to head armor, Requires Strength 7 | |
112 | Rich Misiurka | Weight 1.5, +25 to head armor, Requires Strength 7 | |
178 | Cabasset | Weight 2.25, +33 to head armor, Requires Strength 9 | |
302 | Winged Hussar Helmet | Weight 3.75, +48 to head armor, Requires Strength 11 | |
Body Armor (Infantry, Marksmen, Cavalry) | 20 | Polish Dragoon Uniform | Weight 1.5, +14 to body armor, +8 to leg armor |
124 | Armor-clad Kuntush | Weight 6, +26 to body armor, +8 to leg armor | |
252 | Chain Armor | Weight 14, +33 to body armor, +10 to leg armor, Requires Strength 8 | |
540 | German Infantry Line Uniform | Weight 14, +34 to body armor, +28 to leg armor, Requires Strength 9 | |
550 | Hussar Coat of Mail | Weight 14, +48 to body armor, +12 to leg armor, Requires Strength 10 | |
Boots (Infantry, Marksmen, Cavalry) | 10 | Old Boots | Weight 4, +4 to leg armor |
16 | Cossack Boots | Weight 2, +5 to leg armor | |
25 | Old Cavalry Boots | Weight 2, +5 to leg armor | |
43 | Cavalry Boots | Weight 2, +6 to leg armor | |
60 | Cavalry Boots | Weight 2, +6 to leg armor | |
Gloves (Infantry, Marksmen, Cavalry) | 10 | Infantry Gloves | Weight 0.25, +1 to body armor |
21 | Kojanie perchatki | Weight 0.25, +2 to body armor | |
80 | Cavalry Gloves | Weight 0.25, +3 to body armor | |
225 | Armor Gauntlets | Weight 1, +5 to body armor | |
350 | Reiter Gauntlets | Weight 1.25, +6 to body armor | |
Horse (Marksmen, Cavalry) | 0 | Dismount | |
100 | Saddle Horse | Armor 7, Speed 40, Maneuver 45, Charge 7, Hit Points 110, Requires Riding 2 | |
160 | Hunter | Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 | |
240 | Courser | Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 | |
420 | Thoroughbred Horse | Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 | |
Ranged Weapon (Marksmen, Cavalry) | 50 | Pistol | Weight 2, Ranged 48p, Accuracy 66, Speed rating 45, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 |
260 | Tatar Bow | Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 | |
340 | Wheellock Carbine | Weight 4.25, Ranged 78p, Accuracy 78, Speed rating 42, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 | |
310 | Good Pistol | Weight 2, Ranged 67p, Accuracy 70, Speed rating 60, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 | |
360 | Wheellock Musket | Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
Ammunition (with Ranged Weapon) | 0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage |
0 | Barbed Arrows | Arrows 27, Weight 2.5, Piercing, +2 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Heavy bullets | Bullets 14, Weight 3, Piercing, +5 to damage | |
Melee Weapon (Infantry, Marksmen, Cavalry) | 215 | Good Sword | One-handed, Weight 0.75, Thrust 25p, Speed rating 104, Weapon reach 97 |
50 | Cavalry Lance | Polearm (two-handed), Weight 1, Thrust 22p, Speed rating 88, Weapon reach 160, Requires Strength 6, Can crush through blocks | |
60 | Pike | Polearm (two-handed), Weight 1.75, Thrust 23p, Speed rating 79, Weapon reach 320, Requires Strength 7, Cannot be used on horseback, Can crush through blocks | |
170 | Good Hatchet | One-handed, Weight 1.75, Swing 30c, Speed rating 99, Weapon reach 60, Requires Strength 9, Bonus against shields | |
260 | Saber | One-handed, Weight 1.25, Swing 25c, Speed rating 96, Weapon reach 95, Requires Strength 7 | |
Shield (Infantry, Marksmen, Cavalry) | 10 | Shield | Hit points 250, Weight 2, Resistance 1, Size 70, Speed rating 98 |
31 | Solid Shield | Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 | |
74 | Tatar Shield | Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 | |
134 | Kalkan Shield | Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 | |
330 | Round Shield | Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 |