The Polish Mercenary Infantryman (recruit) is a mercenary infantryman associated with the Polish Commonwealth.
While associated with the Commonwealth, mercenaries know no master but their paymaster. Mercenary troops may be recruited at any time by any faction.
Tactics[]
Polish Mercenary Infantrymen can be customized to match your preferred tactics. They are basic cheap pikemen.
Basic Equipment[]
Weapons | Simple Lance |
---|---|
Head Armor | Polish Uniform Hat |
Body Armor | Kuntush |
Foot Armor | Village Boots |
There are several equipment options available from the Mercenary Captain:
Polish mercenaries | |||
---|---|---|---|
Type | Base Price | Name | Stats |
Helmet (Infantry, Marksmen, Cavalry) | 10 | Fur Cap | Weight 1, +7 to head armor |
60 | Simple Misiurka | Weight 1.5, +20 to head armor, Requires Strength 7 | |
112 | Rich Misiurka | Weight 1.5, +25 to head armor, Requires Strength 7 | |
178 | Cabasset | Weight 2.25, +33 to head armor, Requires Strength 9 | |
302 | Winged Hussar Helmet | Weight 3.75, +48 to head armor, Requires Strength 11 | |
Body Armor (Infantry, Marksmen, Cavalry) | 20 | Polish Dragoon Uniform | Weight 1.5, +14 to body armor, +8 to leg armor |
124 | Armor-clad Kuntush | Weight 6, +26 to body armor, +8 to leg armor | |
252 | Chain Armor | Weight 14, +33 to body armor, +10 to leg armor, Requires Strength 8 | |
540 | German Infantry Line Uniform | Weight 14, +34 to body armor, +28 to leg armor, Requires Strength 9 | |
550 | Hussar Coat of Mail | Weight 14, +48 to body armor, +12 to leg armor, Requires Strength 10 | |
Boots (Infantry, Marksmen, Cavalry) | 10 | Old Boots | Weight 4, +4 to leg armor |
16 | Cossack Boots | Weight 2, +5 to leg armor | |
25 | Old Cavalry Boots | Weight 2, +5 to leg armor | |
43 | Cavalry Boots | Weight 2, +6 to leg armor | |
60 | Cavalry Boots | Weight 2, +6 to leg armor | |
Gloves (Infantry, Marksmen, Cavalry) | 10 | Infantry Gloves | Weight 0.25, +1 to body armor |
21 | Kojanie perchatki | Weight 0.25, +2 to body armor | |
80 | Cavalry Gloves | Weight 0.25, +3 to body armor | |
225 | Armor Gauntlets | Weight 1, +5 to body armor | |
350 | Reiter Gauntlets | Weight 1.25, +6 to body armor | |
Horse (Marksmen, Cavalry) | 0 | Dismount | |
100 | Saddle Horse | Armor 7, Speed 40, Maneuver 45, Charge 7, Hit Points 110, Requires Riding 2 | |
160 | Hunter | Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 | |
240 | Courser | Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 | |
420 | Thoroughbred Horse | Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 | |
Ranged Weapon (Marksmen, Cavalry) | 50 | Pistol | Weight 2, Ranged 48p, Accuracy 66, Speed rating 45, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 |
260 | Tatar Bow | Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 | |
340 | Wheellock Carbine | Weight 4.25, Ranged 78p, Accuracy 78, Speed rating 42, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 | |
310 | Good Pistol | Weight 2, Ranged 67p, Accuracy 70, Speed rating 60, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 | |
360 | Wheellock Musket | Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
Ammunition (with Ranged Weapon) | 0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage |
0 | Barbed Arrows | Arrows 27, Weight 2.5, Piercing, +2 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Heavy bullets | Bullets 14, Weight 3, Piercing, +5 to damage | |
Melee Weapon (Infantry, Marksmen, Cavalry) | 215 | Good Sword | One-handed, Weight 0.75, Thrust 25p, Speed rating 104, Weapon reach 97 |
50 | Cavalry Lance | Polearm (two-handed), Weight 1, Thrust 22p, Speed rating 88, Weapon reach 160, Requires Strength 6, Can crush through blocks | |
60 | Pike | Polearm (two-handed), Weight 1.75, Thrust 23p, Speed rating 79, Weapon reach 320, Requires Strength 7, Cannot be used on horseback, Can crush through blocks | |
170 | Good Hatchet | One-handed, Weight 1.75, Swing 30c, Speed rating 99, Weapon reach 60, Requires Strength 9, Bonus against shields | |
260 | Saber | One-handed, Weight 1.25, Swing 25c, Speed rating 96, Weapon reach 95, Requires Strength 7 | |
Shield (Infantry, Marksmen, Cavalry) | 10 | Shield | Hit points 250, Weight 2, Resistance 1, Size 70, Speed rating 98 |
31 | Solid Shield | Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 | |
74 | Tatar Shield | Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 | |
134 | Kalkan Shield | Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 | |
330 | Round Shield | Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 |