Personality Traits is a game concept introduced in Mount&Blade II: Bannerlord as part of the singleplayer side of the game.
Official Description[]
Personality traits represent a character's reputation. They affect your relations with everyone in your realm, and possibly even your enemies too. For NPC's, they also represent the character's assumptions about what succeeds in the world: should you rigidly keep your oaths, or is everyone flexible and promises are for fools? Should you plan your every move with a long-term goal in mind, or will people not trust you if you don't show a bit of emotion? The traits are: Valor/Caution, Mercy/Cruelty, Honor/Deviousness, Generosity/Disloyalty, and Calculation/Emotional. Generally the first of these is viewed more favorably than the second, but not always: Generous leaders, loyal to troops, are great for commanding armies, but you might want a judge to be a bit more impartial. NPC's personality traits are fixed, whereas you, the player, will develop your traits by your actions within the game. More information is available as you mouse over them.
List of Personality Traits[]
There are a lot more Personality traits in the game code, but the following are the only ones which currently can be found on characters:
- Cerebral (Calculating 2)
- Calculating (Calculating 1)
- Impulsive (Calculating -1)
- Hotheaded (Calculating -2)
- Munificent (Generosity 2)
- Generous (Generosity 1)
- Closefisted (Generosity -1)
- Tightfisted (Generosity -2)
- Honorable (Honor 2)
- Honest (Honor 1)
- Devious (Honor -1)
- Deceitful (Honor -2)
- Compassionate (Mercy 2)
- Merciful (Mercy 1)
- Cruel (Mercy -1)
- Sadistic (Mercy -2)
- Fearless (Valor 2)
- Daring (Valor 1)
- Cautious (Valor -1)
- Very Cautious (Valor -2)
Note: The trait value thresholds for each trait level are -4000 (-2), -1000 (-1), 0 (0), 1000 (1), and 4000 (2).
Reputation[]
Personality traits can affect the last sentence in the hero's description in the encyclopedia, "They have the reputation of being....".
Some combination of traits can override others.
One Trait Personalities[]
Merciful (Mercy 1) = Kind
Calculating (Calculating 1) = Ambitious
Cautious (Valor -1) = Conventional
Daring (Valor 1) = Daring
Honest (Honor 1) = Honourable
Generous (Generosity 1) = Generous To Friends
No Trait = Thoroughly Conventional
Two Traits Personalities[]
Honest (Honor 1) + Calculating (Calculating 1) = The Type Who Tries Hard To Be Just and Fair
Impulsive (Calculating -1) + Daring (Valor 1) = Brave But Headstrong
Generous (Generosity 1) + Daring (Valor 1) = Brave And Generous, A Good Friend To Have
Generous (Generosity 1) + Cruel (Mercy -1) = Good Friend But Dangerous Enemy
Merciful (Mercy 1) + Cautious (Valor -1) = Kind But Cautious
Merciful (Mercy 1) + Calculating (Calculating 1) = Helpful
Daring (Valor 1) + Calculating (Calculating 1) = Daring And Ambitious
Generous (Generosity 1) + Honest (Honor 1) = Noble and Generous
Cautious (Valor -1) + Closefisted (Generosity -1) = Aloof
Merciful (Mercy 1) + Generous (Generosity 1) = Considerate Of Others
Closefisted (Generosity -1) + Calculating (Calculating 1) = Tight-Fisted
Closefisted (Generosity -1) + Honest (Honor 1) = Just And Honest, But Ungrateful
Closefisted (Generosity -1) + Devious (Honor -1) = Dishonourable In Every Way
Daring (Valor 1) + Merciful (Mercy 1) = Brave But Merciful
Honest (Honor 1) + Merciful (Mercy 1) = Decent And Kind
Generous (Generosity 1) + Calculating (Calculating 1) = Attentive, Careful To Reward Loyal Followers.
Generous (Generosity 1) + Devious (Honor -1) = Clever And Roguish
Generous (Generosity 1) + Impulsive (Calculating -1) = Profligate
Cruel (Mercy -1) + Calculating (Calculating 1) = Ruthless
Calculating (Calculating 1) + Devious (Honor -1) = Cunning
Daring (Valor 1) + Honest (Honor 1) = Brave and Honorable
Three Trait Personalities[]
Closefisted (Generosity -1) + Daring (Valor 1) + Cruel (Mercy -1) = Fierce And Cruel
Closefisted (Generosity -1) + Devious (Honor -1) + Cruel (Mercy -1) = Sadistic
Generous (Generosity 1) + Honest (Honor 1) + Impulsive (Calculating -1) = Noble And Generous
Generous (Generosity 1) + Cautious (Valor -1) + Calculating (Calculating 1) = Decent But Cautious
Closefisted (Generosity -1) + Cruel (Mercy -1) + Calculating (Calculating 1) = Icy
Devious (Honor -1) + Cautious (Valor -1) + Calculating (Calculating 1)= Untrustworthy
Generous (Generosity 1) + Devious (Honor -1) + Daring (Valor 1) = Clever And Roguish
Four Trait Personalities[]
Generous (Generosity 1) + Honest (Honor 1) + Daring (Valor 1) + Merciful (Mercy 1) = Galant
Generous (Generosity 1) + Devious (Honor -1) + Daring (Valor 1) + Impulsive (Calculating -1) = Passionate And Brave Though Sometimes Without Thinking Things Through.
Generous (Generosity 1) + Honest (Honor 1) + Cruel (Mercy -1) + Impulsive (Calculating -1) = Honorable, But Stiff-Necked And Cruel
Devious (Honor -1) + Cautious (Valor -1) + Merciful (Mercy 1) + Calculating (Calculating 1) = Devious But Soft-Headed
Generous (Generosity 1) + Devious (Honor -1) + Merciful (Mercy 1) + Calculating (Calculating 1) = friendly but manipulative
Generous (Generosity 1) + Daring (Valor 1) + Cruel (Mercy -1) + Impulsive (Calculating -1) = Brave But Easily Enraged And Unforgiving
Five Trait Personalities[]
Generous (Generosity 1) + Devious (Honor -1) + Daring (Valor 1) + Cruel (Mercy -1) + Impulsive (Calculating -1) = Mad, Bad And Dangerous To Know
Generous (Generosity 1) + Devious (Honor -1) + Daring (Valor 1) + Cruel (Mercy -1) + Calculating (Calculating 1) = Loyal To Friends, But Also Cruel And Manipulative
Closefisted (Generosity -1) + Honest (Honor 1) + Daring (Valor 1) + Cruel (Mercy -1) + Impulsive (Calculating -1) = Pitiless
Increase/Decrease Trait Value ratings[]
Default consequences[]
- Lord Executed Honor Penalty = -1000
- Troops Sacrificed Valor Penalty = -30
- Village Raided Mercy Penalty = -30
- Party Starving Generosity Penalty = has a chance every day of giving - 20 generosity
- Party Treated Well Generosity Bonus = has a chance every day of giving + 20 generosity
- Persuasion Defection Calculating Bonus = 20
Winning battles gives you valor based on a relative troop strength comparison between you and your enemy, and your party's contribution to the battle (this seems to be bugged, with valor being impossible to obtain outside of the character creation section).
Siege Aftermath Action[]
Mercy points change:
- Devastate Town = -50
- Devastate Castle= -30
- Show Mercy Town = 20
- Show Mercy Castle = 10
Town Quests[]
Purchase Stolen Goods
- Buy the goods, then give to merchant: +150 Calculating and relation increase to every notable in Town
- Buy the goods, then refuse to give them back +100 Calculating
- Take the goods by force, then refuse to give them back +100 Calculating
- Take the goods by force, then give to merchant +100 Honor and relation increase to every notable in Town
Overpriced Raw Materials[]
- Complete: +100 Honor and respect by the people
Gang Leader Needs Weapons[]
- Complete: No Trait Change
Help With Brigands[]
- Complete: No trait change
- Fail: No trait change
Gang Needs Recruits[]
- Complete: 30 honour
Rival Gang Moving In[]
- Betray Quest Giver: -100 Honour
- Stay True To Quest Giver: +50 Honour
Artisan Can't Sell Products[]
- Deliver the Goods: +50 Honour
- Give Goods Back: -50 Honour
Betting Fraud[]
- Fail: No Trait Change
- Complete: No trait change
- Accept Counteroffer: No trait change
Associate Captured By Bounty Hunter[]
- Complete: +100 Honour
- Fail: -10 Honor
Caravan Ambush[]
- Attack The Bandits Before: No Trait Change
- Attack When Caravan Is Attacked: No trait change
- Fail To Intervene: No trait change
Army Of Poachers[]
- Kill Them: +50 Honour
- Discuss With Them: +10 Honour, +50 Mercy
- Let Them Go: -50 Honour, +20 Mercy
Snare the wealthy[]
- Rob the caravan: -100 Honor, +50 Calculating
- Save the caravan: +100 Honor
- Rob the caravan and keep ALL the loot: -200 Honor , +100 Calculating
Special weapon order[]
- Complete: +30 Honor
- Fail:
Escort merchant caravan[]
- Complete: +50 honor
- Fail: -20 honor
Village Quests[]
Family Feud
- Defend The Guy And Kill Body Guard: No Trait Change
- Let them kill the guy: -50 honor
Inn And Out[]
- Complete: No trait change
Needs seeds[]
- Complete: +70 Mercy, +50 Generosity
Extortion By Deserters[]
Complete:
- 1: Take Whole payment: +20 Honour
- 2: Take Half Payment: +40 Honour
- 3: Reject Payment: +60 Honour
Fail:
Landowner Needs Manual Labourers[]
This mission has 2 variations, one where another notable from the village speaks with you, and one where this does not happen.
1 Variation Notable able approaches
- Share Winnings With Village: +30 Honour
- Break The Deal: +20 Mercy, +20 Generosity, -10 Honour
- Ignore The Notable: -20 Mercy, +30 Honour
2 Variation:
- Deliver Prisoners: +30 Honour, -20 Mercy
Needs help with brigands[]
- Complete: No Trait Change
Village Needs Draught Animals[]
There are 2 variations of this quest. One where they ask to pay less and one where they don't ask.
1 Variation:
- Agree To Pay Less= +30 Mercy, +30 Honour
- Agree To Agreed Amount: -20 Mercy, +30 Honour
2 Variation:
- Complete: +30 Honour
Needs Tools[]
- Complete: +30 Honour
Wants Daughter Found[]
- Believe Daughter: No Trait Change
- Convince Daughter: No Trait Change
Needs Access To XXXX Commons[]
- Attack Headsman, Kill Them: +30 Honour, -20 Mercy
- Agree With Peasants: -50 Honour, +20 Mercy
Deliver Herd[]
- Keep Herd: -30 Honour
- Give Herd:+30 Honour
Needs Grain Seeds[]
- Complete: +70 Mercy, +50 Generosity
Train Troops[]
- Complete 20 Alive: +50 Honour
- Complete 19 Alive: +30 Honor
- Complete 10 Alive:
- Fail:
Bandit Base Near[]
- Complete: +50 Honour
- Fail:
Lord Missions[]
Wants Lord Captured[]
- Complete:
- Fail:
Revenue Farming[]
- 1 All Villages Paid Enough: +30 Honour
- 2 All Villages 50/50 Discussion: +30 Honour
- 3 All Villages Reject The Villagers: +30 Honour, - Relation With Village