|“||The Time of Troubles has long since passed in Russia. Now a new dynasty of Tsars, the Romanovs, seek to regain the lands once seized by Poland, and expand their nation with the orthodox lands in the West. Alexei Mikhailovich has resolved to regain all the Russian lands that today are claimed by the Polish Commonwealth. The host of the Tsar is vast, and he plans to drive them forth any day now.||”|
|— Jaques de Clermont|
Born again in this new age of fire and sword, Russia sees itself under a powerful dynasty of Tsars bent on reclaiming land lost to the Polish Commonwealth.
The Muscovite Tsardom was actually called the Tsardom of Russia, the Tsardom of Muscovy, as well as the Tsardom of Rus'. The Tsardom lasted from Ivan the Terrible's assumption of the title of Tsar in 1547 until Peter the Great's foundation of the Russian Empire in 1721. A large part of this time period in Russian history was the Time of Troubles; this period was comprised of the years of interregnum between the death of the last Russian tsar of house Rurikovich, Feodor Ivanovich and the establishment of the Romanov dynasty. With Fire & Sword occurs after the Time of Troubles.
The Tsardom of Moscow is truly a force to be reckoned with as it has a vast army of well equipped troops. Its national territory is located at the North-East end of Eastern Europe.
The False Dmitry is the main questline for the Muscovite Tsardom.
- Excellent heavy cavalry and dragoons.
- Reliable marksmen who are accurate and can hold their ground in melee.
- Sturdy pikemen/spearmen in defense.
- Very limited shock infantry.
- Average horse archers.
- No heavy infantry.
Muscovite and Polish troops are very much alike in weaponry and tactics. Muscovites infantry goes into battle with spear, sabre, hatchet, mace, czekan, or it's one of the two own unique weapons: the sovnya and the pole-axe. The sovnya is a hafted blade, essentially. Muscotive musketeers are alike most factions in the game, lightly armoured but packing a punch at range, excluding their use of the two handed pole-axe. They do not have access to miqulet muskets. Protect them with your pikemen and spearmen, then break the enemy with your versatile cavalry. Muscovite heavy cavalry goes into battle with the durable mirror armor but they have very unpredictable weapons. Muscovite troops also use shields regularly.
|Town Recruits||Mercenary Camp||Village Recruits|
The territory of the Muscovite Tsardom starts with the following Towns, Fortresses, and Villages.
|Territory of the Muscovite Tsardom|
Cherkassk • Moscow • Pskov
Bryansk Fortress • Izum Fortress • Kursk • Novgorod • Ryazan • Rzhev Fortress • Tula • Tver'
Klin • Lgov • Loknya • Lyubotin • Oboyan • Pokrovskoye • Redkino • Slantsy • Staritsa • Tarusa
Valuiki • Yefremovo
insultmarks lines heard in the middle of a battle.
deathmarks lines heard on the death of a character.
victorymarks lines heard at the end of a battle by the winning side.
- The Muscovite Tsardom was initially officially known as the Rus' Tsardom (Русское царство, Russkoye tsarstvo), later changed to the Russian Tsardom (Российское царство, Rossiyskoye tsarstvo). In the western Catholic world, however, it was referred to as Moscovia, while Russia referred to the parts of the Rus' that were under Lithuanian rule.
- The Tsardom had a total of three capitals during its existence; Moscow (1547-1712), Alexandrov Kremlin (1564-1581), and St. Petersburg (1712-1721).
- Its government was an absolute monarchy and Tsarist autocracy, with the Tsar theoretically wielding unlimited power across the country. In practice, this was rarely the case.
- At the game's setting, the Tsardom was gradually becoming more and more centralized and autocratic, with the Tsars reigning in both the landed nobility and the bureaucracy under their control as time passed, while simultaneously enforcing serfdom. Also, the Tsardom's eastern borders were rapidly expanding into Siberia with the help of Cossack explorers and Russian settlers.
- The Moscow court adopted Byzantine terms, rituals, titles, and emblems such as the double-headed eagle, which survives as the coat of arms of Russia. Even the name for Russia, Россия Rossiya, was readapted from Byzantine Greek Ῥωσία Rhōsía, itself being originated from the Slavic term Русь Rus', which was eventually displaced.
- The Tsardom and Empire that succeeded it saw itself as the continuation of the Roman Empire, inheriting that heritage from the former Byzantine Empire via intermarriage with the Byzantine Emperors and the various Russian princes. The crowning of Ivan the Terrible as Tsar (Russian: царь, a Slavic adaptation of "Caesar") further cemented the Muscovite belief that it was the Third Rome, succeeding Rome and Constantinople as the center of (Orthodox) Christianity.
- The Muscovite army of the time is still reliant on feudal levies and knight-like noble cavalry, with a centralized Imperial Army only forming from Peter I's Western-inspired reforms in the 1700s.
- The "Warlord" title found among Russian lords does not mean a brigand chieftain; it is a translation of the title voivode (Russian: воевода voyevoda), which means leader of troops, and is an official military rank.
- In the game's code, the Muscovite Tsardom is referred to as
vaegir; the Kingdom of Vaegirs being similar in that it uses Russian nobility titles.
|Wikipedia has an article on this subject at:|
Tsardom of Russia
|Khergits • Nords • Rhodoks • Sarranids • Swadians • Vaegirs|
|With Fire & Sword Nations|
|Cossacks • Crimeans • Muscovites • Polish • Swedes|
|Napoleonic Wars Nations|
|Austria • France • Prussia • Rheinbund • Russia • United Kingdom|
|Viking Conquest Factions|
Angles • Britons • Friese • Gaels • Norsemen • Picts • Saxons
Aileach • Alban • Alt Clut • Brycheiniog • Connachta • Cornubia • Danmark • East Engle • Friese
Glywyssing • Gwynedd • Laigin • Laithlind • Mide • Mierce • Mumain • Northhymbre • Northvegr
Osraige • Uladh • West Seaxe