Camp Location[]
Muscovite Mercenaries hail from a camp deep in Muscovite territory, to the southwest of Moscow.
Troop Ranks[]
- Muscovite Mercenary Infantryman (recruit)
- Muscovite Mercenary Infantryman (experienced)
- Muscovite Mercenary Infantryman (veteran)
- Muscovite Mercenary Infantryman (elite)
Tactics[]
Muscovite Mercenary Infantrymen can be customized to match your preferred tactics. They are basic cheap pikemen.
Basic Equipment[]
Weapons | Simple Lance |
---|---|
Head Armor | Marksman Cap |
Body Armor | Caftan |
Foot Armor | Bast Shoes |
There are several equipment options available from the Mercenary Captain:
Muscovite mercenaries | |||
---|---|---|---|
Type | Base Price | Name | Stats |
Helmet (Infantry, Marksmen, Cavalry) | 14 | Marksman Cap | Weight 1, +6 to head armor |
50 | Paper Cap | Weight 1, +17 to head armor | |
100 | Misiurka | Weight 1.5, +24 to head armor, Requires Strength 7 | |
121 | Iron Cap | Weight 2, +27 to head armor, Requires Strength 8 | |
183 | Cone | Weight 2.75, +34 to head armor, Requires Strength 9 | |
Body Armor (Infantry, Marksmen, Cavalry) | 230 | Tegilai | Weight 6, +32 to body armor, +10 to leg armor, Requires Strength 7 |
200 | Behterets | Weight 10, +29 to body armor, +11 to leg armor, Requires Strength 7 | |
266 | Moscow Reiter Uniform | Weight 10, +38 to body armor, +6 to leg armor, Requires Strength 8 | |
441 | Kuyak | Weight 19, +45 to body armor, +10 to leg armor, Requires Strength 10 | |
600 | Boyar Militia Uniform | Weight 22, +50 to body armor, +10 to leg armor, Requires Strength 12 | |
Boots (Infantry, Marksmen, Cavalry) | 5 | Village Boots | Weight 1, +2 to leg armor |
12 | Old Boots | Weight 4, +4 to leg armor | |
20 | Cossack Boots | Weight 2, +5 to leg armor | |
40 | Good Boots | Weight 4, +6 to leg armor | |
60 | Good Cavalry Boots | Weight 2, +7 to leg armor | |
Gloves (Infantry, Marksmen, Cavalry) | 10 | Infantry Gloves | Weight 0.25, +1 to body armor |
21 | Kojanie perchatki | Weight 0.25, +2 to body armor | |
80 | Cavalry Gloves | Weight 0.25, +3 to body armor | |
225 | Armor Gauntlets | Weight 1, +5 to body armor | |
350 | Reiter Gauntlets | Weight 1.25, +6 to body armor | |
Horse (Marksmen, Cavalry) | 0 | Dismount | |
100 | Saddle Horse | Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1 | |
120 | Saddle Horse | Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 | |
240 | Hunter | Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 | |
420 | Thoroughbred Horse | Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 | |
Ranged Weapon (Marksmen, Cavalry) | 60 | Pistol | Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 |
250 | Simple Wheellock Carbine | Weight 4.5, Ranged 76p, Accuracy 76, Speed rating 40, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 | |
260 | Tatar Bow | Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 | |
270 | Simple Wheellock Musket | Weight 6.5, Ranged 83p, Accuracy 82, Speed rating 29, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
360 | Wheellock Musket | Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
Ammunition (with Ranged Weapon) | 0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Bodkin Arrows | Arrows 27, Weight 2.75, Piercing, +3 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
Melee Weapon (Infantry, Marksmen, Cavalry) | 150 | Hatchet | One-handed, Weight 1.25, Swing 28c, Speed rating 102, Weapon reach 50, Requires Strength 8, Bonus against shields |
235 | Saber | One-handed, Weight 1.25, Swing 24c, Speed rating 95, Weapon reach 95, Requires Strength 7 | |
250 | Sovnya | Polearm (two-handed), Weight 2.5, Swing 26c, Thrust 24p, Speed rating 79, Weapon reach 150 | |
330 | Club | One-handed, Weight 2.25, Swing 28b, Speed rating 98, Weapon reach 60, Requires Strength 12, Can crush through blocks | |
250 | Pole-axe | Two-handed, Weight 2.25, Swing 37c, Speed rating 83, Weapon reach 120, Requires Strength 11, Bonus against shields, Cannot be used on horseback, Can crush through blocks | |
Shield (Infantry, Marksmen, Cavalry) | 8 | Solid Shield | Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 |
24 | Tatar Shield | Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 | |
63 | Kalkan Shield | Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 | |
120 | Round Shield | Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 | |
300 | Steel Shield | Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45 |