Camp Location[]
Muscovite Mercenaries hail from a camp deep in Muscovite territory, to the southwest of Moscow.
Troop Ranks[]
- Muscovite Mercenary Cavalryman (recruit)
- Muscovite Mercenary Cavalryman (experienced)
- Muscovite Mercenary Cavalryman (veteran)
- Muscovite Mercenary Cavalryman (elite)
Tactics[]
Muscovite Mercenary Cavalrymen can be customized to match your preferred tactics. Initially armed with bows but, thanks to being able to be equipped with both blunt weapons and shields, they are ideal for creating prisoner-taking heavy cavalry similar to the Manhunters from Mount&Blade and Warband - this essentially makes them a direct upgrade from Marksmen of the Secret Department.
Basic Equipment[]
Weapons | Simple Saber Longbow |
---|---|
Head Armor | Marksman Cap |
Body Armor | Broadcloth |
Foot Armor | Bast Shoes |
Mount | Sumpter Horse |
There are several equipment options available from the Mercenary Captain:
Muscovite mercenaries | |||
---|---|---|---|
Type | Base Price | Name | Stats |
Helmet (Infantry, Marksmen, Cavalry) | 14 | Marksman Cap | Weight 1, +6 to head armor |
50 | Paper Cap | Weight 1, +17 to head armor | |
100 | Misiurka | Weight 1.5, +24 to head armor, Requires Strength 7 | |
121 | Iron Cap | Weight 2, +27 to head armor, Requires Strength 8 | |
183 | Cone | Weight 2.75, +34 to head armor, Requires Strength 9 | |
Body Armor (Infantry, Marksmen, Cavalry) | 230 | Tegilai | Weight 6, +32 to body armor, +10 to leg armor, Requires Strength 7 |
200 | Behterets | Weight 10, +29 to body armor, +11 to leg armor, Requires Strength 7 | |
266 | Moscow Reiter Uniform | Weight 10, +38 to body armor, +6 to leg armor, Requires Strength 8 | |
441 | Kuyak | Weight 19, +45 to body armor, +10 to leg armor, Requires Strength 10 | |
600 | Boyar Militia Uniform | Weight 22, +50 to body armor, +10 to leg armor, Requires Strength 12 | |
Boots (Infantry, Marksmen, Cavalry) | 5 | Village Boots | Weight 1, +2 to leg armor |
12 | Old Boots | Weight 4, +4 to leg armor | |
20 | Cossack Boots | Weight 2, +5 to leg armor | |
40 | Good Boots | Weight 4, +6 to leg armor | |
60 | Good Cavalry Boots | Weight 2, +7 to leg armor | |
Gloves (Infantry, Marksmen, Cavalry) | 10 | Infantry Gloves | Weight 0.25, +1 to body armor |
21 | Kojanie perchatki | Weight 0.25, +2 to body armor | |
80 | Cavalry Gloves | Weight 0.25, +3 to body armor | |
225 | Armor Gauntlets | Weight 1, +5 to body armor | |
350 | Reiter Gauntlets | Weight 1.25, +6 to body armor | |
Horse (Marksmen, Cavalry) | 0 | Dismount | |
100 | Saddle Horse | Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1 | |
120 | Saddle Horse | Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 | |
240 | Hunter | Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 | |
420 | Thoroughbred Horse | Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 | |
Ranged Weapon (Marksmen, Cavalry) | 60 | Pistol | Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 |
250 | Simple Wheellock Carbine | Weight 4.5, Ranged 76p, Accuracy 76, Speed rating 40, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 | |
260 | Tatar Bow | Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 | |
270 | Simple Wheellock Musket | Weight 6.5, Ranged 83p, Accuracy 82, Speed rating 29, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
360 | Wheellock Musket | Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
Ammunition (with Ranged Weapon) | 0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Bodkin Arrows | Arrows 27, Weight 2.75, Piercing, +3 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
Melee Weapon (Infantry, Marksmen, Cavalry) | 150 | Hatchet | One-handed, Weight 1.25, Swing 28c, Speed rating 102, Weapon reach 50, Requires Strength 8, Bonus against shields |
235 | Saber | One-handed, Weight 1.25, Swing 24c, Speed rating 95, Weapon reach 95, Requires Strength 7 | |
250 | Sovnya | Polearm (two-handed), Weight 2.5, Swing 26c, Thrust 24p, Speed rating 79, Weapon reach 150 | |
330 | Club | One-handed, Weight 2.25, Swing 28b, Speed rating 98, Weapon reach 60, Requires Strength 12, Can crush through blocks | |
250 | Pole-axe | Two-handed, Weight 2.25, Swing 37c, Speed rating 83, Weapon reach 120, Requires Strength 11, Bonus against shields, Cannot be used on horseback, Can crush through blocks | |
Shield (Infantry, Marksmen, Cavalry) | 8 | Solid Shield | Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 |
24 | Tatar Shield | Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 | |
63 | Kalkan Shield | Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 | |
120 | Round Shield | Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 | |
300 | Steel Shield | Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45 |