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The Muscovite Mercenary Rifleman (veteran) is a mercenary Rifleman associated with the Muscovite Tsardom.

While associated with the Muscovite Tsardom, mercenaries know no master but their paymaster. Mercenary troops may be recruited at any time by any faction.

Stats and equipment[]

Muscovite Mercenary Rifleman (veteran) - Default Stats and Equipment
Attributes
Stat Points
Level 15
Strength 11
Agility 8
Intelligence 0
Charisma 0
Health ?
Armor
Helmets
Marksman Cap
Body Armor
Caftan
Boots
Bast Shoes
Gloves
None

Skills
Skill Points
Ironflesh 5
Power Strike 3
Grenade Throwing 0
Power Draw 3
Weapon Master 3
Shield 0
Athletics 1
Riding 1
Shooting from Horseback 2
Looting 0
Trainer 0
Tracking 0
Tactics 0
Path-finding 0
Spotting 0
Inventory Management 0
Wound Treatment 0
Surgery 0
First Aid 0
Engineer 0
Persuasion 0
Prisoner Management 0
Leadership 0
Trade 0
Proficiencies
Weapon Type Points
One Handed Weapons 0
Two Handed Weapons 0
Polearms 92
Archery 63
Firearms 78
Throwing 0
Weapons
Melee Weapons
Simple Saber
Ranged Weapons
Arrows, Longbow
Shields
Shield
Mount
None


Tactics[]

Muscovite Mercenary Rifleman can be customized to match your preferred tactics.

They are unique among other marksmen in that they use bows and shields instead of firearms.

Equipment[]

Basic Equipment
Caftan
Marksman Cap
Bast Shoes
Longbow
Simple Saber
Shield

There are several equipment options available from the Mercenary Camp Captain:

Muscovite mercenaries
Type Base Price Name Stats
Helmet (Infantry, Marksmen, Cavalry) 14 Marksman Cap Weight 1, +6 to head armor
50 Paper Cap Weight 1, +17 to head armor
100 Misiurka Weight 1.5, +24 to head armor, Requires Strength 7
121 Iron Cap Weight 2, +27 to head armor, Requires Strength 8
183 Cone Weight 2.75, +34 to head armor, Requires Strength 9
Body Armor (Infantry, Marksmen, Cavalry) 230 Tegilai Weight 6, +32 to body armor, +10 to leg armor, Requires Strength 7
200 Behterets Weight 10, +29 to body armor, +11 to leg armor, Requires Strength 7
266 Moscow Reiter Uniform Weight 10, +38 to body armor, +6 to leg armor, Requires Strength 8
441 Kuyak Weight 19, +45 to body armor, +10 to leg armor, Requires Strength 10
600 Boyar Militia Uniform Weight 22, +50 to body armor, +10 to leg armor, Requires Strength 12
Boots (Infantry, Marksmen, Cavalry) 5 Village Boots Weight 1, +2 to leg armor
12 Old Boots Weight 4, +4 to leg armor
20 Cossack Boots Weight 2, +5 to leg armor
40 Good Boots Weight 4, +6 to leg armor
60 Good Cavalry Boots Weight 2, +7 to leg armor
Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor
21 Kojanie perchatki Weight 0.25, +2 to body armor
80 Cavalry Gloves Weight 0.25, +3 to body armor
225 Armor Gauntlets Weight 1, +5 to body armor
350 Reiter Gauntlets Weight 1.25, +6 to body armor
Horse (Marksmen, Cavalry) 0 Dismount
100 Saddle Horse Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1
120 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2
240 Hunter Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4
420 Thoroughbred Horse Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5
Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6
250 Simple Wheellock Carbine Weight 4.5, Ranged 76p, Accuracy 76, Speed rating 40, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8
260 Tatar Bow Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3
270 Simple Wheellock Musket Weight 6.5, Ranged 83p, Accuracy 82, Speed rating 29, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback
360 Wheellock Musket Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback
Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage
0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage
0 Bodkin Arrows Arrows 27, Weight 2.75, Piercing, +3 to damage
0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage
0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage
Melee Weapon (Infantry, Marksmen, Cavalry) 150 Hatchet One-handed, Weight 1.25, Swing 28c, Speed rating 102, Weapon reach 50, Requires Strength 8, Bonus against shields
235 Saber One-handed, Weight 1.25, Swing 24c, Speed rating 95, Weapon reach 95, Requires Strength 7
250 Sovnya Polearm (two-handed), Weight 2.5, Swing 26c, Thrust 24p, Speed rating 79, Weapon reach 150
330 Club One-handed, Weight 2.25, Swing 28b, Speed rating 98, Weapon reach 60, Requires Strength 12, Can crush through blocks
250 Pole-axe Two-handed, Weight 2.25, Swing 37c, Speed rating 83, Weapon reach 120, Requires Strength 11, Bonus against shields, Cannot be used on horseback, Can crush through blocks
Shield (Infantry, Marksmen, Cavalry) 8 Solid Shield Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96
24 Tatar Shield Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94
63 Kalkan Shield Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91
120 Round Shield Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89
300 Steel Shield Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45
Mercenary Troops
Crimean Khanate Tatar Mercenary Infantryman
Tatar Mercenary Rifleman
Tatar Mercenary Cavalryman
Polish Commonwealth Polish Mercenary Infantryman
Polish Mercenary Rifleman
Polish Mercenary Cavalryman
Cossack Hetmanate Cossack Mercenary Infantryman
Cossack Mercenary Rifleman
Cossack Mercenary Cavalryman
Muscovite Tsardom Muscovite Mercenary Infantryman
Muscovite Mercenary Rifleman
Muscovite Mercenary Cavalryman
Kingdom of Sweden European Mercenary Infantryman
European Mercenary Rifleman
European Mercenary Cavalryman
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