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For the Bannerlord version, see Modifiers (Bannerlord).
Armour

Example of how different modifiers can affect an item.

Modifiers are labels that precede the name of armor, shields, weapons, or horses, indicating either specific bonuses or penalties to defense, damage, skill, attribute requirements, or speed ratings. Not all modifiers are available on all items.

It is a misconception that items can stack modifiers - some unique items have words in their names that sound like modifiers but are actually not (e.g. the "Heavy Bastard Sword" is a different weapon from the "Bastard Sword" and, as such, the "Balanced Heavy Bastard Sword" is a Heavy Bastard Sword with the "Balanced" modifier, not a Bastard Sword carrying both the "Balanced" and "Heavy" modifiers).

Some shields also appear to stack modifiers but, as with weapons, these are separate items with modifier-sounding words in their names (e.g. "Old Kite Shield", "Heavy Board Shield", "Plain Heater Shield").

Good modifiers are usually rarer and appear less often on shop inventories or battle loot. Some modifiers can change items skins, such as Saddle Horses (M&B M&BWB Heavy, Spirited) and Haubergeons (M&B Reinforced, Thick).

Weapons[]

Weapons which have no requirement do not gain one from the Heavy, Strong, or Masterwork modifiers. For instance, while a Masterwork Short Bow has a Power Draw requirement of 5 rather than 1, a Masterwork Hunting Bow, like a standard Hunting Bow, has no Power Draw requirement.

Ammunition[]

Some thrown weapons can carry the Large Bag (ammunition) as well as either Balanced, Heavy (melee weapons), or Bent ("bent polearms/ranged weapons", not "bent ammunition"). For Large Bag, stack amount increases are mathematically rounded to the nearest integer, with a minimum of +1 (e.g. a Large Bag of Arrows will have 34 in a quiver instead of the standard 30 by 30*1.13=33.9, with 33.9 rounded to 34).

Armor[]

Cloth and leather can typically be Tattered, Ragged, Sturdy, Thick, or Hardened while metal armor can be Rusty, Battered, Crude, Thick, Reinforced, and Lordly, with Cracked only appearing on heavy metal armor made of plates. Armor modifiers are applied to each protection area (head, body, legs) if they are provided at least 1 armor point but never can armor modifiers grant negative values, with the minimum always being 0.

Shields[]

Shields described as "Old", "Heavy", or "Plain" are not modified but rather a completely different item that can still carry any one of the available shield modifiers. Contrary to armor, weapon, and projectiles, shield modifiers can be changed - a shield is destroyed in battle may become "deformed", either losing a positive trait or gaining a negative one.

A shield interestingly ends up having only 1 durability point - causing it to break in a single hit - if its base durability score is reduced by a negative modifier than can substact a greater-than amount. As an aside, never can shield modifiers grant negative resistance values, with the minimum always being 0.

Horses[]

Beneficial modifiers are a costly addition to the more expensive horses so one should be careful when using one in combat - a horse "killed" in battle may lose its current modifier (if any) and become Lame. Though it will recover over time if prevented from getting "killed" again, it will never return to being, for example, a Champion horse - simply a standard, modifier-less one. Added on top is risking the horse simply dying outright and thus wasting all the money spent on it.

Buying a Lame horse and keeping it in one's inventory until it recovers may prove a good investment since it later results in obtaining a standard horse for less than half the price. The player may also get another "discount" by purposely "killing" a bought Swaybacked horse in battle, making it Lame, and letting it recover - do beware this method, as stated above, carries the added risk of losing the horse altogether.

Unused[]

Some extra modifiers exist in the game code but are not used - it seems likely that "Old" and "Plain" were intended for shields before those words were simply incorporated into names while "Timid" and "Meek" appear to be for horses.

  • Cheap
  • Deadly
  • Exquisite
  • Fine
  • Meek
  • Old
  • Plain
  • Poor
  • Powerful
  • Rough
  • Sharp
  • Superb
  • Timid
  • Well-Made


Equipment Modifiers
One HandedTwo HandedTwo Handed / One Handed
Name Icon proficiencies Strength Requirement Damage Attack Speed Denar Price Shop/Loot Chance
Masterwork M&B +4 M&BWB
WF&S +6 WF&S
M&B +5 M&BWB
WF&S +9 WF&S
+1 +1650% 30%
Tempered - +4 - +670% 40%
Balanced - +3 +3 +250% 50%
Heavy +1 +2 -2 +90% 70%
Chipped - -1 - -28% 100%
Rusty - -3 - -45% 100%
Polearms
Name Icon proficiencies Strength Requirement Damage Attack Speed Denar Price Shop/Loot Chance
Balanced - +3 +3 +250% 50%
Heavy +1 +2 -2 +90% 70%
Chipped - -1 - -28% 100%
Bent - -3 -3 -35% 100%
Rusty - -3 - -45% 100%
Cracked - -5 - -50% 100%
M&B Polearm / Two Handed M&BWB
Name Icon proficiencies Strength Requirement Damage Attack Speed Denar Price Shop/Loot Chance
Heavy +1 +2 -2 +90% 70%
Chipped - -1 - -28% 100%
Rusty - -3 - -45% 100%
Bows
Name Icon proficiencies Power Draw Requirement Damage Missile Speed Denar Price Shop/Loot Chance
Masterwork +4 +5 +1 +1650% 30%
Strong +2 +3 -3 +360% 40%
Bent - -3 -3 -35% 100%
Cracked - -5 - -50% 100%
M&B Crossbows M&BWB
Name Icon proficiencies Strength Requirement Damage Missile Speed Denar Price Shop/Loot Chance
Masterwork +4 +5 +1 +1650% 30%
Bent - -3 -3 -35% 100%
Cracked - -5 - -50% 100%
M&B Thrown M&BWB
Name Icon proficiencies Power Throw Requirement Damage Missile Speed Denar Price Shop/Loot Chance
Balanced - +3 +3 +250% 50%
Heavy +1 +2 -2 +90% 70%
Bent - -3 -3 -35% 100%
M&B Ammunition M&BWB
Name Stack Amount Damage Price Shop/Loot Chance
Large Bag +13% - +90% 30%
Bent - -3 -35% 100%
Note: Thrown weapons can only carry the "bent weapon" modifier.
WF&S Firearms WF&S
Name Icon proficiencies Strength Requirement Damage Missile Speed Denar Price Shop/Loot Chance
Masterwork +4 +5 +1 +1650% 30%
Tempered - +4 - +670% 40%
Balanced - +3 +3 +250% 50%
Bent - -3 -3 -35% 100%
Cracked - -5 - -50% 100%
Armor
Name Protection Denar Price Shop/Loot Chance
Lordly +6 +1050% 25%
Reinforced +4 +550% 25%
Hardened +3 +290% 30%
Thick +2 +160% 35%
Sturdy +1 +70% 50%
Crude -1 -17% 100%
Battered -2 -25% 100%
Ragged -2 -30% 100%
Rusty -3 -45% 100%
Tattered -3 -50% 100%
Cracked -4 -50% 100%
Shields
Name Durability Resistance Denar Price Shop/Loot Chance
Reinforced +83 +4 +550% 25%
Thick +47 +2 +160% 35%
Battered -26 -2 -25% 100%
Cracked -56 -4 -50% 100%
Horses
Name Icon proficiencies Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Denar Price Shop/Loot Chance
Champion +2 - +4 +2 +2 - +1350% 20%
Spirited - - +2 +1 +1 - +550% 60%
Heavy - +3 - - +4 +10 +90% 70%
Stubborn +1 - - - - +5 -10% 100%
Swaybacked - - -4 -2 - - -40% 100%
Lame - - -10 -5 - - -60% 100%


Special Weapon Effects and Traits
Bonus against shieldsCan crush through blocksCannot be used on horseback
Can't be used to blockCouched lance damageNo shieldUnbalanced
Modifiers — Modifiers (classic)Modifiers (Bannerlord)
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