- For modifiers in the older titles, see Modifiers (classic).
Modifiers in Bannerlord are identical to that of Warband in function. The main difference being the addition and removal of many modifiers (especially for Horses) and that modifier's effects are no longer universal across the weapons and armor they can be applied to.
Bannerlord sub-divides the various types of melee, ranged, and armor items into groups called "item_modifier_groups" that determine which modifiers can be applied to the items within that group. This also allows the same modifier to have different effects on different item groups.
Armor Modifiers[]
Armors are grouped into Plated, Chain, Leather, Cloth Armor, and Clothing.
Horse Armors are included in their respective modifier group and can have all modifiers.
Despite the name, Unarmored Clothing items are all the low-armor civilian apparel such as the Nomad Cap and Luxury Kaftan with Waistband.
The Cloth group is all the light-medium armor items and, while most are civilian, there are some exceptions such as the Reinforced Suede Armor and Padded Coif.
Modifier | Armor | Price |
---|---|---|
Legendary | +12 | +80% |
Lordly | +8 | +50% |
Fine | +4 | +20% |
Dented | -4 | -40% |
Rusty | -6 | -70% |
Modifier | Armor | Price |
---|---|---|
Legendary | +9 | +80% |
Lordly | +6 | +50% |
Fine | +3 | +20% |
Loose | -6 | -40% |
Rusty | -8 | -70% |
Modifier | Armor | Price |
---|---|---|
Legendary | +7 | +80% |
Fine | +5 | +50% |
Waxed | +3 | +20% |
Worn | -2 | -40% |
Battered | -3 | -70% |
Modifier | Armor | Price |
---|---|---|
Legendary | +5 | +80% |
Fine | +3 | +50% |
Tailored | +1 | +20% |
Worn | -1 | -40% |
Ripped | -2 | -70% |
Modifier | Armor | Price |
---|---|---|
Legendary | +3 | +80% |
Fine | +2 | +50% |
Tailored | +1 | +20% |
Worn | -1 | -40% |
Ripped | -2 | -70% |
Shield Modifiers[]
Modifier | Hit Points | Speed | Armor | Price |
---|---|---|---|---|
Legendary | +210 | +8 | +80% | |
Lordly | +130 | +5 | +50% | |
Thick | +40 | +3 | +20% | |
Battered | -70 | -2 | -40% | |
Cracked | -110 | -1 | -4 | -70% |
Weapon Modifiers[]
Each melee grouping includes all handed variants. Swords, Axes, and Maces includes both one-handed and two-handed, and Polearms includes one-handed, two-handed, and Pikes.
Some weapons can't/won't have a modifier applied to them, such as the various wooden and sparring Tournament weapons.
For arrows, "Stacked" is not a modifier. "Stacked Bodkin Arrows" and "Stacked Steppe Arrows" are simply variants of "Bodkin Arrows" and "Steppe Arrows" with a higher base stack size. These stacked variants can also have modifiers as normal.
The Cheap Weapon group applies largely to all farmer tools and includes:
- Makeshift Sledgehammer
- Sledgehammer
- Pickaxe
- Hatchet
- Sickle
- Blacksmith Hammer
- Wooden Hammer
- Hoe
- Pitchfork
- Iron Pitchfork
- Scythe
- Wood Splitter Axe
Melee Weapons[]
Modifier | Damage | Speed | Price | Crafting Perk |
---|---|---|---|---|
Legendary | +7 | +3 | +80% | |
Masterwork | +5 | +2 | +50% | |
Balanced | +3 | +1 | +20% | |
Dull | -10 | -10 | -40% | |
Rusty | -15 | -5 | -70% |
Modifier | Damage | Speed | Price | Crafting Perk |
---|---|---|---|---|
Legendary | +7 | +3 | +80% | |
Masterwork | +5 | +2 | +50% | |
Quality | +3 | +1 | +20% | |
Dented | -1 | -1 | -40% | |
Rusty | -4 | -70% |
Modifier | Damage | Speed | Price | Crafting Perk |
---|---|---|---|---|
Legendary | +7 | +3 | +80% | |
Masterwork | +5 | +2 | +50% | |
Balanced | +3 | +1 | +20% | |
Unbalanced | -1 | -1 | -40% | |
Splintered | -4 | -2 | -70% |
Modifier | Damage | Speed | Price | Crafting Perk |
---|---|---|---|---|
Legendary | +7 | +3 | +80% | |
Masterwork | +5 | +2 | +50% | |
Balanced | +3 | +1 | +20% | |
Bent | -3 | -1 | -40% | |
Cracked | -6 | -3 | -70% |
Modifier | Damage | Speed | Price |
---|---|---|---|
Legendary | +7 | +3 | +80% |
Fine | +5 | +2 | +50% |
Well made | +2 | +1 | +20% |
Bent | -5 | -1 | -40% |
Cracked | -10 | -2 | -60% |
Ranged Weapons[]
Modifier | Damage | Speed | Missile Speed | Price |
---|---|---|---|---|
Legendary | +7 | +4 | +4 | +80% |
Masterwork | +5 | +3 | +3 | +50% |
Balanced | +1 | +2 | +2 | +20% |
Cracked | -8 | -4 | -6 | -40% |
Splintered | -15 | -2 | -70% |
Modifier | Damage | Speed | Missile Speed | Price |
---|---|---|---|---|
Legendary | +4 | +4 | +15 | +80% |
Masterwork | +3 | +3 | +9 | +50% |
Tuned | +3 | +20% | ||
Bent | -5 | -1 | -1 | -40% |
Cracked | -10 | -2 | -6 | -70% |
Thrown Weapons[]
Modifier | Damage | Speed | Missile Speed | Stack Size | Price | Crafting Perk |
---|---|---|---|---|---|---|
Legendary | +3 | +2 | +6 | +80% | ||
Balanced | +2 | +1 | +3 | +50% | ||
Large Bag | +2 | +20% | ||||
Bent | -2 | -1 | -40% | |||
Cracked | -5 | -2 | -70% |
Modifier | Damage | Speed | Missile Speed | Stack Size | Price | Crafting Perk |
---|---|---|---|---|---|---|
Legendary | +3 | +4 | +80% | |||
Large Bag | +2 | +50% | ||||
Balanced | +5 | +20% | ||||
Bent | -3 | -40% | ||||
Splintered | -6 | -70% |
Modifier | Damage | Speed | Missile Speed | Stack Size | Price | Crafting Perk |
---|---|---|---|---|---|---|
Legendary | +8 | +4 | +80% | |||
Balanced | +4 | +50% | ||||
Large Bag | +2 | +20% | ||||
Bent | -2 | -40% | ||||
Rusty | -2 | -70% |
Ammunition[]
Modifier | Damage | Stack Size | Price |
---|---|---|---|
Legendary | +3 | +5 | +80% |
Balanced | +2 | +50% | |
Large Bag | +5 | +100% | |
Bent | -1 | -40% | |
Splintered | -3 | -70% |
Modifier | Damage | Stack Size | Price |
---|---|---|---|
Legendary | +3 | +4 | +80% |
Balanced | +2 | +50% | |
Large Bag | +2 | +20% | |
Bent | -1 | -40% | |
Splintered | -5 | -70% |
Horse Modifiers[]
Although a number of horse modifiers can be found in the game's code, none but the 'Lame' modifier remain in Bannerlord.
Lame horses cannot be found naturally, but when a horse dies in battle there is a 25% chance that it will receive the modifier. A surgeon with the "Veterinarian" perk can remove this modifier from afflicted horses.
Modifier | Speed | Maneuver | Charge Damage | Hit Points | Price |
---|---|---|---|---|---|
Lame | -30% | -10% | -40% | -20% | -90% |
Unused modifiers[]
Some extra modifiers exist in the code but are not used.
All horse modifiers except 'Lame' are unused and commented out of the game code.
Modifier | Speed | Manuever | Charge | Hit Points | Price |
---|---|---|---|---|---|
Purebred | +5 | +4 | +2 | +5 | 400% |
Healthy | +2 | +3 | +1 | +5 | 300% |
Strong | +1 | - | +4 | +15 | 300% |
Lean | +3 | +2 | -1 | -5 | 200% |
Good Natured | +1 | +2 | -1 | - | 150% |
Badly Tempered | -1 | 0 | +2 | - | -20% |
Stubborn | -1 | -3 | -2 | +10 | -30% |
Anaemic | -2 | - | -3 | -5 | -65% |
There are 3 unused melee weapon groups that appear to have been phased out at some point:
Low Quality Maces and High Quality Maces, which were most likely merged into the mace modifier group.
It is unclear exactly what became of the Hammers group, although they may have been rolled into the Cheap Weapons group, considering all weapons with a hammer-related name or ID are a part of that modifier group now.
Another unused/undefined modifier is Agile, which was most likely another horse modifier that just got cut earlier and thus never got defined as the others did.
Bonus against shields • Can crush through blocks • Cannot be used on horseback Can't be used to block • Couched lance damage • No shield • Unbalanced Modifiers — Modifiers (classic) • Modifiers (Bannerlord) |