Mercenary Camps are places in Mount&Blade: With Fire & Sword where you can recruit and equip Infantry, Marksmen, or Cavalry soldiers from a Mercenary Captain.
Although the mercenary camp uses the same overland map model as a Training Field from Mount&Blade and Warband, they are completely different things. Their labels are not colored - meaning they are not subject to any nation - but their locations will determine what kind of troops you will get from each camp.
These hired troops start out as very weak "Recruits" but, with experience, may be upgraded to "Experienced", "Veterans", and finally "Elite". Do bear in mind that, even if they are already "Elite", they aren't necessarily the best troops in their categories - their main benefit is that they can be custom-equipped by the player - therefore choose according to your needs.
Quick Comparison[]
- The most powerful ranged weapon (95) belongs to the Cossacks but their mercenaries wear the weakest armor and have no shields.
- Tatar mercenaries are good all rounders but cannot have Reiter-like troops since their muskets cannot be fired from horseback.
- Both Muscovite and Polish mercenaries are good all-rounders but have no exceptional stat.
- The highest buyable body armor (58) with also the highest leg armor (10) belongs to the Swedish but European mercenaries have no shields.
Locations[]
- The Cossack mercenary camp is between Cherkassy and Sich.
- The Tatar mercenary camp is northwest of Ak-Mechet, in the middle of the Crimean Peninsula.
- The Muscovite mercenary camp is southwest of Moscow.
- The Polish mercenary camp is directly south of Krakov.
- The European mercenary camp is between Siegevold and Weissenstein, in the middle of modern-day Estonia.
Equipment[]
Troops hired from a mercenary camp start out with a default loadout. For a fee, their equipment may be changed at the camp they are ordinarily hired from to suit your tactical needs. New troops will be recruited with the currently-selected configuration at an updated price.
Cossack mercenaries | |||
---|---|---|---|
Type | Base Price | Name | Stats |
Helmet (Infantry, Marksmen, Cavalry) | 0 | [Nothing] | |
16 | Serduk Cap | Weight 1, +7 to head armor | |
50 | Simple Misiurka | Weight 1.5, +20 to head armor, Requires Strength 7 | |
89 | Misiurka | Weight 1.5, +22 to head armor, Requires Strength 7 | |
117 | Misiurka Cap | Weight 1.75, +26 to head armor, Requires Strength 7 | |
Body Armor (Infantry, Marksmen, Cavalry) | 60 | Leather-clad Zupan | Weight 5, +23 to body armor, +3 to leg armor |
113 | Armor-clad Zupan | Weight 6, +25 to body armor, +6 to leg armor | |
120 | Serduk Zupan | Weight 4, +24 to body armor, +12 to leg armor | |
244 | Chain Armor | Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8 | |
405 | Chain Mail Zupan | Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9 | |
Boots (Infantry, Marksmen, Cavalry) | 6 | Old Boots | Weight 4, +4 to leg armor |
16 | Cossack Boots | Weight 2, +5 to leg armor | |
30 | Good Boots | Weight 4, +6 to leg armor | |
45 | Cavalry Boots | Weight 2, +6 to leg armor | |
65 | Good Cavalry Boots | Weight 2, +7 to leg armor | |
Gloves (Infantry, Marksmen, Cavalry) | 10 | Infantry Gloves | Weight 0.25, +1 to body armor |
21 | Kojanie perchatki | Weight 0.25, +2 to body armor | |
80 | Cavalry Gloves | Weight 0.25, +3 to body armor | |
225 | Armor Gauntlets | Weight 1, +5 to body armor | |
350 | Reiter Gauntlets | Weight 1.25, +6 to body armor | |
Horse (Marksmen, Cavalry) | 0 | Dismount | |
60 | Saddle Horse | Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 | |
80 | Steppe Horse | Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3 | |
120 | Courser | Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 | |
210 | Thoroughbred Horse | Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 | |
Ranged Weapon (Marksmen, Cavalry) | 60 | Pistol | Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 |
480 | Miquelet Carbine | Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 | |
340 | Good Pistol | Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 | |
300 | Wheellock Musket | Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
600 | Good Miquelet Musket | Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
Ammunition (with Ranged Weapon) | 0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Heavy bullets | Bullets 14, Weight 3, Piercing, +5 to damage | |
0 | Heavy bullets | Bullets 14, Weight 3, Piercing, +5 to damage | |
0 | Heavy bullets | Bullets 14, Weight 3, Piercing, +5 to damage | |
Melee Weapon (Infantry, Marksmen, Cavalry) | 45 | Lance | Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks |
290 | Saber | One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8 | |
90 | Cavalry Lance | Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks | |
215 | Cossack Saber | One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7 | |
340 | Flanged Mace | One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks | |
Shield | no equipment |
Tatar mercenaries | |||
---|---|---|---|
Type | Base Price | Name | Stats |
Helmet (Infantry, Marksmen, Cavalry) | 14 | Hat | Weight 1.25, +5 to head armor |
50 | Simple Misiurka | Weight 1.5, +20 to head armor, Requires Strength 7 | |
103 | Misiurka | Weight 1.5, +23 to head armor, Requires Strength 7 | |
172 | Tatar Helmet | Weight 2.75, +32 to head armor, Requires Strength 9 | |
222 | Tatar Helmet | Weight 3, +37 to head armor, Requires Strength 9 | |
Body Armor (Infantry, Marksmen, Cavalry) | 33 | Robe | Weight 3, +14 to body armor, +5 to leg armor |
67 | Quilted Robe | Weight 3.5, +20 to body armor, +8 to leg armor | |
223 | Chain Armor | Weight 11, +26 to body armor, +18 to leg armor, Requires Strength 8 | |
244 | Simple Behterets | Weight 13, +35 to body armor, +8 to leg armor, Requires Strength 8 | |
577 | Yushman | Weight 18, +50 to body armor, +14 to leg armor, Requires Strength 10 | |
Boots (Infantry, Marksmen, Cavalry) | 1 | Village Boots | Weight 1, +2 to leg armor |
10 | Old Boots | Weight 4, +4 to leg armor | |
16 | Cossack Boots | Weight 2, +5 to leg armor | |
30 | Good Boots | Weight 4, +6 to leg armor | |
48 | Cavalry Boots | Weight 2, +6 to leg armor | |
Gloves (Infantry, Marksmen, Cavalry) | 10 | Infantry Gloves | Weight 0.25, +1 to body armor |
21 | Kojanie perchatki | Weight 0.25, +2 to body armor | |
80 | Cavalry Gloves | Weight 0.25, +3 to body armor | |
225 | Armor Gauntlets | Weight 1, +5 to body armor | |
350 | Reiter Gauntlets | Weight 1.25, +6 to body armor | |
Horse (Marksmen, Cavalry) | 0 | Dismount | |
120 | Saddle Horse | Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 | |
160 | Steppe Horse | Armor 7, Speed 47, Maneuver 45, Charge 7, Hit Points 100, Requires Riding 3 | |
240 | Courser | Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 | |
420 | Thoroughbred Horse | Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 | |
Ranged Weapon (Marksmen, Cavalry) | 80 | Longbow | Weight 0.75, Damage 19, Accuracy 94, Speed rating 94, Requires Power Draw 1 |
200 | Tatar Bow | Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 | |
300 | Composite Bow | Weight 1.25, Damage 30, Accuracy 99, Speed rating 85, Requires Power Draw 4 | |
300 | Wheellock Musket | Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
530 | Miquelet Musket | Weight 6.25, Ranged 93p, Accuracy 88, Speed rating 33, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
Ammunition (with Ranged Weapon) | 0 | Tatar Arrows | Arrows 27, Weight 2.25, Piercing, +1 to damage |
0 | Barbed Arrows | Arrows 27, Weight 2.5, Piercing, +2 to damage | |
0 | Bodkin Arrows | Arrows 27, Weight 2.75, Piercing, +3 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
Melee Weapon (Infantry, Marksmen, Cavalry) | 250 | Saber | One-handed, Weight 1.25, Swing 28c, Speed rating 94, Weapon reach 90, Requires Strength 8 |
110 | Good Yataghan | One-handed, Weight 1, Swing 26c, Speed rating 106, Weapon reach 80 | |
200 | Tatar Saber | One-handed, Weight 1, Swing 21c, Speed rating 105, Weapon reach 100 | |
250 | Good Crowbill | One-handed, Weight 1.25, Swing 27p, Speed rating 98, Weapon reach 60, Requires Strength 10 | |
60 | Cavalry Lance | Polearm (two-handed), Weight 1, Thrust 24p, Speed rating 84, Weapon reach 160, Requires Strength 7, Can crush through blocks | |
Shield (Infantry, Marksmen, Cavalry) | 14 | Solid Shield | Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 |
30 | Tatar Shield | Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 | |
63 | Kalkan Shield | Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 | |
120 | Round Shield | Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 | |
232 | Steel Shield | Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45 |
Muscovite mercenaries | |||
---|---|---|---|
Type | Base Price | Name | Stats |
Helmet (Infantry, Marksmen, Cavalry) | 14 | Marksman Cap | Weight 1, +6 to head armor |
50 | Paper Cap | Weight 1, +17 to head armor | |
100 | Misiurka | Weight 1.5, +24 to head armor, Requires Strength 7 | |
121 | Iron Cap | Weight 2, +27 to head armor, Requires Strength 8 | |
183 | Cone | Weight 2.75, +34 to head armor, Requires Strength 9 | |
Body Armor (Infantry, Marksmen, Cavalry) | 230 | Tegilai | Weight 6, +32 to body armor, +10 to leg armor, Requires Strength 7 |
200 | Behterets | Weight 10, +29 to body armor, +11 to leg armor, Requires Strength 7 | |
266 | Moscow Reiter Uniform | Weight 10, +38 to body armor, +6 to leg armor, Requires Strength 8 | |
441 | Kuyak | Weight 19, +45 to body armor, +10 to leg armor, Requires Strength 10 | |
600 | Boyar Militia Uniform | Weight 22, +50 to body armor, +10 to leg armor, Requires Strength 12 | |
Boots (Infantry, Marksmen, Cavalry) | 5 | Village Boots | Weight 1, +2 to leg armor |
12 | Old Boots | Weight 4, +4 to leg armor | |
20 | Cossack Boots | Weight 2, +5 to leg armor | |
40 | Good Boots | Weight 4, +6 to leg armor | |
60 | Good Cavalry Boots | Weight 2, +7 to leg armor | |
Gloves (Infantry, Marksmen, Cavalry) | 10 | Infantry Gloves | Weight 0.25, +1 to body armor |
21 | Kojanie perchatki | Weight 0.25, +2 to body armor | |
80 | Cavalry Gloves | Weight 0.25, +3 to body armor | |
225 | Armor Gauntlets | Weight 1, +5 to body armor | |
350 | Reiter Gauntlets | Weight 1.25, +6 to body armor | |
Horse (Marksmen, Cavalry) | 0 | Dismount | |
100 | Saddle Horse | Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1 | |
120 | Saddle Horse | Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 | |
240 | Hunter | Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 | |
420 | Thoroughbred Horse | Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 | |
Ranged Weapon (Marksmen, Cavalry) | 60 | Pistol | Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 |
250 | Simple Wheellock Carbine | Weight 4.5, Ranged 76p, Accuracy 76, Speed rating 40, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 | |
260 | Tatar Bow | Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 | |
270 | Simple Wheellock Musket | Weight 6.5, Ranged 83p, Accuracy 82, Speed rating 29, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
360 | Wheellock Musket | Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
Ammunition (with Ranged Weapon) | 0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Bodkin Arrows | Arrows 27, Weight 2.75, Piercing, +3 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
Melee Weapon (Infantry, Marksmen, Cavalry) | 150 | Hatchet | One-handed, Weight 1.25, Swing 28c, Speed rating 102, Weapon reach 50, Requires Strength 8, Bonus against shields |
235 | Saber | One-handed, Weight 1.25, Swing 24c, Speed rating 95, Weapon reach 95, Requires Strength 7 | |
250 | Sovnya | Polearm (two-handed), Weight 2.5, Swing 26c, Thrust 24p, Speed rating 79, Weapon reach 150 | |
330 | Club | One-handed, Weight 2.25, Swing 28b, Speed rating 98, Weapon reach 60, Requires Strength 12, Can crush through blocks | |
250 | Pole-axe | Two-handed, Weight 2.25, Swing 37c, Speed rating 83, Weapon reach 120, Requires Strength 11, Bonus against shields, Cannot be used on horseback, Can crush through blocks | |
Shield (Infantry, Marksmen, Cavalry) | 8 | Solid Shield | Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 |
24 | Tatar Shield | Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 | |
63 | Kalkan Shield | Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 | |
120 | Round Shield | Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 | |
300 | Steel Shield | Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45 |
Polish mercenaries | |||
---|---|---|---|
Type | Base Price | Name | Stats |
Helmet (Infantry, Marksmen, Cavalry) | 10 | Fur Cap | Weight 1, +7 to head armor |
60 | Simple Misiurka | Weight 1.5, +20 to head armor, Requires Strength 7 | |
112 | Rich Misiurka | Weight 1.5, +25 to head armor, Requires Strength 7 | |
178 | Cabasset | Weight 2.25, +33 to head armor, Requires Strength 9 | |
302 | Winged Hussar Helmet | Weight 3.75, +48 to head armor, Requires Strength 11 | |
Body Armor (Infantry, Marksmen, Cavalry) | 20 | Polish Dragoon Uniform | Weight 1.5, +14 to body armor, +8 to leg armor |
124 | Armor-clad Kuntush | Weight 6, +26 to body armor, +8 to leg armor | |
252 | Chain Armor | Weight 14, +33 to body armor, +10 to leg armor, Requires Strength 8 | |
540 | German Infantry Line Uniform | Weight 14, +34 to body armor, +28 to leg armor, Requires Strength 9 | |
550 | Hussar Coat of Mail | Weight 14, +48 to body armor, +12 to leg armor, Requires Strength 10 | |
Boots (Infantry, Marksmen, Cavalry) | 10 | Old Boots | Weight 4, +4 to leg armor |
16 | Cossack Boots | Weight 2, +5 to leg armor | |
25 | Old Cavalry Boots | Weight 2, +5 to leg armor | |
43 | Cavalry Boots | Weight 2, +6 to leg armor | |
60 | Cavalry Boots | Weight 2, +6 to leg armor | |
Gloves (Infantry, Marksmen, Cavalry) | 10 | Infantry Gloves | Weight 0.25, +1 to body armor |
21 | Kojanie perchatki | Weight 0.25, +2 to body armor | |
80 | Cavalry Gloves | Weight 0.25, +3 to body armor | |
225 | Armor Gauntlets | Weight 1, +5 to body armor | |
350 | Reiter Gauntlets | Weight 1.25, +6 to body armor | |
Horse (Marksmen, Cavalry) | 0 | Dismount | |
100 | Saddle Horse | Armor 7, Speed 40, Maneuver 45, Charge 7, Hit Points 110, Requires Riding 2 | |
160 | Hunter | Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 | |
240 | Courser | Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 | |
420 | Thoroughbred Horse | Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 | |
Ranged Weapon (Marksmen, Cavalry) | 50 | Pistol | Weight 2, Ranged 48p, Accuracy 66, Speed rating 45, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 |
260 | Tatar Bow | Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 | |
340 | Wheellock Carbine | Weight 4.25, Ranged 78p, Accuracy 78, Speed rating 42, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 | |
310 | Good Pistol | Weight 2, Ranged 67p, Accuracy 70, Speed rating 60, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 | |
360 | Wheellock Musket | Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
Ammunition (with Ranged Weapon) | 0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage |
0 | Barbed Arrows | Arrows 27, Weight 2.5, Piercing, +2 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Heavy bullets | Bullets 14, Weight 3, Piercing, +5 to damage | |
Melee Weapon (Infantry, Marksmen, Cavalry) | 215 | Good Sword | One-handed, Weight 0.75, Thrust 25p, Speed rating 104, Weapon reach 97 |
50 | Cavalry Lance | Polearm (two-handed), Weight 1, Thrust 22p, Speed rating 88, Weapon reach 160, Requires Strength 6, Can crush through blocks | |
60 | Pike | Polearm (two-handed), Weight 1.75, Thrust 23p, Speed rating 79, Weapon reach 320, Requires Strength 7, Cannot be used on horseback, Can crush through blocks | |
170 | Good Hatchet | One-handed, Weight 1.75, Swing 30c, Speed rating 99, Weapon reach 60, Requires Strength 9, Bonus against shields | |
260 | Saber | One-handed, Weight 1.25, Swing 25c, Speed rating 96, Weapon reach 95, Requires Strength 7 | |
Shield (Infantry, Marksmen, Cavalry) | 10 | Shield | Hit points 250, Weight 2, Resistance 1, Size 70, Speed rating 98 |
31 | Solid Shield | Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 | |
74 | Tatar Shield | Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 | |
134 | Kalkan Shield | Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 | |
330 | Round Shield | Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 |
European mercenaries | |||
---|---|---|---|
Type | Base Price | Name | Stats |
Helmet (Infantry, Marksmen, Cavalry) | 10 | Hat | Weight 1, +5 to head armor |
100 | Simple Morion | Weight 2.5, +31 to head armor, Requires Strength 9 | |
140 | Cabasset | Weight 2.25, +33 to head armor, Requires Strength 9 | |
205 | Morion | Weight 3, +38 to head armor, Requires Strength 9 | |
274 | Reiter Helmet | Weight 3.5, +45 to head armor, Requires Strength 10 | |
Body Armor (Infantry, Marksmen, Cavalry) | 50 | Bodyguard Camisole | Weight 5, +20 to body armor, +4 to leg armor |
151 | Breastplate | Weight 8, +30 to body armor, +3 to leg armor, Requires Strength 7 | |
378 | Cuirass On Leather Coat | Weight 11, +42 to body armor, +4 to leg armor, Requires Strength 9 | |
560 | Pikeman Uniform | Weight 14, +33 to body armor, +29 to leg armor, Requires Strength 9 | |
760 | Half-Armor | Weight 18, +58 to body armor, +10 to leg armor, Requires Strength 12 | |
Boots (Infantry, Marksmen, Cavalry) | 5 | Village Boots | Weight 1, +2 to leg armor |
16 | Infantry Boots | Weight 3, +5 to leg armor | |
30 | Old Jackboots | Weight 3, +8 to leg armor | |
45 | Jackboots | Weight 3, +9 to leg armor | |
70 | Good Jackboots | Weight 3, +10 to leg armor | |
Gloves (Infantry, Marksmen, Cavalry) | 10 | Infantry Gloves | Weight 0.25, +1 to body armor |
21 | Kojanie perchatki | Weight 0.25, +2 to body armor | |
80 | Cavalry Gloves | Weight 0.25, +3 to body armor | |
225 | Armor Gauntlets | Weight 1, +5 to body armor | |
350 | Armor Gauntlets | Weight 1.25, +6 to body armor | |
Horse (Marksmen, Cavalry) | 0 | Dismount | |
100 | Saddle Horse | Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1 | |
120 | Saddle Horse | Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 | |
240 | Hunter | Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 | |
420 | Thoroughbred Horse | Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 | |
Ranged Weapon (Marksmen, Cavalry) | 55 | Old Pistol | Weight 2.5, Ranged 42p, Accuracy 60, Speed rating 43, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 |
360 | Good Pistol | Weight 2.5, Ranged 71p, Accuracy 75, Speed rating 59, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 | |
480 | Miquelet Carbine | Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 | |
360 | Wheellock Musket | Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
600 | Miquelet Musket | Weight 5.75, Ranged 90p, Accuracy 89, Speed rating 35, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
Ammunition (with Ranged Weapon) | 0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage |
0 | Heavy bullets | Bullets 14, Weight 3, Piercing, +5 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Heavy bullets | Bullets 14, Weight 3, Piercing, +5 to damage | |
Melee Weapon (Infantry, Marksmen, Cavalry) | 260 | Good Sword | One-handed, Weight 1, Thrust 30p, Speed rating 108, Weapon reach 100 |
100 | Pike | Polearm (two-handed), Weight 2, Thrust 28p, Speed rating 75, Weapon reach 325, Requires Strength 8, Cannot be used on horseback, Can crush through blocks | |
350 | Good Broadsword | One-handed, Weight 1.5, Swing 26c, Thrust 21p, Speed rating 88, Weapon reach 110, Requires Strength 10 | |
190 | Chekan | One-handed, Weight 1.5, Swing 25p, Speed rating 93, Weapon reach 70, Requires Strength 11 | |
450 | Halberd | Polearm (two-handed), Weight 3, Swing 24c, Thrust 26p, Speed rating 77, Weapon reach 160, Requires Strength 12, Cannot be used on horseback, Can crush through blocks | |
Shield | no equipment |