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Melee Weapons are weapons used in close-range combat. They generally deal higher damage than ranged weapons and require no ammunition. In Warband, thrown weapons can also be used in melee.

Stats[]

Weapon stats

Example of weapons stats

  • Name: The name of the weapon. This may include a single Modifier, indicating improved or reduced stats.
  • Type of handling: Weapons can be wielded one-handed, two-handed, or as a polearm. A shield cannot be used with all two-handed weapons and some polearms. Some weapons can be switched between the different forms of handling by pressing "X" or by equipping or unequipping a shield.
  • Sell price: Without any modifiers, this price is exactly one-tenth of the base value of the item, and one-twentieth of the purchase value from a store. When looted from battle, items will display their base value. Modifiers will change this value.
  • Weight: Affects your overall encumbrance (the speed at which you move on foot and travel). It also increases the chances of the "stun" effect when you strike an opponent's block. The collision of a high weight weapon with a low weight weapon sometimes results in a "stun" effect where the person carrying the low weight weapon cannot respond with another strike. During this period the person with the low weight weapon can only block a second swing from the heavy attacker. With the roles reversed, a heavier weapon will not be stunned by a low weight weapon. The weight of the weapon also affects the crush through blocks threshhold of weapons.
  • Damage: Damage dealt swinging the weapon. Some weapons (like scimitars) are swing-only.
    • "c" (cutting): Cutting weapons often do Bonus Damage against lightly armored targets but significantly lower damage to heavily armored assailants compared to piercing and blunt damage. These weapons benefit the most from the Power Strike skill due to their inherently higher damage, which can eventually overcome their penalties against heavy armor.
    • "p" (pierce): Damage dealt by thrusting the weapon or firing bows and crossbows. Some weapons (like some spears) are thrust-only. Piercing weapons have higher armor penetration than cutting weapons without losing as much effectiveness as blunt weapons against lightly armored targets.
    • "b" (blunt): Damage dealt by some weapons with the swing or the thrust. Hammers are an example of a typical blunt weapon. Blunt weapons have highest armor penetration and do lower damage against lightly armored targets. These weapons will always knockout the target; there is no way to kill a target with blunt damage. This makes these weapons the only reliable way to capture Prisoners, since a charging horse doesn't deal enough damage to reliably knockout enemies. Additionally, blunt weapons have a chance of knocking a target over depending on the weapon's weight and speed.
  • Speed rating: Affects attack and block speed as well as weapon speed bonus (how quickly the weapon is moving upon impact and how much bonus damage is added as a result). It also affects the weapon's ability to crush through blocks. Speed rating additionally affects how quickly you can recover from a glancing blow (often referred to as a "poke") and resume usage of your weapon to block or strike.
  • Weapon reach: This determines how far you can strike. Ideally, its value should be higher if you wish to fight on horseback, though many of the shorter weapons are also the perfect length for striking enemies in the head after grazing them with your horse to disrupt their blocking. Shorter weapons are preferable in tight quarters, such as the stairs in many multiplayer siege battles, the middle of a massed infantry melee, and the final stage of single player siege battles inside of the keep. The full damage of the weapon is also easier to achieve with shorter weapons as maximum damage is inflicted only when the tip of a weapon (the fastest moving point) contacts your target. Conversely, while longer weapons have more difficulty applying maximum damage, their potential damage is higher than a shorter weapon's.
  • Requirements: Many melee weapons require a certain minimum level of Strength to use.

Types[]

There are three types of melee weapons governed by the character's proficiencies. There are also some multi-role weapons that can be switched between different types.

One Handed[]

One-handed weapons are usually fast, light, and can be used with a shield, but they have a shorter reach and don't deal as much damage as Two-handed weapons or Polearms.

▼ Show/Hide One-handed weapons ▼
Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other
Wooden Stick
WoodenStick
- 99 63 13
(blunt)
- 2.5 4
Torch
Torch
- 95 95 11
(blunt)
- 2.5 11 - Cheats only
Cudgel
Cudgel
- 99 70 13
(blunt)
- 2.5 4
Club
Club
- 98 70 20
(blunt)
- 2.5 11
Spiked Club (b)
SpikedClub
- 99 70 19
(pierce)
- 1.5 45 Heavy

Chipped

Rusty
Spiked Club (a)
SpikedClub a
- 97 70 21
(pierce)
- 3.0 83 Heavy

Chipped

Rusty
Iron Mace
IronMace a
- 99 73 22
(blunt)
- 2.0 45 Heavy

Chipped

Rusty
Knobbed Mace
KnobbedMace
- 98 70 21
(blunt)
- 2.5 98 Heavy

Chipped

Rusty
Spiked Mace (b)
SpikedMace a
- 98 70 23
(blunt)
- 2.8 152 Heavy

Chipped

Rusty
Spiked Mace (a)
SpikedMace b
- 98 70 28
(blunt)
- 3.5 180 Balanced

Heavy

Chipped

Rusty
Flanged Mace
FlangedMace
- 103 70 24
(blunt)
- 3.5 122 Heavy

Chipped

Rusty
Winged Mace
WingedMace
- 98 70 24
(blunt)
- 2.5 212 Heavy

Chipped

Rusty
Hammer
Hammer
- 100 55 24
(blunt)
- 2.0 7 Heavy

Chipped

Rusty
Military Hammer
MilitaryHammer
- 95 70 31
(blunt)
- 2.0 317 Heavy

Chipped

Rusty
Sickle
Sickle
- 99 40 20
(cut)
- 1.5 9 - Can't be used to block
Military Sickle
MilitarySickle
9 100 75 26
(pierce)
- 1.0 220 Heavy

Chipped

Rusty
Hatchet
Hatchet
- 97 60 23
(cut)
- 2.0 13 Heavy

Chipped

Rusty
Bonus against shields
Hand Axe
HandAxe
7 95 75 27
(cut)
- 2.0 24 Heavy

Chipped

Rusty
Bonus against shields
Fighting Axe
FightingAxe
9 92 90 31
(cut)
- 2.5 77 Heavy

Chipped

Rusty
Bonus against shields
One Handed Axe
OneHandedAxe
9 98 71 32
(cut)
- 1.5 87 Heavy

Chipped

Rusty
Bonus against shields
One Handed Battle Axe
OneHandedBattleaxeA
9 98 73 34
(cut)
- 1.5 142 Heavy

Chipped

Rusty
Bonus against shields
One Handed Battle Axe
OneHandedBattleaxeB
9 98 72 36
(cut)
- 1.8 230 Heavy

Chipped

Rusty
Bonus against shields
One Handed Battle Axe
OneHandedBattleaxeC
9 98 76 37
(cut)
- 2.0 550 Heavy

Chipped

Rusty
Bonus against shields
Iron Battle Axe
IronBattleAxe
9 97 71 35
(cut)
- 1.8 250 Heavy

Chipped

Rusty
Bonus against shields
One Handed War Axe
OneHandedWarAxe
9 98 76 34
(cut)
- 1.5 190 Heavy

Chipped

Rusty
Bonus against shields
Iron War Axe
IronWarAxe
9 97 71 38
(cut)
- 1.8 360 Heavy

Chipped

Rusty
Bonus against shields
Cleaver
Cleaver
- 103 35 24
(cut)
- 1.5 14 - Can't be used to block
Soldier's Cleaver
SoldiersCleaver
- 96 95 31
(cut)
- 1.5 193 Masterwork

Tempered

Balanced

Chipped

Rusty
Military Cleaver
MilitaryCleaver
- 96 95 35
(cut)
- 1.5 263 Masterwork

Tempered

Balanced

Chipped

Rusty
Knife
Knife
- 110 40 21
(cut)
13
(pierce)
0.5 18 Tempered

Balanced

Chipped

Rusty
Can't be used to block
Butchering Knife
ButcheringKnife
- 108 60 24
(cut)
17
(pierce)
0.8 23 Tempered

Balanced

Chipped

Rusty
Can't be used to block
Dagger
Dagger
- 109 47 22
(cut)
19
(pierce)
0.8 37 Masterwork

Tempered

Balanced

Chipped

Rusty
Can't be used to block
Pickaxe
Pickaxe
- 99 70 19
(pierce)
- 3.0 27 Balanced

Heavy

Chipped

Rusty
Fighting Pick
FightingPick
- 98 70 22
(pierce)
- 1.0 108 Balanced

Heavy

Chipped

Rusty
Military Pick
MilitaryPick
- 97 70 31
(pierce)
- 1.5 280 Balanced

Heavy

Chipped

Rusty
Falchion
Falchion
8 96 73 30
(cut)
- 2.5 105 Tempered

Balanced

Chipped

Rusty
Nomad Sabre
NomadSabre
- 100 97 29
(cut)
- 1.3 105 Masterwork

Tempered

Balanced

Chipped

Rusty
Sabre
Sabre
- 99 97 30
(cut)
- 1.5 191 Masterwork

Tempered

Balanced

Chipped

Rusty
Sabre
Sabre b
- 99 98 31
(cut)
- 1.5 294 Masterwork

Tempered

Balanced

Chipped

Rusty
Heavy Sabre
HeavySabre
- 98 96 33
(cut)
- 1.8 384 Masterwork

Tempered

Balanced

Chipped

Rusty
Scimitar
Scimitar
- 101 97 30
(cut)
- 1.5 210 Masterwork

Tempered

Balanced

Chipped

Rusty
Elite Scimitar
EliteScimitar
- 100 103 32
(cut)
- 1.5 290 Masterwork

Tempered

Balanced

Chipped

Rusty
Short Sword
ShortSword
- 102 85 26
(cut)
24
(pierce)
1.0 152 Masterwork

Tempered

Balanced

Chipped

Rusty
Nordic Short Sword
NordicShortSword
- 103 85 28
(cut)
21
(pierce)
1.3 162 Masterwork

Tempered

Balanced

Chipped

Rusty
Strange Short Sword
StrangeShortSword
- 108 65 25
(cut)
19
(pierce)
1.3 321 - Part of the strange set
Sarranid Sword
SarranidSword
- 99 97 26
(cut)
19
(pierce)
1.5 108 Masterwork

Tempered

Balanced

Chipped

Rusty
Nordic Sword
NordicSword a
- 99 94 28
(cut)
20
(pierce)
1.5 147 Masterwork

Tempered

Balanced

Chipped

Rusty
Nordic Sword
NordicSword b
- 99 95 29
(cut)
21
(pierce)
1.5 276 Masterwork

Tempered

Balanced

Chipped

Rusty
Sword
Sword a
- 99 95 27
(cut)
22
(pierce)
1.5 163 Masterwork

Tempered

Balanced

Chipped

Rusty
Sword
Sword b
- 99 95 28
(cut)
23
(pierce)
1.5 243 Masterwork

Tempered

Balanced

Chipped

Rusty
Nordic Short War Sword
NordicShortWarSword
- 103 86 29
(cut)
21
(pierce)
1.3 280 Masterwork

Tempered

Balanced

Chipped

Rusty
Nordic War Sword
NordicWarSword
- 99 95 30
(cut)
21
(pierce)
1.5 394 Masterwork

Tempered

Balanced

Chipped

Rusty
Short Arming Sword
ShortArmingSword
- 103 86 26
(cut)
24
(pierce)
1.0 243 Masterwork

Tempered

Balanced

Chipped

Rusty
Arming Sword
ArmingSword a
- 99 95 29
(cut)
24
(pierce)
1.5 410 Masterwork

Tempered

Balanced

Chipped

Rusty
Arming Sword
ArmingSword b
- 99 100 29
(cut)
28
(pierce)
1.5 480 Masterwork

Tempered

Balanced

Chipped

Rusty
Long Arming Sword
LongArmingSword
- 96 105 33
(cut)
28
(pierce)
1.8 550 Tempered

Balanced

Chipped

Rusty
Sarranid Arming Sword
SarranidArmingSword
- 99 97 28
(cut)
19
(pierce)
1.5 218 Masterwork

Tempered

Balanced

Chipped

Rusty
Sarranid Cavalry Sword
SarranidCavalrySword
- 98 105 28
(cut)
19
(pierce)
1.5 310 Masterwork

Tempered

Balanced

Chipped

Rusty
Sarranid Guard Sword
SarranidGuardSword
- 99 97 30
(cut)
20
(pierce)
1.5 420 Masterwork

Tempered

Balanced

Chipped

Rusty
▲ Show/Hide One-handed weapons ▲

Two Handed[]

Two-handed weapons deal more damage per hit and have a longer reach than their one-handed counterparts, but they are generally slower and cannot be used with a shield.

▼ Show/Hide Two-handed weapons ▼
Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other
Axe
Axe (Warband)
8 91 108 32
(cut)
- 4.0 65 Heavy

Chipped

Rusty
Bonus against shields
Two Handed Axe
Two Handed Axe (Warband)
10 96 90 38
(cut)
- 4.5 90 Heavy

Chipped

Rusty
Bonus against shields
Battle Axe
Battle Axe (Warband)
9 88 108 41
(cut)
- 5.0 240 Heavy

Chipped

Rusty
Bonus against shields
Sarranid Battle Axe
Sarranid Battle Axe (Warband)
10 89 95 49
(cut)
- 3.0 350 Heavy

Chipped

Rusty
Bonus against shields

Unbalanced
Two Handed War Axe
Two Handed War Axe (Warband)
10 96 92 44
(cut)
- 4.5 152 Heavy

Chipped

Rusty
Bonus against shields
War Axe
War Axe (Warband)
10 86 110 43
(cut)
- 5.0 264 Heavy

Chipped

Rusty
Bonus against shields
Sarranid War Axe
Sarranid War Axe (Warband)
10 90 90 46
(cut)
- 2.5 280 Heavy

Chipped

Rusty
Bonus against shields

Unbalanced
Great Axe
Great Axe (Warband)
10 94 96 47
(cut)
- 4.5 316 Heavy

Chipped

Rusty
Bonus against shields

Unbalanced
Maul
Maul (Warband)
11 83 79 36
(blunt)
- 6.0 97 Heavy

Chipped

Rusty
Can crush through blocks

Unbalanced
Sledgehammer
Sledgehammer (Warband)
12 81 82 39
(blunt)
- 7.0 101 Heavy

Chipped

Rusty
Can crush through blocks

Unbalanced
Great Hammer
Great Hammer (Warband)
14 79 75 45
(blunt)
- 9.0 290 Heavy

Chipped

Rusty
Can crush through blocks

Unbalanced
Iron Mace
Iron Mace (Warband) itm sarranid two handed mace 1
- 90 95 35
(blunt)
22
(blunt)
4.5 470 Heavy

Chipped

Rusty
Can crush through blocks

Unbalanced
Shortened Military Scythe
Shortened Military Scythe (Warband)
10 90 112 45
(cut)
- 3.0 264 Masterwork

Tempered

Balanced

Chipped

Rusty
Voulge
Voulge (Warband) two-handed
8 87 119 35
(cut)
- 4.5 129 Heavy

Chipped

Rusty
Bonus against shields
Shortened Voulge
Shortened Voulge (Warband)
10 92 100 45
(cut)
- 4.5 228 Heavy

Chipped

Rusty
Bonus against shields
Bardiche
Bardiche (Warband)
10 91 102 47
(cut)
- 4.8 291 Heavy

Chipped

Rusty
Bonus against shields

Unbalanced
Great Bardiche
Great Bardiche (Warband)
10 89 116 50
(cut)
- 5.0 617 Heavy

Chipped

Rusty
Bonus against shields

Unbalanced
Sword of War
Sword of War (Warband)
11 94 130 40
(cut)
31
(pierce)
3.0 524 Masterwork

Tempered

Balanced

Chipped

Rusty
Two Handed Sword
Two Handed Sword (Warband)
10 97 110 40
(cut)
28
(pierce)
2.8 670 Masterwork

Tempered

Balanced

Chipped

Rusty
Great Sword
Great Sword (Warband) itm great sword
10 95 125 39
(cut)
31
(pierce)
2.8 423 Masterwork

Tempered

Balanced

Chipped

Rusty
Great Sword
Great Sword (Warband)
10 96 120 42
(cut)
29
(pierce)
2.8 1123 Masterwork

Tempered

Balanced

Chipped

Rusty
Strange Great Sword
StrangeGreatSword
11 92 125 38
(cut)
- 3.5 920 - Part of the strange set
Two Handed Sabre
Two Handed Sabre (Warband) itm khergit sword two handed a
10 96 120 40
(cut)
- 2.8 523 Masterwork

Tempered

Balanced

Chipped

Rusty
Two Handed Sabre
Two Handed Sabre (Warband) itm khergit sword two handed b
10 96 120 44
(cut)
- 2.8 920 Masterwork

Tempered

Balanced

Chipped

Rusty
War Cleaver
War Cleaver (Warband)
10 93 120 45
(cut)
- 2.8 640 Masterwork

Tempered

Balanced

Chipped

Rusty
▲ Show/Hide Two-handed weapons ▲

Polearms[]

Polearms generally have a longer reach than other melee weapons, though they are tricky to be used effectively without a horse.

▼ Show/Hide Polearms ▼
Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other
Pitch Fork
Pitch Fork (Warband)
- 87 154 16
(blunt)
22
(pierce)
1.5 19 Balanced

Bent

Cracked
Military Fork
Military Fork (Warband)
- 95 135 15
(blunt)
30
(pierce)
2.0 153 Balanced

Bent

Cracked
Battle Fork
Battle Fork (Warband)
- 90 144 15
(blunt)
35
(pierce)
2.0 282 Balanced

Bent

Cracked
Staff
Staff (Warband)
- 100 130 18
(blunt)
19
(blunt)
1.5 36 Balanced

Bent

Cracked
Quarter Staff
Quarter Staff (Warband)
- 104 140 20
(blunt)
20
(blunt)
2.0 60 Balanced

Bent

Cracked
Iron Staff
Iron Staff (Warband)
- 97 140 25
(blunt)
26
(blunt)
2.0 202 Balanced

Bent

Cracked
Scythe
Scythe (Warband)
- 97 182 30
(cut)
14
(pierce)
2.0 43 Balanced

Bent

Cracked
Military Scythe
Military Scythe (Warband)
- 87 155 36
(cut)
25
(pierce)
2.5 155 Balanced

Bent

Cracked
Hafted Blade
Hafted Blade (Warband) itm hafted blade b
- 95 135 37
(cut)
20
(pierce)
2.8 185 Balanced

Bent

Cracked
No shield
Hafted Blade
Hafted Blade (Warband) itm hafted blade a
- 93 153 39
(cut)
19
(pierce)
3.3 350 Balanced

Bent

Cracked
No shield
Glaive
Glaive (Warband)
- 90 157 39
(cut)
21
(pierce)
4.5 352 Balanced

Bent

Cracked
No shield
Poleaxe
Poleaxe (Warband)
13 77 180 50
(cut)
15
(blunt)
4.5 384 Balanced

Bent

Cracked
No shield
Shortened Spear
Shortened Spear (Warband)
- 102 120 19
(blunt)
25
(pierce)
2.0 53 Balanced

Bent

Cracked
Boar Spear
Boar Spear (Warband)
- 90 157 26
(cut)
23
(pierce)
1.5 76 Balanced

Bent

Cracked
Bamboo Spear
Bamboo Spear (Warband)
- 88 200 15
(blunt)
20
(pierce)
2.0 80 Balanced

Bent

Cracked
Spear
Spear (Warband)
- 98 135 20
(blunt)
26
(pierce)
2.3 85 Balanced

Bent

Cracked
War Spear
War Spear (Warband)
- 95 150 20
(blunt)
27
(pierce)
2.5 140 Balanced

Bent

Cracked
Pike
Pike (Warband)
- 81 245 16
(blunt)
26
(pierce)
3.0 125 Balanced

Bent

Cracked
No shield

Cannot be used on horseback
Ashwood Pike
Ashwood Pike (Warband)
9 90 170 19
(blunt)
29
(pierce)
3.5 205 Balanced

Bent

Cracked
No shield
Awlpike
Awlpike (Warband)
- 92 165 20
(blunt)
33
(pierce)
2.3 345 Balanced

Bent

Cracked
Long Awlpike
Long Awlpike (Warband)
- 89 185 20
(blunt)
32
(pierce)
2.3 385 Balanced

Bent

Cracked
Jousting Lance
Jousting Lance (Warband)
- 61 240 - 17
(blunt)
5.0 158 Balanced

Bent

Cracked
Couched lance damage
Light Lance
Light Lance (Warband)
- 85 175 16
(blunt)
27
(pierce)
2.5 180 Balanced

Bent

Cracked
Couched lance damage
Double Sided Lance
Double Sided Lance (Warband)
- 95 128 25
(cut)
27
(pierce)
4.0 261 Balanced

Bent

Cracked
Couched lance damage
Lance
Lance (Warband)
- 80 180 16
(blunt)
26
(pierce)
2.5 270 Balanced

Bent

Cracked
Couched lance damage
Heavy Lance
Heavy Lance (Warband)
10 75 190 16
(blunt)
26
(pierce)
2.8 360 Balanced

Bent

Cracked
Couched lance damage
Great Lance
Great Lance (Warband)
11 55 240 - 21
(pierce)
5.0 410 Balanced

Bent

Cracked
Couched lance damage
War Hammer
War Hammer (Warband)
- 81 120 38
(blunt)
38
(pierce)
3.0 125 Balanced

Bent

Cracked
No shield

Cannot be used on horseback
Polehammer
Polehammer (Warband)
18 50 126 50
(blunt)
35
(blunt)
7.0 169 - No shield

Cheats only
Long Spiked Club
Long Spiked Club (Warband)
- 96 126 23
(pierce)
20
(blunt)
2.5 264 Heavy

Chipped

Rusty
Long Hafted Spiked Mace
Long Hafted Spiked Mace (Warband)
- 94 140 28
(blunt)
26
(blunt)
2.5 310 Heavy

Chipped

Rusty
Long Hafted Knobbed Mace
Long Hafted Knobbed Mace (Warband)
- 95 133 26
(blunt)
23
(blunt)
3.0 324 Heavy

Chipped

Rusty
Voulge
Voulge (Warband) polearm
10 88 175 40
(cut)
18
(pierce)
3.0 129 Heavy

Chipped

Rusty
Bonus against shields

No shield
Long Bardiche
Long Bardiche (Warband)
11 89 140 48
(cut)
17
(pierce)
4.5 390 Heavy

Chipped

Rusty
Bonus against shields

No shield

Unbalanced
Great Long Bardiche
Great Long Bardiche (Warband)
12 88 155 50
(cut)
17
(pierce)
5.0 660 Heavy

Chipped

Rusty
Bonus against shields

No shield

Unbalanced
▲ Show/Hide Polearms ▲

Two-handed/One-handed[]

Two-handed/One-handed weapons can be used either in both hands or in one hand with a shield. These weapons have the advantages and disadvantages of both weapon types, depending on how they are used.

▼ Show/Hide Two-handed/One-handed weapons ▼
Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other
Bastard Sword
Bastard Sword (Warband)
9 98 101 35
(cut)
26
(pierce)
2.0 294 Masterwork

Tempered

Balanced

Chipped

Rusty
Heavy Bastard Sword
Heavy Bastard Sword (Warband)
9 96 105 37
(cut)
27
(pierce)
2.3 526 Masterwork

Tempered

Balanced

Chipped

Rusty
Morningstar
Morningstar (Warband)
13 95 85 38
(pierce)
- 4.5 305 Heavy

Chipped

Rusty
Can crush through blocks

Unbalanced
Spiked Staff
Spiked Staff (Warband)
9 95 117 24b 20
(pierce)
2.5 200 Heavy

Chipped

Rusty
Strange Sword
StrangeSword
9 108 95 32
(cut)
18
(pierce)
2.0 679 - Part of the strange set
▲ Show/Hide Two-handed/One-handed weapons ▲

Polearm/Two-handed[]

Polearm/Two-handed weapons are all large axes that can be used as either polearms or two-handed weapons.

▼ Show/Hide Polearm/Two-handed weapons ▼
Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other
Long Axe
Long Axe (Warband)
10 POLE
93

2H
88
120 46
(cut)
POLE
19
(blunt)

2H
None
4.75 390 Heavy

Chipped

Rusty
Bonus against shields

Unbalanced

No shield
Long War Axe
Long War Axe (Warband)
10 POLE
92

2H
87
125 50
(cut)
POLE
18
(blunt)

2H
None
5.0 510 Heavy

Chipped

Rusty
Bonus against shields

Unbalanced

No shield
Great Long Axe
Great Long Axe (Warband)
10 POLE
91

2H
85
127 54
(cut)
POLE
19
(blunt)

2H
None
5.5 660 Heavy

Chipped

Rusty
Bonus against shields

Unbalanced

No shield
▲ Show/Hide Polearm/Two-handed weapons ▲

Melee Modifiers[]

Weapons can have modifiers that indicate increased or decreased stats. While one of the available modifiers is "Heavy", the Heavy Sabre, Heavy Bastard Sword, and Heavy Lance are actually different weapons from their "non-Heavy" counterparts; these cannot carry the "Heavy" modifier, thus there is no Heavy Heavy Sabre.

Equipment Modifiers
One HandedTwo HandedTwo Handed / One Handed
Name Icon proficiencies Strength Requirement Damage Attack Speed Denar Price Shop/Loot Chance
Masterwork M&B +4 M&BWB
WF&S +6 WF&S
M&B +5 M&BWB
WF&S +9 WF&S
+1 +1650% 30%
Tempered - +4 - +670% 40%
Balanced - +3 +3 +250% 50%
Heavy +1 +2 -2 +90% 70%
Chipped - -1 - -28% 100%
Rusty - -3 - -45% 100%
Polearms
Name Icon proficiencies Strength Requirement Damage Attack Speed Denar Price Shop/Loot Chance
Balanced - +3 +3 +250% 50%
Heavy +1 +2 -2 +90% 70%
Chipped - -1 - -28% 100%
Bent - -3 -3 -35% 100%
Rusty - -3 - -45% 100%
Cracked - -5 - -50% 100%
M&B Polearm / Two Handed M&BWB
Name Icon proficiencies Strength Requirement Damage Attack Speed Denar Price Shop/Loot Chance
Heavy +1 +2 -2 +90% 70%
Chipped - -1 - -28% 100%
Rusty - -3 - -45% 100%
Bows
Name Icon proficiencies Power Draw Requirement Damage Missile Speed Denar Price Shop/Loot Chance
Masterwork +4 +5 +1 +1650% 30%
Strong +2 +3 -3 +360% 40%
Bent - -3 -3 -35% 100%
Cracked - -5 - -50% 100%
M&B Crossbows M&BWB
Name Icon proficiencies Strength Requirement Damage Missile Speed Denar Price Shop/Loot Chance
Masterwork +4 +5 +1 +1650% 30%
Bent - -3 -3 -35% 100%
Cracked - -5 - -50% 100%
M&B Thrown M&BWB
Name Icon proficiencies Power Throw Requirement Damage Missile Speed Denar Price Shop/Loot Chance
Balanced - +3 +3 +250% 50%
Heavy +1 +2 -2 +90% 70%
Bent - -3 -3 -35% 100%
M&B Ammunition M&BWB
Name Stack Amount Damage Price Shop/Loot Chance
Large Bag +13% - +90% 30%
Bent - -3 -35% 100%
Note: Thrown weapons can only carry the "bent weapon" modifier.
WF&S Firearms WF&S
Name Icon proficiencies Strength Requirement Damage Missile Speed Denar Price Shop/Loot Chance
Masterwork +4 +5 +1 +1650% 30%
Tempered - +4 - +670% 40%
Balanced - +3 +3 +250% 50%
Bent - -3 -3 -35% 100%
Cracked - -5 - -50% 100%
Armor
Name Protection Denar Price Shop/Loot Chance
Lordly +6 +1050% 25%
Reinforced +4 +550% 25%
Hardened +3 +290% 30%
Thick +2 +160% 35%
Sturdy +1 +70% 50%
Crude -1 -17% 100%
Battered -2 -25% 100%
Ragged -2 -30% 100%
Rusty -3 -45% 100%
Tattered -3 -50% 100%
Cracked -4 -50% 100%
Shields
Name Durability Resistance Denar Price Shop/Loot Chance
Reinforced +83 +4 +550% 25%
Thick +47 +2 +160% 35%
Battered -26 -2 -25% 100%
Cracked -56 -4 -50% 100%
Horses
Name Icon proficiencies Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Denar Price Shop/Loot Chance
Champion +2 - +4 +2 +2 - +1350% 20%
Spirited - - +2 +1 +1 - +550% 60%
Heavy - +3 - - +4 +10 +90% 70%
Stubborn +1 - - - - +5 -10% 100%
Swaybacked - - -4 -2 - - -40% 100%
Lame - - -10 -5 - - -60% 100%


Equipment
Melee weaponsOne-handed weapons (WF&S) • Two-handed weapons
Two-handed/One-handed weaponsPolearms (WF&S) • Polearm/Two-handed weapons
Ranged weaponsBows (WF&S) • CrossbowsThrown weaponsFirearms (WF&S)
ArmorBody Armor (WF&S) • Helmets (WF&S) • Gloves (WF&S)
Boots (WF&S) • Shields (WF&S)
Other — HorsesArena Equipment
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