Melee Weapons are weapons used in close-range combat. They generally deal higher damage than Ranged Weapons and require no ammunition. In Warband, some ranged weapons can also be used as melee weapons.
Weapons can have modifiers that indicate increased or decreased stats. While one of the available modifiers is "Heavy", the Heavy Sabre, Heavy Bastard Sword, and Heavy Lance are actually different weapons from their "non-Heavy" counterparts; these cannot carry the "Heavy" modifier, thus there is no Heavy Heavy Sabre.
Stats[]
- Name: The name of the weapon. This may include a single Modifier, indicating improved or reduced stats.
- Type of handling: Weapons can be wielded one-handed, two-handed, or as a polearm. A shield cannot be used with all two-handed weapons and some polearms. Some weapons can be switched between the different forms of handling by pressing "X" or by equipping or unequipping a shield.
- Sell price: Without any modifiers, this price is exactly one-tenth of the base value of the item, and one-twentieth of the purchase value from a store. When looted from battle, items will display their base value. Modifiers will change this value.
- Weight: Affects your overall encumbrance (the speed at which you move on foot and travel). It also increases the chances of the "stun" effect when you strike an opponent's block. The collision of a high weight weapon with a low weight weapon sometimes results in a "stun" effect where the person carrying the low weight weapon cannot respond with another strike. During this period the person with the low weight weapon can only block a second swing from the heavy attacker. With the roles reversed, a heavier weapon will not be stunned by a low weight weapon. The weight of the weapon also affects the crush through blocks threshhold of weapons.
- Damage: Damage dealt swinging the weapon. Some weapons (like scimitars) are swing-only.
- "c" (cutting): Cutting weapons often do Bonus Damage against lightly armored targets but significantly lower damage to heavily armored assailants compared to piercing and blunt damage. These weapons benefit the most from the Power Strike skill due to their inherently higher damage, which can eventually overcome their penalties against heavy armor.
- "p" (pierce): Damage dealt by thrusting the weapon or firing bows and crossbows. Some weapons (like some spears) are thrust-only. Piercing weapons have higher armor penetration than cutting weapons without losing as much effectiveness as blunt weapons against lightly armored targets.
- "b" (blunt): Damage dealt by some weapons with the swing or the thrust. Hammers are an example of a typical blunt weapon. Blunt weapons have highest armor penetration and do lower damage against lightly armored targets. These weapons will always knockout the target; there is no way to kill a target with blunt damage. This makes these weapons the only reliable way to capture Prisoners, since a charging horse doesn't deal enough damage to reliably knockout enemies. Additionally, blunt weapons have a chance of knocking a target over depending on the weapon's weight and speed.
- Speed rating: Affects attack and block speed as well as weapon speed bonus (how quickly the weapon is moving upon impact and how much bonus damage is added as a result). It also affects the weapon's ability to crush through blocks. Speed rating additionally affects how quickly you can recover from a glancing blow (often referred to as a "poke") and resume usage of your weapon to block or strike.
- Weapon reach: This determines how far you can strike. Ideally, its value should be higher if you wish to fight on horseback, though many of the shorter weapons are also the perfect length for striking enemies in the head after grazing them with your horse to disrupt their blocking. Shorter weapons are preferable in tight quarters, such as the stairs in many multiplayer siege battles, the middle of a massed infantry melee, and the final stage of single player siege battles inside of the keep. The full damage of the weapon is also easier to achieve with shorter weapons as maximum damage is inflicted only when the tip of a weapon (the fastest moving point) contacts your target. Conversely, while longer weapons have more difficulty applying maximum damage, their potential damage is higher than a shorter weapon's.
- Requirements: Many melee weapons require a certain minimum level of Strength to use.
Types[]
There are three types of melee weapons governed by the character's Weapon Proficiencies. There are also some multi-role weapons that can be switched between different types.
One-handed[]
One-handed weapons are usually fast, light, and can be used with a shield, but they have a shorter reach and don't deal as much damage as Two-handed weapons or Polearms.
Weapon | Str | Speed | Reach | Swing | Thrust | Weight | Base Value | Trait | Modifiers |
---|---|---|---|---|---|---|---|---|---|
Arming Sword |
- | 99 | 95 | 29c | 24p | 1.5 | 410 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Arming Sword |
- | 99 | 100 | 29c | 28p | 1.5 | 480 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Butchering Knife |
- | 108 | 60 | 24c | 17p | 0.8 | 23 | Can't be used to block | Rusty, Chipped, Balanced, Tempered |
Cleaver |
- | 103 | 35 | 24c | - | 1.5 | 14 | Can't be used to block | None |
Club |
- | 98 | 70 | 20b | - | 2.5 | 11 | - | None |
Cudgel |
- | 99 | 70 | 13b | - | 2.5 | 4 | - | None |
Dagger |
- | 109 | 47 | 22c | 19p | 0.8 | 37 | Can't be used to block | Rusty, Chipped, Balanced, Tempered, Masterwork |
Elite Scimitar |
- | 100 | 103 | 32c | - | 1.5 | 290 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Falchion |
8 | 96 | 73 | 30c | - | 2.5 | 105 | - | Rusty, Chipped, Balanced, Tempered |
Fighting Axe |
9 | 92 | 90 | 31c | - | 2.5 | 77 | Bonus against shields | Rusty, Chipped, Heavy |
Fighting Pick |
- | 98 | 70 | 22p | - | 1.0 | 108 | - | Rusty, Chipped, Balanced, Heavy |
Flanged Mace |
- | 103 | 70 | 24b | - | 3.5 | 122 | - | Rusty, Chipped, Heavy |
Hammer |
- | 100 | 55 | 24b | - | 2.0 | 7 | - | Rusty, Chipped, Heavy |
Hand Axe |
7 | 95 | 75 | 27c | - | 2.0 | 24 | Bonus against shields | Rusty, Chipped, Heavy |
Hatchet |
- | 97 | 60 | 23c | - | 2.0 | 13 | Bonus against shields | Rusty, Chipped, Heavy |
Heavy Sabre |
- | 98 | 96 | 33c | - | 1.8 | 384 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Iron Battle Axe |
9 | 97 | 71 | 35c | - | 1.8 | 250 | Bonus against shields | Rusty, Chipped, Heavy |
Iron Mace |
- | 99 | 73 | 22b | - | 2.0 | 45 | - | Rusty, Chipped, Heavy |
Iron War Axe |
9 | 97 | 71 | 38c | - | 1.8 | 360 | Bonus against shields | Rusty, Chipped, Heavy |
Knife |
- | 110 | 40 | 21c | 13p | 0.5 | 18 | Can't be used to block | Rusty, Chipped, Balanced, Tempered |
Knobbed Mace |
- | 98 | 70 | 21b | - | 2.5 | 98 | - | Rusty, Chipped, Heavy |
Long Arming Sword |
- | 96 | 105 | 33c | 28p | 1.8 | 550 | - | Rusty, Chipped, Balanced, Tempered |
Military Cleaver |
- | 96 | 95 | 35c | - | 1.5 | 263 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Military Hammer |
- | 95 | 70 | 31b | - | 2.0 | 317 | - | Rusty, Chipped, Heavy |
Military Pick |
- | 97 | 70 | 31p | - | 1.5 | 280 | - | Rusty, Chipped, Balanced, Heavy |
Military Sickle |
9 | 100 | 75 | 26p | - | 1.0 | 220 | - | Rusty, Chipped, Heavy |
Nomad Sabre |
- | 100 | 97 | 29c | - | 1.3 | 105 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Nordic Short Sword |
- | 103 | 85 | 28c | 21p | 1.3 | 162 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Nordic Short War Sword |
- | 103 | 86 | 29c | 21p | 1.3 | 280 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Nordic Sword |
- | 99 | 94 | 28c | 20p | 1.5 | 147 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Nordic Sword |
- | 99 | 95 | 29c | 21p | 1.5 | 276 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Nordic War Sword |
- | 99 | 95 | 30c | 21p | 1.5 | 394 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
One Handed Axe |
9 | 98 | 71 | 32c | - | 1.5 | 87 | Bonus against shields | Rusty, Chipped, Heavy |
One Handed Battle Axe |
9 | 98 | 73 | 34c | - | 1.5 | 142 | Bonus against shields | Rusty, Chipped, Heavy |
One Handed Battle Axe |
9 | 98 | 72 | 36c | - | 1.8 | 230 | Bonus against shields | Rusty, Chipped, Heavy |
One Handed Battle Axe |
9 | 98 | 76 | 37c | - | 2.0 | 550 | Bonus against shields | Rusty, Chipped, Heavy |
One Handed War Axe |
9 | 98 | 76 | 34c | - | 1.5 | 190 | Bonus against shields | Rusty, Chipped, Heavy |
Pickaxe |
- | 99 | 70 | 19p | - | 3.0 | 27 | - | Rusty, Chipped, Balanced, Heavy |
Practice Axe |
- | 95 | 75 | 24b | - | 2.0 | 24 | Bonus against shields | None (Nord, Swadian, Vaegir Tournaments) |
Practice Dagger |
- | 110 | 47 | 16b | 14b | 0.5 | 2 | Can't be used to block | None (Khergit, Sarranid, Vaegir Tournaments) |
Practice Sword |
- | 103 | 90 | 22b | 20b | 1.5 | 3 | - | None (Khergit, Nord, Rhodok, Sarranid, Swadian Tournaments) |
Sabre |
- | 99 | 98 | 31c | - | 1.5 | 294 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Sabre |
- | 99 | 97 | 30c | - | 1.5 | 191 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Sarranid Arming Sword |
- | 99 | 97 | 28c | 19p | 1.5 | 218 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Sarranid Cavalry Sword |
- | 98 | 105 | 28c | 19p | 1.5 | 310 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Sarranid Guard Sword |
- | 99 | 97 | 30c | 20p | 1.5 | 420 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Sarranid Sword |
- | 99 | 97 | 26c | 19p | 1.5 | 108 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Scimitar |
- | 101 | 97 | 30c | - | 1.5 | 210 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Short Arming Sword |
- | 103 | 86 | 26c | 24p | 1.0 | 243 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Short Sword |
- | 102 | 85 | 26c | 24p | 1.0 | 152 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Sickle |
- | 99 | 40 | 20c | - | 1.5 | 9 | Can't be used to block | None |
Soldier's Cleaver |
- | 96 | 95 | 31c | - | 1.5 | 193 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Spiked Club (a) |
- | 97 | 70 | 21p | - | 3.0 | 83 | - | Rusty, Chipped, Heavy |
Spiked Club (b) |
- | 99 | 70 | 19p | - | 1.5 | 45 | - | Rusty, Chipped, Heavy |
Spiked Mace (a) |
- | 98 | 70 | 28b | - | 3.5 | 180 | - | Rusty, Chipped, Balanced, Heavy |
Spiked Mace (b) |
- | 98 | 70 | 23b | - | 2.8 | 152 | - | Rusty, Chipped, Heavy |
Strange Short Sword |
- | 108 | 65 | 25c | 19p | 1.3 | 321 | - | None (Strange set) |
Sword |
- | 99 | 95 | 27c | 22p | 1.5 | 163 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Sword |
- | 99 | 95 | 28c | 23p | 1.5 | 243 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Torch |
- | 95 | 95 | 11b | - | 2.5 | 11 | - | None (Cheats only) |
Winged Mace |
- | 98 | 70 | 24b | - | 2.5 | 212 | - | Rusty, Chipped, Heavy |
Wooden Stick |
- | 99 | 63 | 13b | - | 2.5 | 4 | - | None |
Two-handed[]
Two-handed weapons deal more damage per hit and have a longer reach than their one-handed counterparts, but they are generally slower and cannot be used with a shield.
Weapon | Str | Speed | Reach | Swing | Thrust | Weight | Base Value | Trait | Modifiers |
---|---|---|---|---|---|---|---|---|---|
Axe |
8 | 91 | 108 | 32c | - | 4.0 | 65 | Bonus against shields | Rusty, Chipped, Heavy |
Bardiche |
10 | 91 | 102 | 47c | - | 4.8 | 291 | Unbalanced • Bonus against shields |
Rusty, Chipped, Heavy |
Battle Axe |
9 | 88 | 108 | 41c | - | 5.0 | 240 | Bonus against shields | Rusty, Chipped, Heavy |
Great Axe |
10 | 94 | 96 | 47c | - | 4.5 | 316 | Unbalanced • Bonus against shields |
Rusty, Chipped, Heavy |
Great Bardiche |
10 | 89 | 116 | 50c | - | 5.0 | 617 | Unbalanced • Bonus against shields |
Rusty, Chipped, Heavy |
Great Hammer |
14 | 79 | 75 | 45b | - | 9.0 | 290 | Unbalanced • Can crush through blocks |
Rusty, Chipped, Heavy |
Great Sword |
10 | 95 | 125 | 39c | 31p | 2.8 | 423 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Great Sword |
10 | 96 | 120 | 42c | 29p | 2.8 | 1123 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Heavy Practice Sword |
- | 94 | 128 | 30b | 24b | 6.3 | 21 | - | None (Khergit, Nord, Rhodok, Sarranid, Swadian tournaments) |
Iron Mace |
- | 90 | 95 | 35b | 22b | 4.5 | 470 | Unbalanced • Can crush through blocks |
Rusty, Chipped, Heavy |
Maul |
11 | 83 | 79 | 36b | - | 6.0 | 97 | Unbalanced • Can crush through blocks |
Rusty, Chipped, Heavy |
Sarranid Battle Axe |
10 | 89 | 95 | 49c | - | 3.0 | 350 | Unbalanced • Bonus against shields |
Rusty, Chipped, Heavy |
Sarranid War Axe |
10 | 90 | 90 | 46c | - | 2.5 | 280 | Unbalanced • Bonus against shields |
Rusty, Chipped, Heavy |
Shortened Military Scythe |
10 | 90 | 112 | 45c | - | 3.0 | 264 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Shortened Voulge |
10 | 92 | 100 | 45c | - | 4.5 | 228 | Bonus against shields | Rusty, Chipped, Heavy |
Sledgehammer |
12 | 81 | 82 | 39b | - | 7.0 | 101 | Unbalanced • Can crush through blocks |
Rusty, Chipped, Heavy |
Strange Great Sword |
11 | 92 | 125 | 38c | - | 3.5 | 920 | - | None (Strange set) |
Sword of War |
11 | 94 | 130 | 40c | 31p | 3.0 | 524 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Two Handed Axe |
10 | 96 | 90 | 38c | - | 4.5 | 90 | Bonus against shields | Rusty, Chipped, Heavy |
Two Handed Sabre |
10 | 96 | 120 | 44c | - | 2.8 | 920 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Two Handed Sabre |
10 | 96 | 120 | 40c | - | 2.8 | 523 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Two Handed Sword |
10 | 97 | 110 | 40c | 28p | 2.8 | 670 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Two Handed War Axe |
10 | 96 | 92 | 44c | - | 4.5 | 152 | Bonus against shields | Rusty, Chipped, Heavy |
Voulge |
8 | 87 | 119 | 35c | - | 4.5 | 129 | Bonus against shields | Rusty, Chipped, Heavy |
War Axe |
10 | 86 | 110 | 43c | - | 5.0 | 264 | Bonus against shields | Rusty, Chipped, Heavy |
War Cleaver |
10 | 93 | 120 | 45c | - | 2.8 | 640 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Polearms[]
Polearms generally have a longer reach than other melee weapons, though they are tricky to be used effectively without a horse.
Weapon | Str | Speed | Reach | Swing | Thrust | Weight | Base Value | Trait | Modifiers |
---|---|---|---|---|---|---|---|---|---|
Ashwood Pike |
9 | 90 | 170 | 19b | 29p | 3.5 | 205 | No shield | Cracked, Bent, Balanced |
Awlpike |
- | 92 | 165 | 20b | 33p | 2.3 | 345 | - | Cracked, Bent, Balanced |
Bamboo Spear |
- | 88 | 200 | 15b | 20p | 2.0 | 80 | - | Cracked, Bent, Balanced |
Battle Fork |
- | 90 | 144 | 15b | 35p | 2.0 | 282 | - | Cracked, Bent, Balanced |
Boar Spear |
- | 90 | 157 | 26c | 23p | 1.5 | 76 | - | Cracked, Bent, Balanced |
Double Sided Lance |
- | 95 | 128 | 25c | 27p | 4.0 | 261 | Couched lance damage | Cracked, Bent, Balanced |
Glaive |
- | 90 | 157 | 39c | 21p | 4.5 | 352 | No shield | Cracked, Bent, Balanced |
Great Lance |
11 | 55 | 240 | - | 21p | 5.0 | 410 | Couched lance damage | Cracked, Bent, Balanced |
Great Long Bardiche |
12 | 88 | 155 | 50c | 17p | 5.0 | 660 | No shield / Unbalanced / Bonus against shields |
Rusty, Chipped, Heavy |
Hafted Blade |
- | 95 | 135 | 37c | 20p | 2.8 | 185 | No shield | Cracked, Bent, Balanced |
Hafted Blade |
- | 93 | 153 | 39c | 19p | 3.3 | 350 | No shield | Cracked, Bent, Balanced |
Heavy Lance |
10 | 75 | 190 | 16b | 26p | 2.8 | 360 | Couched lance damage | Cracked, Bent, Balanced |
Iron Staff |
- | 97 | 140 | 25b | 26b | 2.0 | 202 | - | Cracked, Bent, Balanced |
Jousting Lance |
- | 61 | 240 | - | 17b | 5.0 | 158 | Couched lance damage | Cracked, Bent, Balanced |
Lance |
- | 80 | 180 | 16b | 26p | 2.5 | 270 | Couched lance damage | Cracked, Bent, Balanced |
Light Lance |
- | 85 | 175 | 16b | 27p | 2.5 | 180 | Couched lance damage | Cracked, Bent, Balanced |
Long Awlpike |
- | 89 | 185 | 20b | 32p | 2.3 | 385 | - | Cracked, Bent, Balanced |
Long Bardiche |
11 | 89 | 140 | 48c | 17p | 4.5 | 390 | No shield / Unbalanced / Bonus against shields |
Rusty, Chipped, Heavy |
Long Hafted Knobbed Mace |
- | 95 | 133 | 26b | 23b | 3.0 | 324 | - | Rusty, Chipped, Heavy |
Long Hafted Spiked Mace |
- | 94 | 140 | 28b | 26b | 2.5 | 310 | - | Rusty, Chipped, Heavy |
Long Spiked Club |
- | 96 | 126 | 23p | 20b | 2.5 | 264 | - | Rusty, Chipped, Heavy |
Military Fork |
- | 95 | 135 | 15b | 30p | 2.0 | 153 | - | Cracked, Bent, Balanced |
Military Scythe |
- | 87 | 155 | 36c | 25p | 2.5 | 155 | - | Cracked, Bent, Balanced |
Pike |
- | 81 | 245 | 16b | 26p | 3.0 | 125 | No shield / Cannot be used on horseback |
Cracked, Bent, Balanced |
Pitch Fork |
- | 87 | 154 | 16b | 22p | 1.5 | 19 | - | Cracked, Bent, Balanced |
Poleaxe |
13 | 77 | 180 | 50c | 15b | 4.5 | 384 | No shield | Cracked, Bent, Balanced |
Polehammer |
18 | 50 | 126 | 50b | 35b | 7.0 | 169 | No shield | None (Cheats only) |
Quarter Staff |
- | 104 | 140 | 20b | 20b | 2.0 | 60 | - | Cracked, Bent, Balanced |
Scythe |
- | 97 | 182 | 30c | 14p | 2.0 | 43 | - | Cracked, Bent, Balanced |
Shortened Spear |
- | 102 | 120 | 19b | 25p | 2.0 | 53 | - | Cracked, Bent, Balanced |
Spear |
- | 98 | 135 | 20b | 26p | 2.3 | 85 | - | Cracked, Bent, Balanced |
Staff |
- | 100 | 130 | 18b | 19b | 1.5 | 36 | - | Cracked, Bent, Balanced |
Voulge |
10 | 88 | 175 | 40c | 18p | 3.0 | 129 | No shield / Bonus against shields |
Rusty, Chipped, Heavy |
War Hammer |
- | 81 | 120 | 38b | 38p | 3.0 | 125 | No shield / Cannot be used on horseback |
Cracked, Bent, Balanced |
War Spear |
- | 95 | 150 | 20b | 27p | 2.5 | 140 | - | Cracked, Bent, Balanced |
Two-handed/One-handed[]
Two-handed/One-handed weapons can be used either in both hands, or in one hand with a shield. These weapons have the advantages and disadvantages of both weapon types, depending on how they are used.
Weapon | Str | Speed | Reach | Swing | Thrust | Weight | Base Value | Trait | Modifiers |
---|---|---|---|---|---|---|---|---|---|
Bastard Sword |
9 | 98 | 101 | 35c | 26p | 2.0 | 294 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Heavy Bastard Sword |
9 | 96 | 105 | 37c | 27p | 2.3 | 526 | - | Rusty, Chipped, Balanced, Tempered, Masterwork |
Morningstar |
13 | 95 | 85 | 38p | - | 4.5 | 305 | Unbalanced / Can crush through blocks |
Rusty, Chipped, Heavy |
Spiked Staff |
9 | 95 | 117 | 24b | 20p | 2.5 | 200 | - | Rusty, Chipped, Heavy |
Strange Sword |
9 | 108 | 95 | 32c | 18p | 2.0 | 679 | - | None (Strange set) |
Polearm/Two-handed[]
Polearm/Two-handed weapons are all large axes that can be used as either polearms or two-handed weapons.
Weapon | Str | Speed | Reach | Swing | Thrust | Weight | Base Value | Trait | Modifiers |
---|---|---|---|---|---|---|---|---|---|
Great Long Axe |
10 | Pole: 91 2H: 85 |
127 | Pole: 54c 2H: 54c |
Pole: 19b 2H: - |
5.5 | 660 | No shield / Bonus against shields / Unbalanced |
Rusty, Chipped, Heavy |
Long Axe |
10 | Pole: 93 2H: 88 |
120 | Pole: 46c 2H: 46c |
Pole: 19b 2H: - |
4.75 | 390 | No shield / Bonus against shields / Unbalanced |
Rusty, Chipped, Heavy |
Long War Axe |
10 | Pole: 92 2H: 87 |
125 | Pole: 50c 2H: 50c |
Pole: 18b 2H: - |
5.0 | 510 | No shield / Bonus against shields / Unbalanced |
Rusty, Chipped, Heavy |
Modifiers[]
The following modifiers can be found on melee weapons.
Two-handed/One-handed | ||||
---|---|---|---|---|
Modifier | Strength | Damage | Speed | Price |
Masterwork | +4 | +5 | +1 | +1650% |
Tempered | - | +4 | - | +670% |
Balanced | - | +3 | +3 | +250% |
Heavy | +1 | +2 | -2 | +90% |
Chipped | - | -1 | - | -28% |
Rusty | - | -3 | - | -45% |
Polearms | ||||
---|---|---|---|---|
Modifier | Strength | Damage | Speed | Price |
Balanced | - | +3 | +3 | +250% |
Heavy | +1 | +2 | -2 | +90% |
Chipped | - | -1 | - | -28% |
Bent | - | -3 | -3 | -35% |
Rusty | - | -3 | - | -45% |
Cracked | - | -5 | - | -50% |
Polearm/Two-handed | ||||
---|---|---|---|---|
Modifier | Strength | Damage | Speed | Price |
Heavy | +1 | +2 | -2 | +90% |
Chipped | - | -1 | - | -28% |
Rusty | - | -3 | - | -45% |
Equipment |
---|
Melee weapons — One-handed weapons (WF&S) • Two-handed weapons Two-handed/One-handed weapons • Polearms (WF&S) • Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) • Crossbows • Thrown weapons • Firearms (WF&S) Armor — Body Armor (WF&S) • Helmets (WF&S) • Gloves (WF&S) Boots (WF&S) • Shields (WF&S) Other — Horses • Arena Equipment |