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ArmingSword a

The Arming Sword is a common example of Calradian melee weapons.

Melee Weapons are weapons used in close-range combat. They generally deal higher damage than Ranged Weapons and require no ammunition. In Warband, some ranged weapons can also be used as melee weapons.

Weapons can have modifiers that indicate increased or decreased stats. While one of the available modifiers is "Heavy", the Heavy Sabre, Heavy Bastard Sword, and Heavy Lance are actually different weapons from their "non-Heavy" counterparts; these cannot carry the "Heavy" modifier, thus there is no Heavy Heavy Sabre.

Stats[]

Weapon stats

Weapons stats example.

  • Name: The name of the weapon. This may include a single Modifier, indicating improved or reduced stats.
  • Type of handling: Weapons can be wielded one-handed, two-handed, or as a polearm. A shield cannot be used with all two-handed weapons and some polearms. Some weapons can be switched between the different forms of handling by pressing "X" or by equipping or unequipping a shield.
  • Sell price: Without any modifiers, this price is exactly one-tenth of the base value of the item, and one-twentieth of the purchase value from a store. When looted from battle, items will display their base value. Modifiers will change this value.
  • Weight: Affects your overall encumbrance (the speed at which you move on foot and travel). It also increases the chances of the "stun" effect when you strike an opponent's block. The collision of a high weight weapon with a low weight weapon sometimes results in a "stun" effect where the person carrying the low weight weapon cannot respond with another strike. During this period the person with the low weight weapon can only block a second swing from the heavy attacker. With the roles reversed, a heavier weapon will not be stunned by a low weight weapon. The weight of the weapon also affects the crush through blocks threshhold of weapons.
  • Damage: Damage dealt swinging the weapon. Some weapons (like scimitars) are swing-only.
    • "c" (cutting): Cutting weapons often do Bonus Damage against lightly armored targets but significantly lower damage to heavily armored assailants compared to piercing and blunt damage. These weapons benefit the most from the Power Strike skill due to their inherently higher damage, which can eventually overcome their penalties against heavy armor.
    • "p" (pierce): Damage dealt by thrusting the weapon or firing bows and crossbows. Some weapons (like some spears) are thrust-only. Piercing weapons have higher armor penetration than cutting weapons without losing as much effectiveness as blunt weapons against lightly armored targets.
    • "b" (blunt): Damage dealt by some weapons with the swing or the thrust. Hammers are an example of a typical blunt weapon. Blunt weapons have highest armor penetration and do lower damage against lightly armored targets. These weapons will always knockout the target; there is no way to kill a target with blunt damage. This makes these weapons the only reliable way to capture Prisoners, since a charging horse doesn't deal enough damage to reliably knockout enemies. Additionally, blunt weapons have a chance of knocking a target over depending on the weapon's weight and speed.
  • Speed rating: Affects attack and block speed as well as weapon speed bonus (how quickly the weapon is moving upon impact and how much bonus damage is added as a result). It also affects the weapon's ability to crush through blocks. Speed rating additionally affects how quickly you can recover from a glancing blow (often referred to as a "poke") and resume usage of your weapon to block or strike.
  • Weapon reach: This determines how far you can strike. Ideally, its value should be higher if you wish to fight on horseback, though many of the shorter weapons are also the perfect length for striking enemies in the head after grazing them with your horse to disrupt their blocking. Shorter weapons are preferable in tight quarters, such as the stairs in many multiplayer siege battles, the middle of a massed infantry melee, and the final stage of single player siege battles inside of the keep. The full damage of the weapon is also easier to achieve with shorter weapons as maximum damage is inflicted only when the tip of a weapon (the fastest moving point) contacts your target. Conversely, while longer weapons have more difficulty applying maximum damage, their potential damage is higher than a shorter weapon's.
  • Requirements: Many melee weapons require a certain minimum level of Strength to use.

Types[]

There are three types of melee weapons governed by the character's Weapon Proficiencies. There are also some multi-role weapons that can be switched between different types.

One-handed[]

One-handed weapons are usually fast, light, and can be used with a shield, but they have a shorter reach and don't deal as much damage as Two-handed weapons or Polearms.

▼ Show/Hide One-handed weapons ▼
Weapon Str Speed Reach Swing Thrust Weight Base Value Trait
Modifiers
Arming Sword
ArmingSword a
- 99 95 29c 24p 1.5 410 - Rusty, Chipped, Balanced, Tempered, Masterwork
Arming Sword
ArmingSword b
- 99 100 29c 28p 1.5 480 - Rusty, Chipped, Balanced, Tempered, Masterwork
Butchering Knife
ButcheringKnife
- 108 60 24c 17p 0.8 23 Can't be used to block Rusty, Chipped, Balanced, Tempered
Cleaver
Cleaver
- 103 35 24c - 1.5 14 Can't be used to block None
Club
Club
- 98 70 20b - 2.5 11 - None
Cudgel
Cudgel
- 99 70 13b - 2.5 4 - None
Dagger
Dagger
- 109 47 22c 19p 0.8 37 Can't be used to block Rusty, Chipped, Balanced, Tempered, Masterwork
Elite Scimitar
EliteScimitar
- 100 103 32c - 1.5 290 - Rusty, Chipped, Balanced, Tempered, Masterwork
Falchion
Falchion
8 96 73 30c - 2.5 105 - Rusty, Chipped, Balanced, Tempered
Fighting Axe
FightingAxe
9 92 90 31c - 2.5 77 Bonus against shields Rusty, Chipped, Heavy
Fighting Pick
FightingPick
- 98 70 22p - 1.0 108 - Rusty, Chipped, Balanced, Heavy
Flanged Mace
FlangedMace
- 103 70 24b - 3.5 122 - Rusty, Chipped, Heavy
Hammer
Hammer
- 100 55 24b - 2.0 7 - Rusty, Chipped, Heavy
Hand Axe
HandAxe
7 95 75 27c - 2.0 24 Bonus against shields Rusty, Chipped, Heavy
Hatchet
Hatchet
- 97 60 23c - 2.0 13 Bonus against shields Rusty, Chipped, Heavy
Heavy Sabre
HeavySabre
- 98 96 33c - 1.8 384 - Rusty, Chipped, Balanced, Tempered, Masterwork
Iron Battle Axe
IronBattleAxe
9 97 71 35c - 1.8 250 Bonus against shields Rusty, Chipped, Heavy
Iron Mace
IronMace a
- 99 73 22b - 2.0 45 - Rusty, Chipped, Heavy
Iron War Axe
IronWarAxe
9 97 71 38c - 1.8 360 Bonus against shields Rusty, Chipped, Heavy
Knife
Knife
- 110 40 21c 13p 0.5 18 Can't be used to block Rusty, Chipped, Balanced, Tempered
Knobbed Mace
KnobbedMace
- 98 70 21b - 2.5 98 - Rusty, Chipped, Heavy
Long Arming Sword
LongArmingSword
- 96 105 33c 28p 1.8 550 - Rusty, Chipped, Balanced, Tempered
Military Cleaver
MilitaryCleaver
- 96 95 35c - 1.5 263 - Rusty, Chipped, Balanced, Tempered, Masterwork
Military Hammer
MilitaryHammer
- 95 70 31b - 2.0 317 - Rusty, Chipped, Heavy
Military Pick
MilitaryPick
- 97 70 31p - 1.5 280 - Rusty, Chipped, Balanced, Heavy
Military Sickle
MilitarySickle
9 100 75 26p - 1.0 220 - Rusty, Chipped, Heavy
Nomad Sabre
NomadSabre
- 100 97 29c - 1.3 105 - Rusty, Chipped, Balanced, Tempered, Masterwork
Nordic Short Sword
NordicShortSword
- 103 85 28c 21p 1.3 162 - Rusty, Chipped, Balanced, Tempered, Masterwork
Nordic Short War Sword
NordicShortWarSword
- 103 86 29c 21p 1.3 280 - Rusty, Chipped, Balanced, Tempered, Masterwork
Nordic Sword
NordicSword a
- 99 94 28c 20p 1.5 147 - Rusty, Chipped, Balanced, Tempered, Masterwork
Nordic Sword
NordicSword b
- 99 95 29c 21p 1.5 276 - Rusty, Chipped, Balanced, Tempered, Masterwork
Nordic War Sword
NordicWarSword
- 99 95 30c 21p 1.5 394 - Rusty, Chipped, Balanced, Tempered, Masterwork
One Handed Axe
OneHandedAxe
9 98 71 32c - 1.5 87 Bonus against shields Rusty, Chipped, Heavy
One Handed Battle Axe
OneHandedBattleaxeA
9 98 73 34c - 1.5 142 Bonus against shields Rusty, Chipped, Heavy
One Handed Battle Axe
OneHandedBattleaxeB
9 98 72 36c - 1.8 230 Bonus against shields Rusty, Chipped, Heavy
One Handed Battle Axe
OneHandedBattleaxeC
9 98 76 37c - 2.0 550 Bonus against shields Rusty, Chipped, Heavy
One Handed War Axe
OneHandedWarAxe
9 98 76 34c - 1.5 190 Bonus against shields Rusty, Chipped, Heavy
Pickaxe
Pickaxe
- 99 70 19p - 3.0 27 - Rusty, Chipped, Balanced, Heavy
Practice Axe
Practice Axe
- 95 75 24b - 2.0 24 Bonus against shields None
(Nord, Swadian, Vaegir Tournaments)
Practice Dagger
Practice Dagger
- 110 47 16b 14b 0.5 2 Can't be used to block None
(Khergit, Sarranid, Vaegir Tournaments)
Practice Sword
Practice Sword
- 103 90 22b 20b 1.5 3 - None
(Khergit, Nord, Rhodok, Sarranid, Swadian Tournaments)
Sabre
Sabre b
- 99 98 31c - 1.5 294 - Rusty, Chipped, Balanced, Tempered, Masterwork
Sabre
Sabre
- 99 97 30c - 1.5 191 - Rusty, Chipped, Balanced, Tempered, Masterwork
Sarranid Arming Sword
SarranidArmingSword
- 99 97 28c 19p 1.5 218 - Rusty, Chipped, Balanced, Tempered, Masterwork
Sarranid Cavalry Sword
SarranidCavalrySword
- 98 105 28c 19p 1.5 310 - Rusty, Chipped, Balanced, Tempered, Masterwork
Sarranid Guard Sword
SarranidGuardSword
- 99 97 30c 20p 1.5 420 - Rusty, Chipped, Balanced, Tempered, Masterwork
Sarranid Sword
SarranidSword
- 99 97 26c 19p 1.5 108 - Rusty, Chipped, Balanced, Tempered, Masterwork
Scimitar
Scimitar
- 101 97 30c - 1.5 210 - Rusty, Chipped, Balanced, Tempered, Masterwork
Short Arming Sword
ShortArmingSword
- 103 86 26c 24p 1.0 243 - Rusty, Chipped, Balanced, Tempered, Masterwork
Short Sword
ShortSword
- 102 85 26c 24p 1.0 152 - Rusty, Chipped, Balanced, Tempered, Masterwork
Sickle
Sickle
- 99 40 20c - 1.5 9 Can't be used to block None
Soldier's Cleaver
SoldiersCleaver
- 96 95 31c - 1.5 193 - Rusty, Chipped, Balanced, Tempered, Masterwork
Spiked Club (a)
SpikedClub a
- 97 70 21p - 3.0 83 - Rusty, Chipped, Heavy
Spiked Club (b)
SpikedClub
- 99 70 19p - 1.5 45 - Rusty, Chipped, Heavy
Spiked Mace (a)
SpikedMace b
- 98 70 28b - 3.5 180 - Rusty, Chipped, Balanced, Heavy
Spiked Mace (b)
SpikedMace a
- 98 70 23b - 2.8 152 - Rusty, Chipped, Heavy
Strange Short Sword
StrangeShortSword
- 108 65 25c 19p 1.3 321 - None
(Strange set)
Sword
Sword a
- 99 95 27c 22p 1.5 163 - Rusty, Chipped, Balanced, Tempered, Masterwork
Sword
Sword b
- 99 95 28c 23p 1.5 243 - Rusty, Chipped, Balanced, Tempered, Masterwork
Torch
Torch
- 95 95 11b - 2.5 11 - None
(Cheats only)
Winged Mace
WingedMace
- 98 70 24b - 2.5 212 - Rusty, Chipped, Heavy
Wooden Stick
WoodenStick
- 99 63 13b - 2.5 4 - None
▲ Show/Hide One-handed weapons ▲

Two-handed[]

Two-handed weapons deal more damage per hit and have a longer reach than their one-handed counterparts, but they are generally slower and cannot be used with a shield.

▼ Show/Hide Two-handed weapons ▼
Weapon Str Speed Reach Swing Thrust Weight Base Value Trait
Modifiers
Axe
Axe
8 91 108 32c - 4.0 65 Bonus against shields Rusty, Chipped, Heavy
Bardiche
Bardiche
10 91 102 47c - 4.8 291 Unbalanced

Bonus against shields
Rusty, Chipped, Heavy
Battle Axe
BattleAxe
9 88 108 41c - 5.0 240 Bonus against shields Rusty, Chipped, Heavy
Great Axe
GreatAxe
10 94 96 47c - 4.5 316 Unbalanced

Bonus against shields
Rusty, Chipped, Heavy
Great Bardiche
Great Bardiche
10 89 116 50c - 5.0 617 Unbalanced

Bonus against shields
Rusty, Chipped, Heavy
Great Hammer
GreatHammer
14 79 75 45b - 9.0 290 Unbalanced

Can crush through blocks
Rusty, Chipped, Heavy
Great Sword
GreatSword a
10 95 125 39c 31p 2.8 423 - Rusty, Chipped, Balanced, Tempered, Masterwork
Great Sword
GreatSword b
10 96 120 42c 29p 2.8 1123 - Rusty, Chipped, Balanced, Tempered, Masterwork
Heavy Practice Sword
Heavy Practice Sword
- 94 128 30b 24b 6.3 21 - None
(Khergit, Nord, Rhodok, Sarranid, Swadian tournaments)
Iron Mace
IronMace
- 90 95 35b 22b 4.5 470 Unbalanced

Can crush through blocks
Rusty, Chipped, Heavy
Maul
Maul
11 83 79 36b - 6.0 97 Unbalanced

Can crush through blocks
Rusty, Chipped, Heavy
Sarranid Battle Axe
SarranidBattleAxe
10 89 95 49c - 3.0 350 Unbalanced

Bonus against shields
Rusty, Chipped, Heavy
Sarranid War Axe
SarranidWarAxe
10 90 90 46c - 2.5 280 Unbalanced

Bonus against shields
Rusty, Chipped, Heavy
Shortened Military Scythe
ShortenedMilitaryScythe
10 90 112 45c - 3.0 264 - Rusty, Chipped, Balanced, Tempered, Masterwork
Shortened Voulge
ShortenedVoulge
10 92 100 45c - 4.5 228 Bonus against shields Rusty, Chipped, Heavy
Sledgehammer
Sledgehammer
12 81 82 39b - 7.0 101 Unbalanced

Can crush through blocks
Rusty, Chipped, Heavy
Strange Great Sword
StrangeGreatSword
11 92 125 38c - 3.5 920 - None
(Strange set)
Sword of War
SwordOfWar
11 94 130 40c 31p 3.0 524 - Rusty, Chipped, Balanced, Tempered, Masterwork
Two Handed Axe
TwoHandedAxe
10 96 90 38c - 4.5 90 Bonus against shields Rusty, Chipped, Heavy
Two Handed Sabre
TwoHandedSabre b
10 96 120 44c - 2.8 920 - Rusty, Chipped, Balanced, Tempered, Masterwork
Two Handed Sabre
TwoHandedSabre
10 96 120 40c - 2.8 523 - Rusty, Chipped, Balanced, Tempered, Masterwork
Two Handed Sword
TwoHandedSword
10 97 110 40c 28p 2.8 670 - Rusty, Chipped, Balanced, Tempered, Masterwork
Two Handed War Axe
Two Handed War Axe
10 96 92 44c - 4.5 152 Bonus against shields Rusty, Chipped, Heavy
Voulge
Voulge
8 87 119 35c - 4.5 129 Bonus against shields Rusty, Chipped, Heavy
War Axe
WarAxe
10 86 110 43c - 5.0 264 Bonus against shields Rusty, Chipped, Heavy
War Cleaver
WarCleaver
10 93 120 45c - 2.8 640 - Rusty, Chipped, Balanced, Tempered, Masterwork
▲ Show/Hide Two-handed weapons ▲

Polearms[]

Polearms generally have a longer reach than other melee weapons, though they are tricky to be used effectively without a horse.

▼ Show/Hide Polearms ▼
Weapon Str Speed Reach Swing Thrust Weight Base Value Trait
Modifiers
Ashwood Pike
AshwoodPike
9 90 170 19b 29p 3.5 205 No shield Cracked, Bent, Balanced
Awlpike
Awlpike
- 92 165 20b 33p 2.3 345 - Cracked, Bent, Balanced
Bamboo Spear
BambooSpear
- 88 200 15b 20p 2.0 80 - Cracked, Bent, Balanced
Battle Fork
BattleFork
- 90 144 15b 35p 2.0 282 - Cracked, Bent, Balanced
Boar Spear
BoarSpear
- 90 157 26c 23p 1.5 76 - Cracked, Bent, Balanced
Double Sided Lance
DoubleSidedLance
- 95 128 25c 27p 4.0 261 Couched lance damage Cracked, Bent, Balanced
Glaive
Glaive
- 90 157 39c 21p 4.5 352 No shield Cracked, Bent, Balanced
Great Lance
GreatLance
11 55 240 - 21p 5.0 410 Couched lance damage Cracked, Bent, Balanced
Great Long Bardiche
GreatLongBardiche
12 88 155 50c 17p 5.0 660 No shield /
Unbalanced /
Bonus against shields
Rusty, Chipped, Heavy
Hafted Blade
HaftedBlade a
- 95 135 37c 20p 2.8 185 No shield Cracked, Bent, Balanced
Hafted Blade
HaftedBlade
- 93 153 39c 19p 3.3 350 No shield Cracked, Bent, Balanced
Heavy Lance
HeavyLance
10 75 190 16b 26p 2.8 360 Couched lance damage Cracked, Bent, Balanced
Iron Staff
IronStaff
- 97 140 25b 26b 2.0 202 - Cracked, Bent, Balanced
Jousting Lance
JoustingLance
- 61 240 - 17b 5.0 158 Couched lance damage Cracked, Bent, Balanced
Lance
Lance
- 80 180 16b 26p 2.5 270 Couched lance damage Cracked, Bent, Balanced
Light Lance
LightLance
- 85 175 16b 27p 2.5 180 Couched lance damage Cracked, Bent, Balanced
Long Awlpike
LongAwlpike
- 89 185 20b 32p 2.3 385 - Cracked, Bent, Balanced
Long Bardiche
LongBardiche
11 89 140 48c 17p 4.5 390 No shield /
Unbalanced /
Bonus against shields
Rusty, Chipped, Heavy
Long Hafted Knobbed Mace
Long Hafted Knobbed Mace
- 95 133 26b 23b 3.0 324 - Rusty, Chipped, Heavy
Long Hafted Spiked Mace
LongHaftedSpikedMace
- 94 140 28b 26b 2.5 310 - Rusty, Chipped, Heavy
Long Spiked Club
LongSpikedClub
- 96 126 23p 20b 2.5 264 - Rusty, Chipped, Heavy
Military Fork
MilitaryFork
- 95 135 15b 30p 2.0 153 - Cracked, Bent, Balanced
Military Scythe
MilitaryScythe
- 87 155 36c 25p 2.5 155 - Cracked, Bent, Balanced
Pike
Pike
- 81 245 16b 26p 3.0 125 No shield /
Cannot be used on horseback
Cracked, Bent, Balanced
Pitch Fork
PitchFork
- 87 154 16b 22p 1.5 19 - Cracked, Bent, Balanced
Poleaxe
Poleaxe
13 77 180 50c 15b 4.5 384 No shield Cracked, Bent, Balanced
Polehammer
Polehammer
18 50 126 50b 35b 7.0 169 No shield None
(Cheats only)
Quarter Staff
QuarterStaff
- 104 140 20b 20b 2.0 60 - Cracked, Bent, Balanced
Scythe
Scythe
- 97 182 30c 14p 2.0 43 - Cracked, Bent, Balanced
Shortened Spear
ShortenedSpear
- 102 120 19b 25p 2.0 53 - Cracked, Bent, Balanced
Spear
Spear
- 98 135 20b 26p 2.3 85 - Cracked, Bent, Balanced
Staff
Staff
- 100 130 18b 19b 1.5 36 - Cracked, Bent, Balanced
Voulge
Voulge b
10 88 175 40c 18p 3.0 129 No shield /
Bonus against shields
Rusty, Chipped, Heavy
War Hammer
WarHammer
- 81 120 38b 38p 3.0 125 No shield /
Cannot be used on horseback
Cracked, Bent, Balanced
War Spear
WarSpear
- 95 150 20b 27p 2.5 140 - Cracked, Bent, Balanced
▲ Show/Hide Polearms ▲

Two-handed/One-handed[]

Two-handed/One-handed weapons can be used either in both hands, or in one hand with a shield. These weapons have the advantages and disadvantages of both weapon types, depending on how they are used.

▼ Show/Hide Two-handed/One-handed weapons ▼
Weapon Str Speed Reach Swing Thrust Weight Base Value Trait
Modifiers
Bastard Sword
BastardSword
9 98 101 35c 26p 2.0 294 - Rusty, Chipped, Balanced, Tempered, Masterwork
Heavy Bastard Sword
HeavyBastardSword
9 96 105 37c 27p 2.3 526 - Rusty, Chipped, Balanced, Tempered, Masterwork
Morningstar
Morningstar
13 95 85 38p - 4.5 305 Unbalanced /
Can crush through blocks
Rusty, Chipped, Heavy
Spiked Staff
SpikedStaff
9 95 117 24b 20p 2.5 200 - Rusty, Chipped, Heavy
Strange Sword
StrangeSword
9 108 95 32c 18p 2.0 679 - None
(Strange set)
▲ Show/Hide Two-handed/One-handed weapons ▲

Polearm/Two-handed[]

Polearm/Two-handed weapons are all large axes that can be used as either polearms or two-handed weapons.

▼ Show/Hide Polearm/Two-handed weapons ▼
Weapon Str Speed Reach Swing Thrust Weight Base Value Trait
Modifiers
Great Long Axe
GreatLongAxe
10 Pole: 91
2H: 85
127 Pole: 54c
2H: 54c
Pole: 19b
2H: -
5.5 660 No shield /
Bonus against shields /
Unbalanced
Rusty, Chipped, Heavy
Long Axe
LongAxe
10 Pole: 93
2H: 88
120 Pole: 46c
2H: 46c
Pole: 19b
2H: -
4.75 390 No shield /
Bonus against shields /
Unbalanced
Rusty, Chipped, Heavy
Long War Axe
LongWarAxe
10 Pole: 92
2H: 87
125 Pole: 50c
2H: 50c
Pole: 18b
2H: -
5.0 510 No shield /
Bonus against shields /
Unbalanced
Rusty, Chipped, Heavy
▲ Show/Hide Polearm/Two-handed weapons ▲

Modifiers[]

The following modifiers can be found on melee weapons.

Two-handed/One-handed
Modifier Strength Damage Speed Price
Masterwork +4 +5 +1 +1650%
Tempered - +4 - +670%
Balanced - +3 +3 +250%
Heavy +1 +2 -2 +90%
Chipped - -1 - -28%
Rusty - -3 - -45%
Polearms
Modifier Strength Damage Speed Price
Balanced - +3 +3 +250%
Heavy +1 +2 -2 +90%
Chipped - -1 - -28%
Bent - -3 -3 -35%
Rusty - -3 - -45%
Cracked - -5 - -50%
Polearm/Two-handed
Modifier Strength Damage Speed Price
Heavy +1 +2 -2 +90%
Chipped - -1 - -28%
Rusty - -3 - -45%


Equipment
Melee weaponsOne-handed weapons (WF&S) • Two-handed weapons
Two-handed/One-handed weaponsPolearms (WF&S) • Polearm/Two-handed weapons
Ranged weaponsBows (WF&S) • CrossbowsThrown weaponsFirearms (WF&S)
ArmorBody Armor (WF&S) • Helmets (WF&S) • Gloves (WF&S)
Boots (WF&S) • Shields (WF&S)
Other — HorsesArena Equipment
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