The Kingdom of Vaegirs is a faction ruled by King Yaroglek in the Mount&Blade series. The Vaegirs possess arguably the finest foot archers in the game, and also have several tiers of reasonably good infantry and heavy cavalry. Vaegir troops prefer using two-handed weapons for an offensive advantage against their foes, and live in the mountainous and snowy north-eastern boundaries of the map. The claimant to the throne is Prince Valdym the Bastard.
Their national animal is the snow leopard, which is depicted on their emblem and on the banner of their king, Yaroglek.
Unlike in the original Mount&Blade, Vaegir lords in Warband are called Boyars, a title for lord in several Slavic languages.
History
In Mount & Blade II: Bannerlord
While it is not known for certain, it is possible that the Kingdom of Vaegirs was named after either the Sturgian clan Vagiroving, or the Imperial Vaegir Guard. What is known is that the northern part of Calradia has long been inhabited by Sturgians - the Vaegir ancestors - and the Nords, who had lived side by side until the Nordic warlords, hired by the Empire, established their own domain - the Sturgian Principality.
In Mount & Blade
Two generations prior to the events of Warband, the Khergits came into Calradia in force and captured several Vaegir territories in the south-east, putting the two factions at odds with each other.
One generation prior, the Nords, who had previously been raiding the northern coasts of Calradia and demanding a yearly stipend called Nordgeld, had rallied under the Jumne warlord Gundig Hairy-Breeks when the Vaegirs refused to pay the demanded tribute. After three years of conquest, Gundig attempted to take the Vaegir town of Rivacheg, but it was here that he met a violent end, as did his conquest. The lands Gundig had managed to capture by that point became the Kingdom of Nords that the Vaegirs have a bitter rivalry with to this day.
In Warrider
At some point Calradia was unified by the Kingdom of Swadia, but following the assassination of the Swadian king, the Vaegirs launched a rebellion, successfully establishing their own kingdom. One of the factions employed the Khergits as mercenaries, and attempted to do so again at a later point, to win the war, despite never paying for the original contract. During the war, the Vaegir village of Serrepa rebelled against the nobility, demanding freedom and fair treatment. The nobles were originally open to negotiations, but later decided to make an example of the rebels by violently putting them all to the sword, so as to prevent other peasants from going against the "natural order of things".
Rulers
King Yaroglek
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Prince Valdym the Bastard
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Vassals
Tactics
- Main article: Kingdom of Vaegirs Tactics
Strengths
- Superb archers.
- Good horsemen with high maneuverability.
- Strong offensive capabilities with two-handed weapons.
- Inexpensive troops.
Weaknesses
- Poor defensive capabilities due to lighter armor.
- Vulnerable to missile weapons.
Summary
The Kingdom of Vaegirs and the Kingdom of Swadia both have very similar troop trees, although Vaegir armies are, in general, cheaper to enlist and maintain, and are more numerous as a result. They also are more horse-based, with their tier 3 melee troop sometimes being generated with a horse and fighting as a cavalryman.
According to Lezalit, the Vaegir people do not favor discipline or an organized command hierarchy, resulting in diverse but weak troops.
However, Vaegir Marksmen are arguably the best archers in the entire game. Although not as strong in melee combat and having less health than Rhodok Sharpshooters, they are the most accurate and boast the fastest shooting rate of all long-range units in the game. Provided a superior landscape and numerical advantage, it is more than possible for Vaegir Marksmen to devastate enemy infantry with a relentless salvo.
It is also important to note that because of the Marksmen's fast shooting rate, they tend to run out of arrows relatively quickly during a battle. Therefore, it is recomended that they are ordered to hold until the enemy comes within reasonable range. Although this tactic is very effective, it could also lead to infantry casualties if the timing is poor.
Troop Tree
| Troops of the Vaegirs | |||
|---|---|---|---|
Territory
The factions which surround the Vaegirs are the Kingdom of Nords, Kingdom of Swadia and the Khergit Khanate. The capital of the Kingdom of Vaegirs is Reyvadin. The Kingdom of Vaegirs contains the following towns, castles, and villages:
| Territory of the Vaegirs |
|---|
| Towns |
| Curaw • Khudan • Reyvadin • Rivacheg |
| Castles |
| Bulugha Castle • Dramug Castle • Ismirala Castle • Jeirbe Castle • Nelag Castle • Radoghir Castle • Slezkh Castle • Tilbaut Castle ( |
| Villages |
| Ayyike • Bazeck • Bhulaban ( |
Note that, over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Vaegirs may gain more or less land. However, these places are the only places from which you can recruit Vaegir troops (without using a tweak, a script, or a mod that allows the recruitment of the current faction's troops).
Trivia
- The Vaegirs are the second oldest faction after Swadia. This faction has been in the game since version 0.202.
- Though the titles of their lords are slavic, some of their clothing and equipment takes influence from the Caucasian and some West Turkic peoples. Alayen states that the Vaegirs have at least part of their people living "across the mountains", and Baheshtur tells the player that the Vaegirs had ruled the current Khergit lands before.
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