The Kingdom of Swadia is ruled by King Harlaus, and the claimant to the throne is Lady Isolla of Suno.
Their national animal is the lion, which is depicted on their emblem and on the banner of their king, Harlaus.
Unlike in the original Mount&Blade, Swadian lords in Mount&Blade: Warband are called Counts.
As a starting point, the Kingdom of Swadia is profitable as it is close to all of the other factions. This means that you can easily venture into any other nation and buy goods, then return and sell them in any Swadian town. Swadian lands are relatively safe for trade routes, with the only bandit infested area being between Suno and Uxkhal. The downside of starting in Swadia is that it has no specially priced goods of its own and Forest Bandits can be difficult to face at the start of the game.
Rulers
King Harlaus | Lady Isolla of Suno |
Vassals
Tactics
- Main article: Kingdom of Swadia Tactics
Strengths
- Excellent shock and heavy cavalry.
- Reliable heavy infantry.
- Strong at defense and offense.
Weaknesses
- Unreliable crossbowmen.
- Very limited anti-cavalry infantry.
- Expensive troops.
Summary
The Kingdom of Swadia is similar to the Kingdom of Vaegirs, as both factions have almost identical troop progression. Swadian armies are usually more expensive to support than those of the Vaegirs, and are usually not as strong in numbers.
At the beginning of the Native Campaign, the Kingdom of Swadia is the strongest faction in the game, although its central starting position means that it is usually tied up with wars on numerous fronts. The eastern town of Dhirim is likely to be regularly taken by neighboring factions.
Swadian melee troops prefer to wield swords, heavy maces, and voulges. Swadians also use crossbowmen instead of archers, yet it seems the bow is a common Swadian weapon among its forest bandits, arena fighters and hunters.
Swadian Knights are the most powerful cavalry units in the game, rivaled only by Sarranid Mamlukes. Swadian troops rely mainly on the strength of their Knights to power through all enemy formations.
Swadia also has some decent infantry, but not as good as Nordic infantry. Swadian infantry resembles a mix between Vaegir and Rhodok infantry. Swadia can also train crossbowmen, although their crossbowmen are outmatched by those trained by the Rhodoks.
Troop Tree
Troops of Swadia | |||
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Looter | |||
Forest Bandit | |||
Recruit | |||
Militia | |||
Footman | Skirmisher | ||
Infantry | Man-at-Arms | Crossbowman | |
Sergeant | Knight | Sharpshooter |
Territory
The territory of the Kingdom of Swadia contains the following towns, castles, and villages:
Territory of the Kingdom of Swadia |
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Towns Dhirim • Praven • Suno • Uxkhal |
Castles Derchios Castle • Haringoth Castle • Kelredan Castle • Reindi Castle • Rindyar Castle Ryibelet Castle • Senuzgda Castle • Tevarin Castle • Tilbaut Castle(WB) • Vyincourd Castle |
Villages Amere • Azgad • Balanli • Burglen • Chide • Elberl • Ehlerdah • Emirin • Gisim(WB) • Ibiran • Iyindah Nemeja • Nomar • Rduna • Ruluns • Ryibelet • Tadsamesh(WB) • Tahlberl • Tosdhar • Tshibtin Ushkuru • Veidar(WB) • Yalibe • Yaragar |
Note that over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Swadia may gain more. However, these places are the only ones from which you can recruit Swadians. There are Swadian recruits in Swadian villages, and also mercenaries in taverns.
Trivia
- Swadia is the oldest faction in the game, as it has been around since version 0.202.
- In version 0.202 Marnid tells the player that he was originally headed to trade goods in Larechia when his caravan was ambushed by Khergits. In version 0.704 (maybe even earlier), Larechia was replaced with 'Harlaushia', and around that time King Larec was replaced by King Harlaus. This implies the Kingdom of Swadia is colloquially-in-universe referred to by its ruler's name.
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