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Kingdom Laws is a Concept in Mount&Blade II: Bannerlord.

Official Description[]

Kingdom laws represent the key decrees and institutions that make one realm different from another. All kingdoms are assumed to have some things in common: ordinary criminal laws against murder and theft, a ruler, an important social role for big landowners and aristocrats - but the specific laws will determine the balance of power. They often affect characters' influence, but can also affect income or a settlement's economic or military traits. Laws are generally divided into three categories depending on the three types of government envision by the ancients: monarchy, oligarchy, or democracy.

Centralising laws help the ruler keep the realm together but can be exploited by the powerful to protect their position, and egalitarian laws increase the number of  people participating in decisions but can sometimes lead to social disorder and mob rule. Laws can make an empire stronger but can also tear it apart, just as the Roman Republic was ravaged by civil wars between oligarchs and populists in its final century, until, exhausted, it fell into the hands of the basically monarchical emperor Augustus.

Laws[]

  • Bailiffs
  • Cantons
  • Castle Charters
  • Charter of Liberties
  • Council of Commons
  • Debasement of Currency
  • Forgiveness of Debts
  • Grazing Rights
  • Hunting Rights
  • King’s Mercenaries
  • King’s Commissions
  • Land Tax
  • Lawspeakers
  • Magistrates
  • Marshals
  • Military Coronae
  • Noble Retinues
  • Peerage
  • Road Tolls
  • Royal Guard
  • Royal Privilege
  • Senate
  • Serfdom
  • Sacred Majesty
  • Tribunes of the People
  • War Tax
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