The Khuzait Khanate is a kingdom in Mount&Blade II: Bannerlord ruled by Monchug Urkhunait. It occupies the eastern grasslands and steppes outside of the continent of Calradia.
Overview[]
Khuzait peoples were once nomadic tribes who roamed the east borders of the Calradic Empire, until threats from further to the east forced them to band together as a Khanate under Urkhun the Khuzait. This Khanate moved into, and conquered, the poorly defended eastern lands of the Empire. Eventually, these nomadic tribes became settled in the towns and villages they had taken.
Light cavalry warfare - lancers, and especially the way of the mounted archer - is the military specialty of the Khuzaits. Their Culture Bonus makes upgrading to these troops 10% faster. Also, their production of sheep, cows, mules, and horses in villages is 25% boosted when a village is owned by a Khuzait Lord.
In Mount&Blade: Warband, which is set 173 years after the events of Bannerlord, the Khuzait Khanate has been usurped from within by a minor clan, the Khergit. By this point, the Khanate has conquered most of the territory which formerly belonged to the Empire and the Sturgians.
Ruler[]
Monchug KhanUrkhunait |
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Vassals[]
Mesui Begum Khergit |
Tulag Beg Arkit |
Hurunag Beg Tigrit |
Akrum Beg Harfit |
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Ilatar Beg Baltait |
Kanujan Beg Koltit |
Taslur Beg Yanserit |
Gusukan Beg Oburit |
Official Description[]
“ | For centuries, the tribes in the vast steppe east of the empire were content to live as nomads, venturing into the imperial lands to raid and trade, and then returning to their ancestral freedom. Two generations ago, however, something happened far away to the east - a change in the winds, perhaps, or some terrible but distant conqueror - and the horse clans were set in motion. Urkhun the Khuzait led the clans nearest the empire into its eastern provinces, overrunning them and forming a khanate. He imposed discipline on the unruly clans, forcing them to ride to war on his command instead of simply when they wished. But after his death, the spirit of the unity that he inspired was lost. His descendants still rule the khanate, but some of the other clans' chaff under his authority and others dream of becoming khan themselves. | ” |
Background[]
A century before the start of Bannerlord, the Calradic Empire extended all the way to the border of the Great Grass Sea. The steppe tribes on the border, which included the Khuzait, Nachaghan, Arkit, Khergit, and Karakhergit, were disunited. The Empire was able to keep the tribes fighting among themselves by bribing chiefs and assassinating khans that were consolidating power.
However, two generations before the start of Bannerlord, steppe tribes from the far east pushed westward toward the Empire. Caught between a hammer and an anvil, the border tribes united in a confederacy under Urkhun the Khuzait. This confederation grew in power by conquering and raiding the most eastern extents of the Empire. Taxes and tariffs were levied on these conquered towns and lands. Eventually, the Confederacy became known as a Khanate.
Urkhun ruled the Khuzait Khanate with supreme authority, not allowing vassalized clans to raid or declare war without his approval. This settled and more conventional lifestyle did not sit well with some of the more unruly clans, such as the Karakhergit. After Urkhun's death, his descendants continued to rule. However, many clans felt they should be the ones to rule the Khanate.[2]
The nine-horsetail banner is the symbol of the Khuzait Khanate.
Tactics[]
Strengths[]
- Fastest access to both mounted archers and lancers.
- Infantry branch troops carry well-rounded equipment of blade, polearm, throwing spears and a large wicker shield.
- Most ranged troops carry two sets of quivers, allowing extended skirmishing.
- All tiers of noble troops possess horses.
Weaknesses[]
- Low tier infantry lacks access to polearms, making them more vulnerable to enemy cavalry.
- Melee cavalry troops do not carry a throwing weapon even when they could.
- Noble troop progression switches between carrying shield and two quivers, or outright lacking in equipment.
- Khuzait forces lack access to axes entirely and their noble troop roles may overlap with their common counterparts, reducing versatility.
Economy[]
- Medium
- 6 cities
- 9 castles
- 19 villages
- Main products: wool (main producer), iron (a quarter of all deposits under their control), horses, some silver deposits.
Summary[]
Since Khuzait-based parties are able to rely so much on cavalry, they possess decent strategic mobility on the campaign map. However, extended incursions into enemy territory may deprive them of additional horses to carry their slower foot troops one way or another, slightly reducing mobility over time. As such, a Khuzait war party can advance quickly into desired position, but their retreat may be slower. This can be taken advantage of by opponents who engage the Khuzait mounted forces in rough terrain where their cavalry is unable to maneuver perfectly. Even so, there's normally little reason for Khuzait horsemen to dismount and fight on foot, as the steppe horse stock is well balanced for health and maneuverability, and the high riding skill of Khuzait horsemen enables them to use their mounts with reasonable effectiveness even in difficult terrain.
In simulated battles the sheer force of Khuzait cavalry should be more than a match to armies of other kingdoms, at least on open field. In unsuitable terrain and siege battles, as well as in real time battles where a player who is opposing Khuzait cavalry is able to hinder their mobility, the Khuzait parties can fare much worse than more balanced forces. Khuzait lancers and horse archers can still be sufficiently capable fighters in siege battles, so players do not need to rely on their infantry options for anything other than defending fiefs so long as they have access to required supply of riding horses. Players can also take advantage of the possibility of the seemingly stronger enemy garrison sallying out during a siege, reducing Khuzait ineffectiveness in taking over fiefs by engaging the garrison in open combat instead of siege battle.
Troop Tree[]
Clans[]
Clans of the Khuzait |
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Major |
Urkhunait • Khergit • Arkit • Tigrit • Harfit • Baltait • Koltit • Yanserit • Oburit |
Minor |
Karakhergit |
Territory[]
Territory of the Khuzait |
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Towns Akkalat • Baltakhand • Chaikand • Makeb • Odokh • Ortongard |
Castles Akiser Castle • Dinar Castle • Erzenur Castle • Hakkun Castle • Kaysar Castle Khimli Castle • Simira Castle • Tepes Castle • Usek Castle |
Villages Akiser • Asalig • Danara • Dinar • Erzenur • Esme • Fisnar • Gereden • Hakkun • Hanekhy • Ispantar Kamshar • Karahalli • Karahan • Karakalat • Kaysar • Khimli • Kiraz • Kohi Ajik • Kuruluk • Mazen Mivanjan • Nutyuk • Okhutan • Omrotok • Pabastan • Payam • Ransam • Shapeshte • Simira • Tepes Tismil • Ulaan • Urunjan • Usek |
Trivia[]
- The Khuzait Khanate is the precursor to the Khergit Khanate. The Khergit clan are part of the Khanate and can be found in-game.
- Leaders of Khuzait clans bear the title of Beg, which is a variant of Bey, a nobility title of Turkish origin.
- The symbol of the Khuzait resembles a tamga - a traditional Mongolian or Central Asian seal representing a clan or family - mixed with the fire, sun, and moon from the soyombo symbol found on the modern flag of Mongolia.
Gallery[]
References[]
- ↑ Mount & Blade II: Bannerlord E3 2017 Horse Archer Sergeant Gameplay. TaleWorlds Entertainment (12 June 2017). Retrieved on 2 March 2018.
- ↑ 2.0 2.1 Dev Blog - Khuzait Khanate. TaleWorlds Entertainment (9 November 2017). Retrieved on 2 March 2018.
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