Khudan is a town initially controlled by the Kingdom of Vaegirs. Its initial lord is Boyar Vuldrat.
Territory[]
- Mount&Blade
In classic Mount&Blade, many looters seem to wander between Khudan and Curaw. These are great for anyone who wants to build an all-bandit army or has a large number of manhunters in their party.
Its villages are Bhulaban and Ulburban.
- Warband
In Warband, Khudan is usually afflicted by roaming Tundra Bandits, which can be quite a threat to weaker parties.
Its villages are Uslum, Shulus, and Tismirr.
Layout[]
Accessible area |
The Guild Master is located directly outside the Tavern.
Siege[]
Besieging Khudan requires the construction of Siege Ladders.
When fighting on the walls, the drop onto the wall is noticeably farther than in other sieges and can prevent troops with short weapons from being able to attack the defenders. Additionally, the mesh around the top of the ramp itself is larger than it appears and many projectiles may be seen floating in the air around it.
Tournaments[]
Tournaments hosted in Khudan feature the following equipment:
- Bow & Arrows, Dagger
- Lance & Shield
- Javelins & Shield
- Horse (every participant is mounted)
Economy[]
Khudan sells furs at a relatively low price and pays a relatively high price for ale. Being near three villages linked to Khudan and some other castle-bound villages, this is a relative high production city. Note that bandits can lower this drastically by attacking the villagers on their way to the town.
Khudan produces:
Territory of the Kingdom of Vaegirs |
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Towns Curaw • Khudan • Reyvadin • Rivacheg |
Castles Bulugha Castle • Dramug Castle • Ismirala Castle • Jeirbe Castle • Nelag Castle • Radoghir Castle Slezkh Castle • Tilbaut Castle (M&B) • Yruma Castle |
Villages Ayyike • Bazeck • Bhulaban (M&B) • Fisdnar • Hanun • Ismirala • Karindi • Mazen • Mechin (M&B) Rebache • Shapeshte • Shulus • Slezkh • Sumbuja • Tadsamesh (M&B) • Tebandra • Tismirr (WB) Udiniad (WB) • Ulburban • Uslum • Vezin |