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"Khergit" redirects here, for the clan in Bannerlord, see Khergit (Bannerlord)

The Khergit Khanate is a faction of Calradia ruled by Sanjar Khan, while the claimant to the throne is Dustum Khan.

In contrast to the lush heartlands of Calradia, the great steppes to the south are a vast region of dry grassland. With harsh weather and little resources, the one thing found in abundance here are the herds of horses that live both in the wild and domestically. It is in this arid waste that one can find the Khergits, a semi-nomadic group of hunters and horsemen who, much like their Steppe Horses, are lean, hardy, swift, and temperamental.

Starting in Khergit territory is not advised, as Steppe Bandits are numerous and dangerous foes for new players. It is better to begin in a more peaceful area and gather a secure, experienced party before moving into the steppes.

The Khergit national animal is either the grey wolf, depicted on the faction's emblem, or the horse, depicted on Sanjar Khan's banner. Sanjar Khan is one of the two monarchs whose banner does not match with the emblem, and one of the only two banners in the game that depicts a person (the other being that of Akadan Noyan, both depicting a horse archer).

In Mount&Blade: Warband, unlike in the original Mount&Blade, the Khergit lords are called noyans.

History[]

According to Baheshtur, the Khergits were originally from the cold steppes beyond the mountains, possibly to the east of Calradia. Although they had previously been involved in trading, raiding, settling, and hiring themselves as mercenaries to the Calradians, they did not move to their current region of the map in force until their original homeland was invaded by the Great Horde. This event drove the Khergits to move into the place they now call home, at the time held by the Vaegirs. The Khergit also appear in Bannerlord as a Clan of the Khuzait Khanate.

Rulers[]

Sanjar Khan

Sanjar.jpg

Initial ruler

Dustum Khan

Dustum.jpg

Claimant

Vassals[]

Akadan Noyan
Akadan.jpg
Alagur Noyan
Alagur.jpg
Asugan Noyan
Asugan.jpg
Belir Noyan
Belir.jpg
Brula Noyan
Brula.jpg
Chaurka Noyan
Chaurka.jpg
Dundush Noyan
Dundush.jpg
Hugu Noyan
Hugu.jpg
Imirza Noyan
Imirza.jpg
Karaban Noyan
Karaban.jpg
Kramuk Noyan
Kramuk.jpg
Nasugei Noyan
Nasugei.jpg
Sebula Noyan
Sebula.jpg
Tansugai Noyan
Tansugai.jpg
Tirida Noyan
Tirida.jpg
Tonju Noyan
Tonju.jpg
Tulug Noyan
Tulug.jpg
Ulusamai Noyan
Ulusamai.jpg
Urubay Noyan
Urubay.jpg
Urumuda Noyan
Urumuda.jpg

Tactics[]

Also see Khergit Khanate Tactics.

Strengths[]

  • Almost entirely mounted troops that are quick to train.
  • Superb horse archers.
  • Best strategic maneuverability out of all factions.

Weaknesses[]

  • Easily devastated when on defense and dismounted or when unable to ride and maneuver

Summary[]

It is important to note that apart from the Khergit Tribesman, Khergit troops are completely focused on cavalry (there is a very small chance that even a Tribesman could have a horse). This not only makes for very quick battles against infantry focused factions like the Nords, often resulting in the cavalry storming and surrounding the enemy spawn point, but will make Khergit-only parties travel much faster than other armies.

The Khergits are masters of the open field, and should be used mostly with this purpose in mind. Their horses need even terrain to reach full speeds, and due to lack of armor they are easy to kill if they cannot use their speed and mobility advantage. When using the Khergits, you should attempt to lure your enemies out of their fortress and ride them down in the open. When attacking Khergits, you are best off fighting them inside a fortress, or besieging them. Don’t forget to bring large, arrow-proof shields when facing Khergit archers. Once their main line in a fortress is broken, Khergits are easy to defeat and they are essentially powerless to stop heavy infantry from taking a castle or town.

Troop tree[]

Tier 1 Tribesman
KherRec.jpg
Tier 2 Skirmisher
KherHorse1.jpg
Tier 3 Horseman
KherHorse2.jpg
Tier 4 Lancer
KherHorse3.jpg
Horse Archer
KherBow1.jpg
Tier 5 Veteran Horse Archer
KherBow2.jpg

Territory[]

The Khergit capital is Tulga. The Khergit Khanate contains the following towns, castles and villages:

Territory of the Khergit Khanate
Towns
HalmarIchamurNarraTulga
Castles
Asugan CastleDistar CastleMalayurg CastleSungetche CastleTulbuk Castle
Uhhun CastleUnuzdaq Castle
Villages
Ada KulunAmashkeBhulaban(WB)BulugurDashbighaDirigh AbanDugan
DusturilKedelkePeshmiTash KulunTismirr(M&B)TulbukUhhunZagush

During the game, other kingdoms may siege and take over these lands, and the Khergit Khanate may gain more territory through conquest. However, these are the only places where you can recruit soldiers of the Khergit troop line.

Trivia[]

The Khergits are one of the oldest factions in Mount&Blade, going as far back as version .202 (Warrider). However, in Warrider they were a minor and unjoinable faction, only related to a number of quests. Their leader was Barthai Khan. Additionally, there was a bandit type - Black Khergit Horsemen - that would patrol the southern end of the map and would attack any party they would encounter.


Classic/Warband Factions
KhergitsNordsRhodoksSarranidsSwadiansVaegirs
With Fire & Sword Nations
CossacksCrimeansMuscovitesPolishSwedes
Napoleonic Wars Nations
AustriaFrancePrussiaRheinbundRussiaUnited Kingdom
Viking Conquest Factions
Cultures
AnglesBritonsFrieseGaelsNorsemenPictsSaxons
Factions
AileachAlbanAlt ClutBrycheiniogConnachtaCornubiaDanmarkEast EngleFriese
GlywyssingGwyneddLaiginLaithlindMideMierceMumainNorthhymbreNorthvegr
OsraigeUladhWest Seaxe
Bannerlord Factions
Kingdoms
AseraiBattaniansEmpire (NorthernSouthernWestern) • KhuzaitsSturgiansVlandians
Minor Factions
Beni ZilalBrotherhood of the WoodsCompany of the Golden BoarEleftheroi
Embers of the FlameForest PeopleGhilmanHidden HandJawwalKarakhergit
Lake RatsLegion of the BetrayedSkolderbrotvaWolfskins
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