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Goods are a type of item that can be purchased at villages and towns, or found as loot from caravansbandit camps and raiding villages. Goods serve several roles in Mount&Blade, including tradefood and production.

General[]

Goods cannot be directly used, although food is consumed automatically, but you can buy them and sell them at other towns or villages for a profit, or if you own a Productive Enterprise, you can give your master craftsman raw materials instead of having him buy them from the market (although he will usually be able to get them for a good price). Likewise, you can tell your master craftsman to hold onto the goods the enterprise produces so that you can trade them yourself for higher profit.

Weight[]

All goods have a weight and are typically quite heavy, which can slow down your Party Speed. It is worth taking along some extra horses to serve as pack mules to maintain your overland speed if you want to trade and still hunt down bandits, or outrun them, during your trips between towns.

Prices[]

The prices of goods are highly variable, and based upon an abstract model of Supply and Demand, which is covered in the trade page. All goods have a True Price, this is the game-assigned value of each good. This is rarely ever what the actual price of the goods will be, buy/sale price is modified based upon the local abundance or scarcity of that product. You can purchase goods where they are abundant and cheap, and sell where they are scarce and valuable to earn a profit. If you wish to engage in trade, only purchase goods when they are notably less than the True Value listed unless you are sure that there is a town where the scarcity of the good will drive up the value even further.

Type of Goods[]

Many goods are not used directly by towns or villages, and are used only as a raw material for the creation of another type of good. Finished products, meanwhile, consume those raw materials in their creation, and part of trade is based around moving supplies of raw materials to the places where they are turned into finished products. Most food items are already a "finished product" as soon as they are created. Grain is unique it can be made into two finished products, and velvet is unique in that it requires two different raw materials. The player can also own a Productive Enterprise which allows the player to convert a small amount of those raw materials into finished products in their cities, as well.

Food[]

For more info on food, see Food.

While all food can be eaten, some, like grain, can be used as raw ingredients to make other items by craftsmen at a Productive Enterprise.

Household Goods[]

Household goods include foodoilspiceale and wine. You should maintain a supply of these goods in your court if you own a fief, so they can be used in Feasts to raise relations to other lords.

Trade Goods[]

Some goods have no use except in trade, and are just Trade Goods.

Goods Table[]

The following is a list of household and trade goods, for a complete list of foods, see the food page. For more specific information, see individual good pages.

Name Weight Type Made from... Base Values
M&B M&BWB WF&S M&BWVC
Ale 30 House Grain 84 120 - 280
Date Fruit 40 Trade - - 120 120 -
Dyes 10 Trade - - 200 200 -
Flax Bundle 40 Trade - - 150 150 280
Furs 40 Trade - 391 391 391 391
Hemp 40 Trade - - - 125 -
Hides 40 Trade - - 120 120 320
Iron 60 Trade - 264 264 264 304
Leatherwork 40 Trade Hides - 220 220 -
Linen 40 Trade Flax Bundle 250 250 250 365
Oil 50 House Olives 484 450 450 -
Pottery 50 Trade - 126 100 100 -
Powder 40 Trade - - - 400 -
Raw Silk 30 Trade - - 600 600 -
Salt 50 House - 255 255 255 305
Shag 40 Trade - - - 400 -
Spice 40 House - 880 880 880 -
Tools 50 Trade Iron 410 410 410 410
Velvet 40 Trade Dyes, Raw Silk 1025 1025 1025 -
Vodka 40 Trade - - - 350 -
Wine 30 House Grapes 220 220 220 780
Wool 40 Trade - 130 130 130 230
Wool Cloth 40 Trade Wool - 250 250 250

Notes[]

  • Some trading goods may be requested by nobles of a realm to improve relations. (collect velvet and furs to make a robe for a noble whom you have bad relations with)
  • Some village elder or guild master quests will require the player to either purchase/find goods (e.g. wheat for a village) and deliver them to the village or to carry some goods (e.g. wine) to a tavern in another city.
  • Date Fruit seems to have been intended to have been a type of food, as it has a food quantity, but lacks a morale bonus, and is not actually consumed as food is.
Goods
Foods BarleyBeefBeerBreadBoar MeatButterCabbagesCheeseChicken
Dried MeatFlourFruitGrainGrapesHoneyOlivesPorkSausages
Smoked FishVegetables
Trade AleAmberDate FruitDyesFlax BundleFursHempHidesIron
JewelleryLeatherworkLinenMeadOilPotteryPowderRaw SilkSalt
ShagSilverSoapstoneSpiceStoneTarTimberToolsVelvetVodka
Walrus IvoryWineWoolWool Cloth
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