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Goods are a type of item that can be purchased at villages and towns, or found as loot from caravansbandit camps and raiding villages. Goods serve several roles in Mount&Blade including, tradefood and production.


Goods cannot be directly used, although food is consumed automatically, but you can buy them and sell them at other towns or villages for a profit, or if you own a Productive Enterprise, you can give your master craftsman raw materials instead of having him buy them from the market (although he will usually be able to get them for a good price). Likewise, you can tell your master craftsman to hold onto the goods the enterprise produces so that you can trade them yourself for higher profit.


All goods have a weight and are typically quite heavy, which can slow down your Party Speed. It is worth taking along some extra horses to serve as pack mules to maintain your overland speed if you want to trade and still hunt down bandits, or outrun them, during your trips between towns.


The prices of goods are highly variable, and based upon an abstract model of Supply and Demand, which is covered in the trade page. All goods have a True Price, this is the game-assigned value of each good. This is rarely ever what the actual price of the goods will be, buy/sale price is modified based upon the local abundance or scarcity of that product. You can purchase goods where they are abundant and cheap, and sell where they are scarce and valuable to earn a profit. If you wish to engage in trade, only purchase goods when they are notably less than the True Value listed unless you are sure that there is a town where the scarcity of the good will drive up the value even further.

Type of GoodsEdit

Many goods are not used directly by towns or villages, and are used only as a raw material for the creation of another type of good. Finished products, meanwhile, consume those raw materials in their creation, and part of trade is based around moving supplies of raw materials to the places where they are turned into finished products. Most food items are already a "finished product" as soon as they are created. Grain is unique it can be made into two finished products, and velvet is unique in that it requires two different raw materials. The player can also own a Productive Enterprise which allows the player to convert a small amount of those raw materials into finished products in their cities, as well.


For more info on food, see Food.

While all food can be eaten, some, like grain, can be used as raw ingredients to make other items by craftsmen at a Productive Enterprise.

Household GoodsEdit

Household goods include foodoilspiceale and wine. You should maintain a supply of these goods in your court if you own a fief, so they can be used in Feasts to raise relations to other lords.

Trade GoodsEdit

Some goods have no use except in trade, and are just Trade Goods.

Goods TableEdit

The following is a list of household and trade goods, for a complete list of foods, see the food page. For more specific information, see individual good pages.

Name Weight Type Made from... Mount and Blade mini logo Mount and Blade Warband mini logo Fire and Sword mini logo M&BWVC
Ale 30 House Grain Yes Yes Yes Yes
Date Fruit 40 Trade Yes Yes
Dyes 10 Trade Yes Yes Yes
Flax Bundle 40 Trade Yes Yes Yes
Furs 40 Trade Yes Yes Yes Yes
Hemp 40 Trade Yes
Hides 40 Trade Yes Yes Yes
Iron 60 Trade Yes Yes Yes Yes
Leatherwork 40 Trade Hides Yes Yes
Linen 40 Trade Flax Bundle Yes Yes Yes Yes
Oil 50 House Olives Yes Yes Yes
Pottery 50 Trade Yes Yes Yes
Powder 40 Trade Yes
Raw Silk 30 Trade Yes Yes Yes
Salt 50 House Yes Yes Yes Yes
Shag 40 Trade Yes
Spice 40 House Yes Yes Yes
Tools 50 Trade Iron Yes Yes Yes Yes
Velvet 40 Trade Dyes, Raw Silk Yes Yes Yes
Vodka 40 Trade Yes
Wine 30 House Grapes Yes Yes Yes Yes
Wool 40 Trade Yes Yes Yes Yes
Wool Cloth 40 Trade Wool Yes Yes Yes


  • Some trading goods may be requested by nobles of a realm to improve relations. (collect velvet and furs to make a robe for a noble whom you have bad relations with)
  • Some village elder or guild master quests will require the player to either purchase/find goods (e.g. wheat for a village) and deliver them to the village or to carry some goods (e.g. wine) to a tavern in another city.
  • Date Fruit seems to have been intended to have been a type of food, as it has a food quantity, but lacks a morale bonus, and is not actually consumed as food is.
FoodsBarleyBeefBeerBreadBoar MeatButterCabbagesCheeseChicken
Dried MeatFlourFruitGrainGrapesHoneyOlivesPorkSausages
Smoked FishVegetables
TradeAleAmberDate FruitDyesFlax BundleFursHempHidesIron
JewelleryLeatherworkLinenMeadOilPotteryPowderRaw SilkSalt
Walrus IvoryWineWoolWool Cloth