I've been looking at the module systems and finally took a look at troops.
Apparently the stats and skills have base values that get increased somewhere. Dunno, but I assume it mimics the character creation process with random (guided?) choices, maybe at the start of the game? or maybe when the troop is created?...
Ex: In Warband Slaver Chief has base stats STR 7, AGI 5, INT 4, CHA 4 and base skills Riding 5 (was supposed to be 4 but you get 5 after ORing with the level 1 in knows_common
), Trade 2, Inventory Management 2, Prisoner Management 1, Leadership 1, Power Strike 5.
So... after confirming that the in-game values can change, should I put the base stats/skills instead? Or should I just remove them?
Flaviojs 02:43, February 21, 2012 (UTC)
- As long as they can't decrease, I'd say go with the base numbers. ◄► Tephra ◄► 03:14, February 21, 2012 (UTC)
- You can get the info from the Module System files (in python), available at the official download page. Flaviojs 23:07, April 11, 2012 (UTC)
- Editing modules forum/tutorial http://forums.taleworlds.com/index.php/topic,5408.0.html links to download page at taleworlds. Madned 00:24, April 18, 2012 (UTC)