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I've been looking at the module systems and finally took a look at troops.

Apparently the stats and skills have base values that get increased somewhere. Dunno, but I assume it mimics the character creation process with random (guided?) choices, maybe at the start of the game? or maybe when the troop is created?...

Ex: In Warband Slaver Chief has base stats STR 7, AGI 5, INT 4, CHA 4 and base skills Riding 5 (was supposed to be 4 but you get 5 after ORing with the level 1 in knows_common), Trade 2, Inventory Management 2, Prisoner Management 1, Leadership 1, Power Strike 5.

So... after confirming that the in-game values can change, should I put the base stats/skills instead? Or should I just remove them?

Flaviojs 02:43, February 21, 2012 (UTC)

As long as they can't decrease, I'd say go with the base numbers. ◄► Tephra ◄► 03:14, February 21, 2012 (UTC)
But how to know the base numbers? I tried by cheating, but these values are not basic. —Preceding unsigned comment added by Kerrag (talkcontribs)
You can get the info from the Module System files (in python), available at the official download page. Flaviojs 23:07, April 11, 2012 (UTC)
Editing modules forum/tutorial http://forums.taleworlds.com/index.php/topic,5408.0.html links to download page at taleworlds. Madned 00:24, April 18, 2012 (UTC)