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Food

Food is very important for your party. Each type of food which you have in your inventory gives your party morale, and consequently, if you run out of food, you will lose morale. Food can be bought at goods merchants in towns, or from the Village Elder at villages. Gradually, your party will eat the food, reducing its quantity. Food that is reduced in quantity also sells cheaper.

Consumption[]

Your party will eat every 14 hours, with every unit of food quantity feeding 3 troops. In With Fire & Sword, these numbers have been adjusted slightly to every 6 hours and 10 troops per quantity.

If you have multiple types of food in your inventory, your party will split the consumption between the available foods. So if you have 15 men (needing 5 quantities of food), and had one item of Bread and one item of Smoked Fish, then it will be split between the two items as evenly as possible. For example, consuming 2 quantities of bread and 3 of fish.

Quality[]

Certain foods are perishable. In classic Mount&Blade beef goes 'rotten' after five days, making it inedible. In Warband, pork and chicken are also affected by deterioration, though it takes a total of six days. The stages are:

  • [Meat] (Warband only)
  • Fresh [Meat]
  • Day-old [Meat]
  • Two Days-old [Meat]
  • Smelling [Meat]
  • Rotten [Meat]

Despite the degradation of the food, the morale bonus does not decease until the meat is fully rotten, at which point it is no longer edible. Food that can rot is best used when traveling with a large army, where its large morale bonus is most useful and where it can be consumed before it spoils. Though it is possible to sell rotten food elsewhere, it returns little money and is best discarded if the player has just finished a battle in the field, in order to make space for captured items, which the player can use for himself, or get even more money by selling.

List of Food[]

The following is a list of foods that appear in each game.

Mount & Blade[]

Name Base Value Weight Quantity Morale Bonus Spoils?
Apples 44 20.0 50 +5 No
Beef 103 20.0 70 +7 Yes
Bread 32 20.0 50 +4 No
Butter 150 6.0 30 +8 No
Cabbages 30 15.0 50 +4 No
Cheese 95 6.0 30 +5 No
Chicken 75 10.0 50 +6 No
Dried Meat 72 15.0 50 +5 No
Flour 91 50.0 50 - No
Honey 136 5.0 30 +10 No
Pork 85 15.0 50 +6 No
Sausages 60 10.0 40 +5 No
Smoked Fish 59 15.0 50 +5 No
Wheat 77 50.0 50 - No

Warband[]

In Warband, some foods can be used as a raw ingredient to make other food or trade goods through a productive enterprise.

Name Base Value Weight Quantity Morale Bonus Spoils? Made from... Made into...
Beef 80 20.0 50 +7 Yes Cattle -
Bread 50 30.0 50 +8 No Grain -
Butter 150 6.0 30 +4 No - -
Cabbages 30 15.0 50 +2 No - -
Cheese 75 6.0 30 +5 No - -
Chicken 95 10.0 50 +8 Yes - -
Dried Meat 85 15.0 50 +5 No - -
Fruit 44 20.0 50 +4 No - -
Grain 30 30.0 50 +2 No - Bread, Ale
Grapes 75 40.0 10 +3 No - Wine
Honey 220 5.0 30 +6 No - -
Olives 100 40.0 10 +1 No - Oil
Pork 75 15.0 50 +6 Yes - -
Sausages 85 10.0 40 +5 No - -
Smoked Fish 65 15.0 50 +4 No - -

With Fire & Sword[]

Name Base Value Weight Quantity Morale Bonus Spoils?
Apples 44 20.0 50 +3 No
Beef 80 20.0 50 +2 Yes
Beer 120 30.0 50 +5 No
Bread 50 30.0 50 +3 No
Butter 150 6.0 30 +2 No
Cabbages 30 15.0 50 +3 No
Cheese 75 6.0 30 +3 No
Chicken 95 10.0 50 +3 Yes
Dried Meat 85 15.0 50 +2 No
Flour 85 50.0 50 +1 No
Grapes 75 40.0 10 +2 No
Honey 220 5.0 30 +3 No
Olives 100 40.0 10 +1 No
Pork 100 15.0 50 +3 Yes
Sausages 85 10.0 40 +4 No
Smoked Fish 65 15.0 50 +2 No
Wheat 30 30.0 50 +1 No
Wine 220 30.0 50 +5 No

Viking Conquest[]

Name Base Value Weight Quantity Morale Bonus Spoils?
Barley 18 30.0 150 +3 No
Beef 120 20.0 150 +7 Yes
Boar Meat 110 20.0 120 +8 No
Bread 25 15.0 150 +8 No
Butter 100 6.0 90 +4 No
Cheese 85 6.0 90 +5 No
Chicken 65 10.0 150 +8 Yes
Dried Meat 150 20.0 150 +5 No
Fruit 40 20.0 150 +4 No
Honey 220 5.0 90 +6 No
Pork 89 15.0 150 +6 Yes
Sausages 35 10.0 120 +5 No
Smoked Fish 90 15.0 150 +4 No
Vegetables 40 15.0 150 +2 No
Wheat 20 30.0 150 +2 No

Unobtainable food[]

Some foods exist as objects in the environment and cannot be obtained or eaten. These are most often seen in taverns, but may also decorate keeps and villages.

Goods
Foods BarleyBeefBeerBreadBoar MeatButterCabbagesCheeseChicken
Dried MeatFlourFruitGrainGrapesHoneyOlivesPorkSausages
Smoked FishVegetables
Trade AleAmberDate FruitDyesFlax BundleFursHempHidesIron
JewelleryLeatherworkLinenMeadOilPotteryPowderRaw SilkSalt
ShagSilverSoapstoneSpiceStoneTarTimberToolsVelvetVodka
Walrus IvoryWineWoolWool Cloth
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