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Farmers may be found in groups traveling between towns and villages. They may be captured from these groups or found and recruited from prisoners of a defeated enemy.

Farmers can spawn randomly in taverns across Calradia. The player can speak to them about a quest to Save the Village in their home village, and they will ask the player to assist in removing said bandits.

A mob of farmers and peasant women will attack the player's forces if they attempt to loot and burn a village with only a few men. This can also happen if a particularly small player party tries to force villagers to give them supplies.

Tactics / Usage[]

While farmers may come to your aid when defending a village, or can be recruited when rescued, they rarely serve any meaningful purpose beyond acting as cannon fodder. They're neither resilient, fast, or strong enough to make any significant impact on a battle. In fact, they can prove to be more of an annoyance when trying to help a village, as the group of farmers spawned are often large enough to slow down you down.

Cannon fodder[]

They could be used as fodder, taking fire from enemy marksmen for you and your party. The best way to do this would be to assign your farmers to a separate group and then order all but that one group to hold position, allowing the farmers to charge ahead to their doom. A more sensible tactic would be too ask them to hold position in front of your other troops, which will delay the enemy troops while you assemble your melee units and use archers to pepper the enemy with projectiles.

Garrison[]

Late game, instead of charging them to their doom, you could place as many peasants or low level cheap troops as possible as garrison, as the number of troops alone can act as deterrent against sieges (quality does impress AI when it comes to sieging a town/castle).

Other considerations[]

If attempting to raise mercenaries, it is advised that you keep your farmers out of the conflict until they have leveled up through shared experience, your training skill, or through sparring in a training field.

Stats and equipment[]

Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see Troop stats.
Farmer - Default Stats and Equipment
Attributes
Stat Points
Level 4
Strength 7
Agility 5
Intelligence 4
Charisma 4
Health 42
Armor
Head
(Possible): Leather Cap, Felt Hat
Body
Linen Tunic, Tunic with vest
Hand
?
Foot
(Possible): Nomad Boots, Wrapping Boots
Skills
Skill Points
Ironflesh ?
Power Strike ?
Power Throw ?
Power Draw ?
Weapon Master ?
Shield ?
Athletics ?
Riding 1
Horse Archery ?
Looting ?
Trainer ?
Tracking ?
Tactics ?
Path-finding ?
Spotting ?
Inventory Management 2
Wound Treatment ?
Surgery ?
First Aid ?
Engineer ?
Persuasion ?
Prisoner Management 1
Leadership 1
Trade 2
Proficiencies
Weapon Type Points
One Handed Weapons 60
Two Handed Weapons 60
Polearms 60
Archery 60
Crossbows 60
Throwing 60
Weapons
Melee
Cleaver, Knife, Pitch Fork, Sickle, Club
Ranged
(Possible): Stones
Shield
?
Mount
?

M&B Mercenary Troops M&BWB
Sellswords Sword Sisters
Chevron-1 Icon troop type infantry Farmer Icon troop type infantry Townsman Icon troop type cavalry big Caravan Master Icon troop type infantry Peasant Woman Icon troop type infantry Refugee
Chevron-2 Icon troop type infantry Watchman Icon troop type infantry Camp Follower
Chevron-3 Icon troop type bow Mercenary Crossbowman Icon troop type cavalry big Caravan Guard Icon troop type infantry Bandit Icon troop type infantry Camp Defender
Chevron-4 Icon troop type cavalry big Mercenary Horseman Icon troop type infantry Mercenary Swordsman Icon troop type cavalry big Brigand Icon troop type infantry Huntress
Chevron-5 Icon troop type cavalry big Mercenary Cavalry Icon troop type infantry Hired Blade Icon troop type cavalry big Sword Sister
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