The European Mercenary Rifleman (experienced) is a mercenary Rifleman associated with the Kingdom of Sweden.
While associated with the Kingdom of Sweden, mercenaries know no master but their paymaster. Mercenary troops may be recruited at any time by any faction.
Tactics[]
European Mercenary Riflemen can be customized to match your preferred tactics. They are basic cheap musketeers.
Basic Equipment[]
Weapons | Old Short Broadsword Matchlock Musket |
---|---|
Head Armor | Hat |
Body Armor | Village Dress |
Foot Armor | Shoes With Stockings |
There are several equipment options available from the Mercenary Captain:
European mercenaries | |||
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Type | Base Price | Name | Stats |
Helmet (Infantry, Marksmen, Cavalry) | 10 | Hat | Weight 1, +5 to head armor |
100 | Simple Morion | Weight 2.5, +31 to head armor, Requires Strength 9 | |
140 | Cabasset | Weight 2.25, +33 to head armor, Requires Strength 9 | |
205 | Morion | Weight 3, +38 to head armor, Requires Strength 9 | |
274 | Reiter Helmet | Weight 3.5, +45 to head armor, Requires Strength 10 | |
Body Armor (Infantry, Marksmen, Cavalry) | 50 | Bodyguard Camisole | Weight 5, +20 to body armor, +4 to leg armor |
151 | Breastplate | Weight 8, +30 to body armor, +3 to leg armor, Requires Strength 7 | |
378 | Cuirass On Leather Coat | Weight 11, +42 to body armor, +4 to leg armor, Requires Strength 9 | |
560 | Pikeman Uniform | Weight 14, +33 to body armor, +29 to leg armor, Requires Strength 9 | |
760 | Half-Armor | Weight 18, +58 to body armor, +10 to leg armor, Requires Strength 12 | |
Boots (Infantry, Marksmen, Cavalry) | 5 | Village Boots | Weight 1, +2 to leg armor |
16 | Infantry Boots | Weight 3, +5 to leg armor | |
30 | Old Jackboots | Weight 3, +8 to leg armor | |
45 | Jackboots | Weight 3, +9 to leg armor | |
70 | Good Jackboots | Weight 3, +10 to leg armor | |
Gloves (Infantry, Marksmen, Cavalry) | 10 | Infantry Gloves | Weight 0.25, +1 to body armor |
21 | Kojanie perchatki | Weight 0.25, +2 to body armor | |
80 | Cavalry Gloves | Weight 0.25, +3 to body armor | |
225 | Armor Gauntlets | Weight 1, +5 to body armor | |
350 | Armor Gauntlets | Weight 1.25, +6 to body armor | |
Horse (Marksmen, Cavalry) | 0 | Dismount | |
100 | Saddle Horse | Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1 | |
120 | Saddle Horse | Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 | |
240 | Hunter | Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 | |
420 | Thoroughbred Horse | Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 | |
Ranged Weapon (Marksmen, Cavalry) | 55 | Old Pistol | Weight 2.5, Ranged 42p, Accuracy 60, Speed rating 43, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 |
360 | Good Pistol | Weight 2.5, Ranged 71p, Accuracy 75, Speed rating 59, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 | |
480 | Miquelet Carbine | Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 | |
360 | Wheellock Musket | Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
600 | Miquelet Musket | Weight 5.75, Ranged 90p, Accuracy 89, Speed rating 35, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
Ammunition (with Ranged Weapon) | 0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage |
0 | Heavy bullets | Bullets 14, Weight 3, Piercing, +5 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Heavy bullets | Bullets 14, Weight 3, Piercing, +5 to damage | |
Melee Weapon (Infantry, Marksmen, Cavalry) | 260 | Good Sword | One-handed, Weight 1, Thrust 30p, Speed rating 108, Weapon reach 100 |
100 | Pike | Polearm (two-handed), Weight 2, Thrust 28p, Speed rating 75, Weapon reach 325, Requires Strength 8, Cannot be used on horseback, Can crush through blocks | |
350 | Good Broadsword | One-handed, Weight 1.5, Swing 26c, Thrust 21p, Speed rating 88, Weapon reach 110, Requires Strength 10 | |
190 | Chekan | One-handed, Weight 1.5, Swing 25p, Speed rating 93, Weapon reach 70, Requires Strength 11 | |
450 | Halberd | Polearm (two-handed), Weight 3, Swing 24c, Thrust 26p, Speed rating 77, Weapon reach 160, Requires Strength 12, Cannot be used on horseback, Can crush through blocks | |
Shield | no equipment |