Dazubo was Yavuz Armağan's first documented project, as well as the predecessor to Warrider (pre-release name for Mount&Blade), dating back as far as 2001. Its name was later given to the engine that runs Mount&Blade games itself, and most of the features included in this project are available in Mount&Blade games to this day.
It solely features a player character being able to move only inside 4 interconnected corridors, and also being able to interact with 4 objects: a big moss-covered ball, a big hay bale-like capsule, a "chair" (that looks like the inspiration for the shooting target practice) and a small ball. The character also wields a completely unusable one-handed sword.
As expected of a work this early in development, it has very simple graphics and the controls are somewhat hard to use.
Available mechanics[]
- movement (forwards, backwards, sideways, upwards, downwards)
- jump (player doesn't pause after falling to ground)
- kick (independent of the player's movement)
- vertical head tilt (independent of the player's actions)
- movement of objects (either by kicking them or moving on them)
- overhead/first-person view
Controls[]
[]
- mouse movement (horizontal): rotate player's facing direction
- mouse movement (vertical): move player's head up/down
- W/2: walk forwards
- S: walk backwards
- Space: jump
- left click/M: kick
- Q: rotate player's facing direction/make player walk sideways (left)
- E: rotate player's facing direction/make player walk sideways (right)
- F9: toggle overhead/first-person view
[]
- Enter: toggle turning entire screen blue
- B: show 3D shapes of all objects
- F2: show display and rendering options (minimizes to desktop)
- F5: remove display of shadows
- Esc: exit to desktop
Note: Controls may be completely unresponsive right after opening the program. Simply closing and re-opening it will fix the issue.
Trivia[]
Early gameplay videos from Mount&Blade II: Bannerlord show that it is the first time since Dazubo that vertical head movement of troops is possible without the troops needing to perform an action to do so (e.g. rotating shield/attack direction).