The Cossack Mercenary Rifleman (veteran) is a mercenary marksman infantryman associated with the Cossack Hetmanate, though it can be hired by any faction.
Tactics[]
Cossack Mercenary Riflemen can be customized to match your preferred tactics. They are the only Mercenary Riflemen initially armed with a lance and a pistol.
Basic Equipment[]
Weapons | Simple Lance Pistol |
---|---|
Head Armor | Simple Cossack Cap |
Body Armor | Simple Zupan |
Foot Armor | Village Boots |
There are several equipment options available from the Mercenary Captain:
Cossack mercenaries | |||
---|---|---|---|
Type | Base Price | Name | Stats |
Helmet (Infantry, Marksmen, Cavalry) | 0 | [Nothing] | |
16 | Serduk Cap | Weight 1, +7 to head armor | |
50 | Simple Misiurka | Weight 1.5, +20 to head armor, Requires Strength 7 | |
89 | Misiurka | Weight 1.5, +22 to head armor, Requires Strength 7 | |
117 | Misiurka Cap | Weight 1.75, +26 to head armor, Requires Strength 7 | |
Body Armor (Infantry, Marksmen, Cavalry) | 60 | Leather-clad Zupan | Weight 5, +23 to body armor, +3 to leg armor |
113 | Armor-clad Zupan | Weight 6, +25 to body armor, +6 to leg armor | |
120 | Serduk Zupan | Weight 4, +24 to body armor, +12 to leg armor | |
244 | Chain Armor | Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8 | |
405 | Chain Mail Zupan | Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9 | |
Boots (Infantry, Marksmen, Cavalry) | 6 | Old Boots | Weight 4, +4 to leg armor |
16 | Cossack Boots | Weight 2, +5 to leg armor | |
30 | Good Boots | Weight 4, +6 to leg armor | |
45 | Cavalry Boots | Weight 2, +6 to leg armor | |
65 | Good Cavalry Boots | Weight 2, +7 to leg armor | |
Gloves (Infantry, Marksmen, Cavalry) | 10 | Infantry Gloves | Weight 0.25, +1 to body armor |
21 | Kojanie perchatki | Weight 0.25, +2 to body armor | |
80 | Cavalry Gloves | Weight 0.25, +3 to body armor | |
225 | Armor Gauntlets | Weight 1, +5 to body armor | |
350 | Reiter Gauntlets | Weight 1.25, +6 to body armor | |
Horse (Marksmen, Cavalry) | 0 | Dismount | |
60 | Saddle Horse | Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 | |
80 | Steppe Horse | Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3 | |
120 | Courser | Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 | |
210 | Thoroughbred Horse | Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 | |
Ranged Weapon (Marksmen, Cavalry) | 60 | Pistol | Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 |
480 | Miquelet Carbine | Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 | |
340 | Good Pistol | Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 | |
300 | Wheellock Musket | Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
600 | Good Miquelet Musket | Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
Ammunition (with Ranged Weapon) | 0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Heavy bullets | Bullets 14, Weight 3, Piercing, +5 to damage | |
0 | Heavy bullets | Bullets 14, Weight 3, Piercing, +5 to damage | |
0 | Heavy bullets | Bullets 14, Weight 3, Piercing, +5 to damage | |
Melee Weapon (Infantry, Marksmen, Cavalry) | 45 | Lance | Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks |
290 | Saber | One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8 | |
90 | Cavalry Lance | Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks | |
215 | Cossack Saber | One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7 | |
340 | Flanged Mace | One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks | |
Shield | no equipment |