The Cossack Mercenary Infantryman (elite) is a mercenary infantryman associated with the Cossack Hetmanate.
While associated with the Hetmanate, mercenaries know no master but their paymaster. Mercenary troops may be recruited at any time by any faction.
Tactics[]
Cossack Mercenary Infantrymen can be customized to match your preferred tactics. They are initially armed with a saber instead of a lance, making them stronger against infantry and in sieges but weaker to cavalry.
Basic Equipment[]
Weapons | Simple Cossack Saber |
---|---|
Head Armor | Simple Cossack Cap |
Body Armor | Simple Zupan |
Foot Armor | Village Boots |
There are several equipment options available from the Mercenary Captain:
Cossack mercenaries | |||
---|---|---|---|
Type | Base Price | Name | Stats |
Helmet (Infantry, Marksmen, Cavalry) | 0 | [Nothing] | |
16 | Serduk Cap | Weight 1, +7 to head armor | |
50 | Simple Misiurka | Weight 1.5, +20 to head armor, Requires Strength 7 | |
89 | Misiurka | Weight 1.5, +22 to head armor, Requires Strength 7 | |
117 | Misiurka Cap | Weight 1.75, +26 to head armor, Requires Strength 7 | |
Body Armor (Infantry, Marksmen, Cavalry) | 60 | Leather-clad Zupan | Weight 5, +23 to body armor, +3 to leg armor |
113 | Armor-clad Zupan | Weight 6, +25 to body armor, +6 to leg armor | |
120 | Serduk Zupan | Weight 4, +24 to body armor, +12 to leg armor | |
244 | Chain Armor | Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8 | |
405 | Chain Mail Zupan | Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9 | |
Boots (Infantry, Marksmen, Cavalry) | 6 | Old Boots | Weight 4, +4 to leg armor |
16 | Cossack Boots | Weight 2, +5 to leg armor | |
30 | Good Boots | Weight 4, +6 to leg armor | |
45 | Cavalry Boots | Weight 2, +6 to leg armor | |
65 | Good Cavalry Boots | Weight 2, +7 to leg armor | |
Gloves (Infantry, Marksmen, Cavalry) | 10 | Infantry Gloves | Weight 0.25, +1 to body armor |
21 | Kojanie perchatki | Weight 0.25, +2 to body armor | |
80 | Cavalry Gloves | Weight 0.25, +3 to body armor | |
225 | Armor Gauntlets | Weight 1, +5 to body armor | |
350 | Reiter Gauntlets | Weight 1.25, +6 to body armor | |
Horse (Marksmen, Cavalry) | 0 | Dismount | |
60 | Saddle Horse | Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 | |
80 | Steppe Horse | Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3 | |
120 | Courser | Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 | |
210 | Thoroughbred Horse | Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 | |
Ranged Weapon (Marksmen, Cavalry) | 60 | Pistol | Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 |
480 | Miquelet Carbine | Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 | |
340 | Good Pistol | Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 | |
300 | Wheellock Musket | Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
600 | Good Miquelet Musket | Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback | |
Ammunition (with Ranged Weapon) | 0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage |
0 | Bullets | Bullets 15, Weight 2.5, Piercing, +4 to damage | |
0 | Heavy bullets | Bullets 14, Weight 3, Piercing, +5 to damage | |
0 | Heavy bullets | Bullets 14, Weight 3, Piercing, +5 to damage | |
0 | Heavy bullets | Bullets 14, Weight 3, Piercing, +5 to damage | |
Melee Weapon (Infantry, Marksmen, Cavalry) | 45 | Lance | Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks |
290 | Saber | One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8 | |
90 | Cavalry Lance | Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks | |
215 | Cossack Saber | One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7 | |
340 | Flanged Mace | One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks | |
Shield | no equipment |