Clunmarr Keep is a location appearing in Warrider and very early versions of Mount&Blade classic.
The Keep serves as the hideout to one of the game's main antagonists - Akhad Thell.
Lore[]
An ancient stronghold. Initially it was the capital of King Harlaus's state, and his seat of power. At some point, the King's noble subjects conspired to send a warrior, to infiltrate the keep, and assassinate him. Once the deed was done, the lords razed the keep to the ground and slaughtered Harlaus's descendants and anyone loyal to him.
The keep lay abandoned for years, until one day the necromancer Akhad Thell entered its ruins and used the Hand of Tsannuh to resurrect Harlaus and his loyal soldiers with the purpose of reinstating him as ruler of Calradia. However, the talisman had lost its power, and Thell could not complete his plan. In order to recharge the talisman, a special human sacrifice was required. To this end Thell recruited Nuyukh Khan, a power-hungry Khergit chief, to kidnap the Khergit princess Uruzuge. Nuyukh failed in his assignment, but Thell still held the Hand of Tsannuh and was safe in the unassailable Keep. In order to be stopped, he had to be lured out.
After these events, the Keep fell into obscurity.
Trivia[]
- While the Keep is technically a castle, it cannot be besieged or captured, as siege mechanics did not yet exist in Warrider.
- It is possible that the location name was recycled and modified in later versions of the game, when villages were added, as the village Glunmar has a curiously similar name.