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These factors, like the reason for adventuring, affect your starting [[skills]] and [[attributes]], as well as [[equipment]] and [[renown]] value. These values, however, won't make anything impossible, so their impact to later adventuring is significantly diminished. The only choices with any noticeable impact on your chances of success are gender and nobility, both of which relate to how willingly nobles accept your presence in the game. Gender can affect how much renown you need for fiefs and kingdoms, whereas nobility only affects their early opinion of you. A male commoner, for example, may find some lords accusing him of being 'another vulture, come to grow fat off of the land,' or claiming that they have no time for common soldiers of fortune. Even these opinions have little effect in the long run; it should be noted, however, that lords expressing these opinions will have a negative relationship with you right from the start.
 
These factors, like the reason for adventuring, affect your starting [[skills]] and [[attributes]], as well as [[equipment]] and [[renown]] value. These values, however, won't make anything impossible, so their impact to later adventuring is significantly diminished. The only choices with any noticeable impact on your chances of success are gender and nobility, both of which relate to how willingly nobles accept your presence in the game. Gender can affect how much renown you need for fiefs and kingdoms, whereas nobility only affects their early opinion of you. A male commoner, for example, may find some lords accusing him of being 'another vulture, come to grow fat off of the land,' or claiming that they have no time for common soldiers of fortune. Even these opinions have little effect in the long run; it should be noted, however, that lords expressing these opinions will have a negative relationship with you right from the start.
   
Once you have chosen your background and [[Weapon Proficiencies|proficiency]], you will see the character creation screen. First you have to decide whether you want to be allowed to quit without saving. Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things. You can distribute skills and attributes, as well as weapon proficiencies. You can [[Character Builds|customize your character more]] when you gain more skill points during gameplay. You will always gain an additional attribute point when you level up and some [[books]] will add permanent skill or attribute points to the player character.
+
Once you have chosen your background and [[Weapon Proficiencies|proficiency]], you will see the character creation screen. First, you have to decide whether you want to be allowed to quit without saving. Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things. You can distribute skills and attributes, as well as weapon proficiencies. You can [[Character Builds|customize your character more]] when you gain more skill points during gameplay. You will always gain an additional attribute point when you level up and some [[books]] will add permanent skill or attribute points to the player character.
   
After choosing your history, you will then progress to a screen to create your character's face. Along with age and facial hair, there are advanced options for minute facial features like eye depth and face width. These options have sliders bars, allowing you to adjust the characters face to great detail. Age can make one's hair nearly white and adds wrinkles. There is a randomize button as well in case one cannot decide what aesthetics they want for their adventurer. Features can be changed at anytime during game by clicking on your avatar on the Character Screen.
+
After choosing your history, you will then progress to a screen to create your character's face. Along with age and facial hair, there are advanced options for minute facial features like eye depth and face width. These options have sliders bars, allowing you to adjust the characters face to great detail. Age can make one's hair nearly white and adds wrinkles. There is a randomize button as well in case one cannot decide what aesthetics they want for their adventurer. Features can be changed at any time during the game by clicking on your avatar on the Character Screen.
   
 
==Base character==
 
==Base character==
{| class="graytable" width="660px"
+
{| class="graytable" style="font-size:13px; width:100%"
 
! Attributes !! Proficiencies !! Skills !! Gender
 
! Attributes !! Proficiencies !! Skills !! Gender
 
|-
 
|-
  +
|rowspan="2"|STR: 5<br />AGI: 5<br />INT: 4<br />CHA: 5
|
 
  +
|rowspan="2"|One-handed weapons: 23<br />Two-handed weapons: 15<br />Polearms: 20<br />Archery: 15<br />Crossbows: 15<br />Throwing: 19
* STR: 5
 
  +
|rowspan="2"|Riding: 1<br />Leadership: 1
* AGI: 5
 
 
|<center>Male:</center>STR +1<br />CHA +1
* INT: 4
 
  +
|-
* CHA: 5
 
 
|<center>Female:</center>AGI +1<br />INT +1
|
 
* One-handed weapons: 23
 
* Two-handed weapons: 15
 
* Polearms: 20
 
* Archery: 15
 
* Crossbows: 15
 
* Throwing: 19
 
|
 
* Riding: 1
 
* Leadership: 1
 
|
 
* Male: STR +1, CHA +1
 
* Female: AGI +1, INT +1
 
 
|}
 
|}
   
 
==Your father was...==
 
==Your father was...==
{| class="graytable" width="660px"
+
{| class="graytable" style="font-size:13px; width:100%"
 
! Father !! Attributes !! Skills !! Proficiencies !! Equipment
 
! Father !! Attributes !! Skills !! Proficiencies !! Equipment
 
|-
 
|-
  +
| Noble<br />(base)
| Noble<br />(base) || INT +1, CHA +1 || Riding +1, Leadership +1 || 1H +2, Pole +7 || Battered Old Round Shield, +100 Denars, +50 Renown, [[Banner]]
 
  +
| INT +1<br />CHA +1
 
| Riding +1<br />Leadership +1
  +
| One-handed weapons +2<br />Polearms +7
  +
| Battered Old Round Shield<br />+100 Denars<br />+50 Renown<br />[[Banner]]
 
|-
 
|-
  +
| Noble<br />(male)
| Noble<br />(male) || CHA +1 || Power Strike +1, Weapon Master +1, Tactics +1 || 2H +15, Pole +14 || +50 Renown, +50 Honor
 
 
| CHA +1
  +
| Power Strike +1<br />Weapon Master +1<br />Tactics +1
  +
| Two-handed weapons +15<br />Polearms +14
  +
| +50 Renown<br />+3 Honor
 
|-
 
|-
| Noble<br />(female) || INT +1 || Riding +1, Wound Treatment +1, First Aid +1 || 1H +12 ||
+
| Noble<br />(female)
 
| INT +1
  +
| Riding +1<br />Wound Treatment +1<br />First Aid +1
 
| One-handed weapons +12
 
|
 
|-
 
|-
  +
| Merchant
| Merchant || INT +2, CHA +1 || Riding +1, Inventory Management +1, Leadership +1, Trade +2 || 2H +15, Pole +7 || +250 Denars, +20 Renown
 
  +
| INT +2<br />CHA +1
  +
| Riding +1<br />Inventory Management +1<br />Leadership +1<br />Trade +2
  +
| Two-handed weapons +15<br />Polearms +7
  +
| +250 Denars<br />+20 Renown
 
|-
 
|-
  +
| Warrior
| Warrior || STR +1, AGI +1, CHA +1 || Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1 || 1H+2, 2H +23, Pole +33, Throwing +15 ||Battered Plain Kite Shield, +50 Denars, +10 Renown
 
  +
| STR +1<br />AGI +1<br />CHA +1
  +
| Ironflesh +1<br />Power Strike +1<br />Weapon Master +1<br />Trainer +1<br />Leadership +1
  +
| One-handed weapons +2<br />Two-handed weapons +23<br />Polearms +33<br />Throwing +15
  +
| Battered Plain Kite Shield<br />+50 Denars<br />+10 Renown
 
|-
 
|-
  +
| Hunter
| Hunter || STR +1, AGI +2 || Power Draw +1, Athletics +1, Tracking +1, Path-finding +1, Spotting +1 || 2H +15, Pole +7, Archery +49 || +30 Denars
 
  +
| STR +1<br />AGI +2
 
| Power Draw +1<br />Athletics +1<br />Tracking +1<br />Path-finding +1<br />Spotting +1
  +
| Two-handed weapons +15<br />Polearms +7<br />Archery +49
  +
| +30 Denars
 
|-
 
|-
  +
| Nomad<br />(base)
| Nomad<br />(base) || STR +1, AGI +1, INT +1 || Riding +2, Path-Finding +1 || 1H +2, Pole +7, Archery +32, Throwing +7 || Battered Plain Cavalry Shield, +15 Denars +10 Renown
 
  +
| STR +1<br />AGI +1<br />INT +1
  +
| Riding +2<br />Path-Finding +1
  +
| One-handed weapons +2<br />Polearms +7<br />Archery +32<br />Throwing +7
  +
| Battered Plain Cavalry Shield<br />+15 Denars<br />+10 Renown
 
|-
 
|-
  +
| Nomad<br />(male)
| Nomad<br />(male) || || Power Draw +1, Horse Archery +1 || Archery +17, Throwing +8 || +10 Renown
 
 
|
  +
| Power Draw +1<br />Horse Archery +1
  +
| Archery +17<br />Throwing +8
  +
| +10 Renown
 
|-
 
|-
| Nomad<br />(female) || || Wound Treatment +1, First Aid +1 || 1H +3 || +5 Denars +10 Renown
+
| Nomad<br />(female)
 
|
  +
| Wound Treatment +1<br />First Aid +1
 
| One-handed weapons +3
  +
| +5 Denars<br />+10 Renown
 
|-
 
|-
  +
| Thief
| Thief || AGI +3 || Power Throw +1, Athletics +2, Looting +1, Inventory Management +1 || 1H +14, Pole +7, Throwing +31 || Throwing Knives, +25 Denars
 
 
| AGI +3
  +
| Power Throw +1<br />Athletics +2<br />Looting +1<br />Inventory Management +1
  +
| One-handed weapons +14<br />Polearms +7<br />Throwing +31
  +
| Throwing Knives<br />+25 Denars
 
|}
 
|}
   
 
==Early Life==
 
==Early Life==
{| class="graytable" width="660px"
+
{| class="graytable" style="font-size:13px; width:100%"
 
! Early Life !! Attributes !! Skills !! Proficiencies !! Other
 
! Early Life !! Attributes !! Skills !! Proficiencies !! Other
 
|-
 
|-
  +
| Page
| Page || STR +1, CHA +1 || Power Strike +1, Persuasion +1 || 1H +8, Pole +3 ||
 
  +
| STR +1<br />CHA +1
  +
| Power Strike +1<br />Persuasion +1
  +
| One-handed weapons +8<br />Polearms +3
 
|
 
|-
 
|-
  +
| Apprentice
| Apprentice || STR +1, INT +1 || Engineer +1, Trade +1 || ||
 
  +
| STR +1<br />INT +1
  +
| Engineer +1<br />Trade +1
  +
|
  +
|
 
|-
 
|-
  +
| Assistant
| Assistant || INT +1, CHA +1 || Inventory Management +1, Trade +1 || ||
 
  +
| INT +1<br />CHA +1
  +
| Inventory Management +1<br />Trade +1
  +
|
  +
|
 
|-
 
|-
  +
| Urchin
| Urchin || AGI +1, INT +1 || Looting +1, Spotting +1 || 1H +8, Throwing +7 ||
 
  +
| AGI +1<br />INT +1
  +
| Looting +1<br />Spotting +1
  +
| One-handed weapons +8<br />Throwing +7
  +
|
 
|-
 
|-
  +
| Steppe Child
| Steppe Child || STR +1, AGI +1 || Power Throw +1, Horse Archery +1 || Archery +24 || +5 Renown
 
  +
| STR +1<br />AGI +1
  +
| Power Throw +1<br />Horse Archery +1
 
| Archery +24
  +
| +5 Renown
 
|}
 
|}
   
 
==Adulthood==
 
==Adulthood==
{| class="graytable" width="660px"
+
{| class="graytable" style="font-size:13px; width:100%"
 
! Occupation !! Attributes !! Skills !! Proficiencies !! Equipment
 
! Occupation !! Attributes !! Skills !! Proficiencies !! Equipment
 
|-
 
|-
  +
| Squire<br />(male)
|width="14%"| Squire<br />(male) || STR +1, AGI +1 || Power Strike +1, Weapon Master +1, Riding +1, Leadership +1 || 1H +23, 2H +38, Pole +22, Archery +16, Crossbows +16, Throwing +14 || Ragged Leather Jerkin, Tattered Leather Boots, Swaybacked Saddle Horse, Rusty Sword, Hunting Crossbow, Bolts, Smoked Fish, +20 Denars
 
  +
| STR +1<br />AGI +1
  +
| Power Strike +1<br />Weapon Master +1<br />Riding +1<br />Leadership +1
  +
| One-handed weapons +23<br />Two-handed weapons +38<br />Polearms +22<br />Archery +16<br />Crossbows +16<br />Throwing +14
  +
| Ragged Leather Jerkin<br />Tattered Leather Boots<br />Swaybacked Saddle Horse<br />Rusty Sword<br />Hunting Crossbow<br />Bolts<br />Smoked Fish<br />+20 Denars
 
|-
 
|-
  +
| Lady in Waiting<br />(female)
| Lady in Waiting<br />(female) || INT +1, CHA +1 || Riding +1, Wound Treatment +1, Persuasion +2 || 1H +8, Crossbows +24 || Sturdy Woollen Hood, Sturdy Woollen Dress, Spirited Courser, Dagger, Hunting Crossbow, Bolts, Smoked Fish, +100 Denars
 
  +
| INT +1<br />CHA +1
  +
| Riding +1<br />Wound Treatment +1<br />Persuasion +2
  +
| One-handed weapons +8<br />Crossbows +24
  +
| Sturdy Woolen Hood<br />Sturdy Woolen Dress<br />Spirited Courser<br />Dagger<br />Hunting Crossbow<br />Bolts<br />Smoked Fish<br />+100 Denars
 
|-
 
|-
  +
| Troubadour
| Troubadour || CHA +2 || Weapon Master +1, Path-finding +1, Persuasion +1, Leadership +1 || 1H +19, Crossbows +16 || Sturdy Tabard, Ragged Leather Boots, Swaybacked Saddle Horse, Rusty Sword, Hunting Crossbow, Bolts, Smoked Fish, +80 Denars
 
  +
| CHA +2
  +
| Weapon Master +1<br />Path-finding +1<br />Persuasion +1<br />Leadership +1
  +
| One-handed weapons +19<br />Crossbows +16
 
| Sturdy Tabard<br />Ragged Leather Boots<br />Swaybacked Saddle Horse<br />Rusty Sword<br />Hunting Crossbow<br />Bolts<br />Smoked Fish<br />+80 Denars
 
|-
 
|-
  +
| Student
| Student || INT +2 || Weapon Master +1, Wound Treatment +1, Surgery +1, Persuasion +1 || 1H +15, Crossbows +32 || Sturdy linen tunic, Woollen hose, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, Book (random), +80 Denars
 
  +
| INT +2
  +
| Weapon Master +1<br />Wound Treatment +1<br />Surgery +1<br />Persuasion +1
  +
| One-handed weapons +15<br />Crossbows +32
  +
| Sturdy Linen Tunic<br />Woolen Hose<br />Swaybacked Saddle Horse<br />Rusty Sword<br />Hunting Crossbow<br />Bolts<br />Smoked Fish<br />Book (random)<br />+80 Denars
 
|-
 
|-
  +
| Peddler
| Peddler || INT +1, CHA +1 || Riding +1, Path-finding +1, Inventory Management +1, Trade +1 || Pole +11 || Fur Hat, Leather Jacket, Ragged Leather Boots, Leather Gloves, Saddle Horse, Staff, Hunting Crossbow, Bolts, Smoked Fish, Linen, Pottery, 2x Wool, Sumpter Horse, +90 Denars
 
  +
| INT +1<br />CHA +1
 
| Riding +1<br />Path-finding +1<br />Inventory Management +1<br />Trade +1
 
| Polearms +11
 
| Fur Hat<br />Leather Jacket<br />Ragged Leather Boots<br />Leather Gloves<br />Saddle Horse<br />Staff<br />Hunting Crossbow<br />Bolts<br />Smoked Fish<br />Linen<br />Pottery<br />2x Wool<br />Sumpter Horse<br />+90 Denars
 
|-
 
|-
  +
| Smith
| Smith || STR +1, INT +1 || Weapon Master +1, Tactics +1, Engineer +1, Trade +1 || 1H +11 || Coarse Tunic, Ragged Leather Boots, Saddle Horse, Balanced Sword, Hunting Crossbow, Bolts, Smoked Fish, Tools, +100 Denars
 
  +
| STR +1<br />INT +1
 
| Weapon Master +1<br />Tactics +1<br />Engineer +1<br />Trade +1
  +
| One-handed weapons +11
 
| Tunic with Vest<br />Ragged Leather Boots<br />Saddle Horse<br />Balanced Sword<br />Hunting Crossbow<br />Bolts<br />Smoked Fish<br />Tools<br />+100 Denars
 
|-
 
|-
  +
| Poacher
| Poacher || STR +1, AGI +1 || Power Draw +1, Athletics +1, Tracking +1, Spotting +1 || Pole +7, Archery +57 || Rawhide Coat, Hide Boots, Heavy Sumpter Horse, Chipped Axe, Hunting Bow, Barbed Arrows, 2x Dried Meat, 2x Furs, +10 Denars
 
  +
| STR +1<br />AGI +1
  +
| Power Draw +1<br />Athletics +1<br />Tracking +1<br />Spotting +1
  +
| Polearms +7<br />Archery +57
 
| Rawhide Coat<br />Hide Boots<br />Heavy Sumpter Horse<br />Chipped Axe<br />Hunting Bow<br />Barbed Arrows<br />2x Dried Meat<br />2x Furs<br />+10 Denars
 
|}
 
|}
   
 
==Reason for adventuring==
 
==Reason for adventuring==
{| class="graytable" width="660px"
+
{| class="graytable" style="font-size:13px; width:100%"
 
! Reason !! Attributes !! Skills
 
! Reason !! Attributes !! Skills
 
|-
 
|-
| Revenge || STR +2 || Power Strike +1
+
| Revenge
 
| STR +2
  +
| Power Strike +1
 
|-
 
|-
  +
| Loss
| Loss || CHA +2 || Ironflesh +1
 
  +
| CHA +2
 
| Ironflesh +1
 
|-
 
|-
| Wanderlust || AGI +2 || Path-finding +1
+
| Wanderlust
  +
| AGI +2
  +
| Path-finding +1
 
|-
 
|-
| Forced out || STR +1, INT +1 || Weapon Master +1
+
| Forced out
  +
| STR +1<br />INT +1
  +
| Weapon Master +1
 
|-
 
|-
  +
| Money
| Money || AGI +1, INT +1 || Looting +1
 
  +
| AGI +1<br />INT +1
  +
| Looting +1
 
|}
 
|}
   
  +
== Transcript ==
  +
{{Main|Character creation/Transcript}}
 
[[pt:Criação de personagem]]
 
[[pt:Criação de personagem]]
 
[[ru:Создание персонажа]]
 
[[ru:Создание персонажа]]

Latest revision as of 02:32, 21 June 2021

M&B point distribution

The character stats screen. After the choices are made these stats are predetermined to match that background.

Wfas

The left eye of the third skin on With Fire & Sword appears to have a glass eye.

In Mount&Blade, you are given the opportunity to create for yourself a history, a past that occurred before your player starts adventuring in Calradia. Your character is a foreigner to Calradia, though this background has little influence on gameplay, mainly only affecting how certain lords regard you in the early game.

These factors, like the reason for adventuring, affect your starting skills and attributes, as well as equipment and renown value. These values, however, won't make anything impossible, so their impact to later adventuring is significantly diminished. The only choices with any noticeable impact on your chances of success are gender and nobility, both of which relate to how willingly nobles accept your presence in the game. Gender can affect how much renown you need for fiefs and kingdoms, whereas nobility only affects their early opinion of you. A male commoner, for example, may find some lords accusing him of being 'another vulture, come to grow fat off of the land,' or claiming that they have no time for common soldiers of fortune. Even these opinions have little effect in the long run; it should be noted, however, that lords expressing these opinions will have a negative relationship with you right from the start.

Once you have chosen your background and proficiency, you will see the character creation screen. First, you have to decide whether you want to be allowed to quit without saving. Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things. You can distribute skills and attributes, as well as weapon proficiencies. You can customize your character more when you gain more skill points during gameplay. You will always gain an additional attribute point when you level up and some books will add permanent skill or attribute points to the player character.

After choosing your history, you will then progress to a screen to create your character's face. Along with age and facial hair, there are advanced options for minute facial features like eye depth and face width. These options have sliders bars, allowing you to adjust the characters face to great detail. Age can make one's hair nearly white and adds wrinkles. There is a randomize button as well in case one cannot decide what aesthetics they want for their adventurer. Features can be changed at any time during the game by clicking on your avatar on the Character Screen.

Base character

Attributes Proficiencies Skills Gender
STR: 5
AGI: 5
INT: 4
CHA: 5
One-handed weapons: 23
Two-handed weapons: 15
Polearms: 20
Archery: 15
Crossbows: 15
Throwing: 19
Riding: 1
Leadership: 1
Male:
STR +1
CHA +1
Female:
AGI +1
INT +1

Your father was...

Father Attributes Skills Proficiencies Equipment
Noble
(base)
INT +1
CHA +1
Riding +1
Leadership +1
One-handed weapons +2
Polearms +7
Battered Old Round Shield
+100 Denars
+50 Renown
Banner
Noble
(male)
CHA +1 Power Strike +1
Weapon Master +1
Tactics +1
Two-handed weapons +15
Polearms +14
+50 Renown
+3 Honor
Noble
(female)
INT +1 Riding +1
Wound Treatment +1
First Aid +1
One-handed weapons +12
Merchant INT +2
CHA +1
Riding +1
Inventory Management +1
Leadership +1
Trade +2
Two-handed weapons +15
Polearms +7
+250 Denars
+20 Renown
Warrior STR +1
AGI +1
CHA +1
Ironflesh +1
Power Strike +1
Weapon Master +1
Trainer +1
Leadership +1
One-handed weapons +2
Two-handed weapons +23
Polearms +33
Throwing +15
Battered Plain Kite Shield
+50 Denars
+10 Renown
Hunter STR +1
AGI +2
Power Draw +1
Athletics +1
Tracking +1
Path-finding +1
Spotting +1
Two-handed weapons +15
Polearms +7
Archery +49
+30 Denars
Nomad
(base)
STR +1
AGI +1
INT +1
Riding +2
Path-Finding +1
One-handed weapons +2
Polearms +7
Archery +32
Throwing +7
Battered Plain Cavalry Shield
+15 Denars
+10 Renown
Nomad
(male)
Power Draw +1
Horse Archery +1
Archery +17
Throwing +8
+10 Renown
Nomad
(female)
Wound Treatment +1
First Aid +1
One-handed weapons +3 +5 Denars
+10 Renown
Thief AGI +3 Power Throw +1
Athletics +2
Looting +1
Inventory Management +1
One-handed weapons +14
Polearms +7
Throwing +31
Throwing Knives
+25 Denars

Early Life

Early Life Attributes Skills Proficiencies Other
Page STR +1
CHA +1
Power Strike +1
Persuasion +1
One-handed weapons +8
Polearms +3
Apprentice STR +1
INT +1
Engineer +1
Trade +1
Assistant INT +1
CHA +1
Inventory Management +1
Trade +1
Urchin AGI +1
INT +1
Looting +1
Spotting +1
One-handed weapons +8
Throwing +7
Steppe Child STR +1
AGI +1
Power Throw +1
Horse Archery +1
Archery +24 +5 Renown

Adulthood

Occupation Attributes Skills Proficiencies Equipment
Squire
(male)
STR +1
AGI +1
Power Strike +1
Weapon Master +1
Riding +1
Leadership +1
One-handed weapons +23
Two-handed weapons +38
Polearms +22
Archery +16
Crossbows +16
Throwing +14
Ragged Leather Jerkin
Tattered Leather Boots
Swaybacked Saddle Horse
Rusty Sword
Hunting Crossbow
Bolts
Smoked Fish
+20 Denars
Lady in Waiting
(female)
INT +1
CHA +1
Riding +1
Wound Treatment +1
Persuasion +2
One-handed weapons +8
Crossbows +24
Sturdy Woolen Hood
Sturdy Woolen Dress
Spirited Courser
Dagger
Hunting Crossbow
Bolts
Smoked Fish
+100 Denars
Troubadour CHA +2 Weapon Master +1
Path-finding +1
Persuasion +1
Leadership +1
One-handed weapons +19
Crossbows +16
Sturdy Tabard
Ragged Leather Boots
Swaybacked Saddle Horse
Rusty Sword
Hunting Crossbow
Bolts
Smoked Fish
+80 Denars
Student INT +2 Weapon Master +1
Wound Treatment +1
Surgery +1
Persuasion +1
One-handed weapons +15
Crossbows +32
Sturdy Linen Tunic
Woolen Hose
Swaybacked Saddle Horse
Rusty Sword
Hunting Crossbow
Bolts
Smoked Fish
Book (random)
+80 Denars
Peddler INT +1
CHA +1
Riding +1
Path-finding +1
Inventory Management +1
Trade +1
Polearms +11 Fur Hat
Leather Jacket
Ragged Leather Boots
Leather Gloves
Saddle Horse
Staff
Hunting Crossbow
Bolts
Smoked Fish
Linen
Pottery
2x Wool
Sumpter Horse
+90 Denars
Smith STR +1
INT +1
Weapon Master +1
Tactics +1
Engineer +1
Trade +1
One-handed weapons +11 Tunic with Vest
Ragged Leather Boots
Saddle Horse
Balanced Sword
Hunting Crossbow
Bolts
Smoked Fish
Tools
+100 Denars
Poacher STR +1
AGI +1
Power Draw +1
Athletics +1
Tracking +1
Spotting +1
Polearms +7
Archery +57
Rawhide Coat
Hide Boots
Heavy Sumpter Horse
Chipped Axe
Hunting Bow
Barbed Arrows
2x Dried Meat
2x Furs
+10 Denars

Reason for adventuring

Reason Attributes Skills
Revenge STR +2 Power Strike +1
Loss CHA +2 Ironflesh +1
Wanderlust AGI +2 Path-finding +1
Forced out STR +1
INT +1
Weapon Master +1
Money AGI +1
INT +1
Looting +1

Transcript

Main article: Character creation/Transcript